PROFILE
BOPaye
TROPHY ROAD
I
Highest: 31,020
WINS
RANKED
SILVER III
CURRENT
1,256
GOLD III
HIGHEST
2,797
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 182 h
3v3: 2,548 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 292 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 732 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 139 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 9 Best: GOLD III
- Trophy pushing 22 Average of their best 20: 980 trophies · 31,011 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
1,256
Season 50 · in progress
Silver III
BOPaye’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing4 / 20
Ranked
9 × 80 % = 7.2 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 980 trophies · 31,011 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 55% |
| Ranked | Top 61% |
| Best ranked rank | Top 75% |
| Prestige | Top 42% |
| Fame | Top 71% |
| Experience | Top 53% |
| 3v3 victories | Top 48% |
| Showdown victories | Top 56% |
| Brawlers at power 11 | Top 56% |
| Collection | Top 58% |
| Best streak | Top 23% |
BRAWLERS
94 / 108 Collected
SHELLY
473
8
2 COLT
1,088
11
1 BROCK
412
7
EL PRIMO
344
8
BARLEY
326
7
BULL
313
7
1 NITA
309
7
ROSA
271
7
POCO
225
8
5 GUS
1,013
11
1 RICO
1,002
11
DARRYL
450
7
CARL
390
7
DYNAMIKE
374
11
TICK
299
8
8-BIT
262
7
JESSIE
245
7
PENNY
227
7
JACKY
218
7
EMZ
1,115
11
FRANK
1,041
11
1 STU
1,021
11
EDGAR
1,003
11
BO
463
8
GALE
387
7
1 MANDY
297
11
11 PIPER
260
10
1 BELLE
235
5
NANI
221
7
BEA
215
7
2 MEEPLE
212
5
HANK
206
6
4 PEARL
205
1
6 MAISIE
204
1
1 BONNIE
188
6
8 TRUNK
89
1
4 COLETTE
46
8
2 BIBI
24
3
2 GROM
21
4
2 ANGELO
21
1
PAM
5
1
BOLT
3
8
GRIFF
0
1
ASH
0
1
LOLA
0
1
SAM
0
1
LARRY & LAWRIE
0
1
BERRY
0
1
SHADE
0
1
9 MORTIS
2,000
11
1 STARR NOVA
1,010
10
5 GLOWY
1,006
11
4 MAX
1,002
11
MINA
646
10
LOU
439
11
3 DOUG
366
7
BUZZ
348
8
GRAY
321
8
BYRON
277
7
1 R-T
263
9
7 NAJIA
237
8
WENDY
232
11
14 BUSTER
217
7
4 SPROUT
202
7
2 JUJU
174
8
4 GENE
168
3
WILLOW
164
7
1 FINX
147
5
6 FANG
75
2
6 DAMIAN
75
5
RUFFS
74
4
3 TARA
33
6
1 SQUEAK
10
1
EVE
0
1
JANET
0
1
OTIS
0
1
CHUCK
0
1
MICO
0
5
OLLIE
0
1
JAE-YONG
0
1
ALLI
0
4
GIGI
0
1
VINCE
0
1
PIERCE
1,017
11
8 CORDELIUS
1,011
10
1 NORI
700
11
3 CHESTER
351
11
SURGE
251
8
1 MEG
237
8
9 SANDY
144
9
7 KIT
91
9
SPIKE
0
5
DRACO
0
1
SIRIUS
2,000
11
Account value
What everything they own would cost in gems
≈ 105,611
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS94 owned
8103034101
25,947
-
Power levels104,240 power points · 216,400 coins
32,064
-
GADGETS77 owned
7,700
-
STAR POWERS46 owned
9,200
-
Hypercharges38 owned
19,000
-
GEARS42 owned
4,200
-
Buffies25 owned
7,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1176 missing
247,320
513,510
-
GADGETS111 missing
111,000
-
STAR POWERS142 missing
284,000
-
Hypercharges56 missing
280,000
-
GEARS539 missing
550,000
-
Buffies62 missing
124,000
62,000
-
Total
371,320
1,800,510
≈ 217,183
-
Brawlers to level 1190 missing
299,680
622,220
-
GADGETS139 missing
139,000
-
STAR POWERS170 missing
340,000
-
Hypercharges70 missing
350,000
-
GEARS623 missing
634,000
-
Buffies74 missing
148,000
74,000
-
Total
447,680
2,159,220
≈ 260,690
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mortis 23
Emz 2
- All modes
Mega Duo Showdown 24
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
1119
LVL11
BOPaye
341
LVL11
Bkm
-
1124
LVL11
BOPaye
332
LVL8
loco
-
1326
LVL11
KRoVaReDLe
1982
LVL11
BOPaye
-
VS32s
-
1951
LVL11
BOPaye
1097
LVL11
Ninja
-
1938
LVL11
BOPaye
940
LVL11
Alexoxo
-
1926
LVL11
BOPaye
856
LVL11
apple
-
1918
LVL11
BOPaye
863
LVL11
боец
-
1906
LVL11
BOPaye
660
LVL9
THElPequeñoTimy
-
1895
LVL11
BOPaye
858
LVL11
𝕭𝖆𝖉𝕭𝖔𝖞
-
1887
LVL11
BOPaye
1124
LVL11
Abdennour
-
1896
LVL11
BOPaye
748
LVL10
gokylo YOUTUBER
-
1889
LVL11
BOPaye
808
LVL11
LordBD 🇵🇹
-
1878
LVL11
BOPaye
979
LVL11
permentlyhigh
-
1863
LVL11
BOPaye
985
LVL11
Knn|Dky•6C📯
-
699
LVL11
UFUKPOYRAZ
1872
LVL11
BOPaye
-
1872
LVL11
BOPaye
1931
LVL11
snake
-
1875
LVL11
BOPaye
1331
LVL11
İmp/Kral&
-
1868
LVL11
BOPaye
977
LVL11
morph
-
1868
LVL11
BOPaye
1048
LVL11
Adextum
-
1868
LVL11
BOPaye
1439
LVL11
гидэон
-
1862
LVL11
BOPaye
912
LVL11
Z̸E̸T̸A̸|Q͎T͎W͎
-
1852
LVL11
BOPaye
1108
LVL11
Alain 02
-
1859
LVL11
BOPaye
793
LVL11
Japanderos
-
1866
LVL11
BOPaye
828
LVL11
maltepro