PROFILE
esclavo
TROPHY ROAD
III
Highest: 66,059
WINS
RANKED
GOLD I
CURRENT
1,500
MYTHIC III
HIGHEST
6,548
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 558 h
3v3: 7,758 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,347 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 643 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 425 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 32 Best: MYTHIC III
- Trophy pushing 30 Average of their best 20: 1,223 trophies · 66,059 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 25 battles
-
1,525
Season 50 · in progress
Gold I
esclavo’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 80
- Trophy pushing6 / 20
Ranked
32 × 80 % = 25.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,223 trophies · 66,059 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 16% |
| Ranked | Top 56% |
| Best ranked rank | Top 15% |
| Prestige | Top 20% |
| Fame | Top 24% |
| Experience | Top 14% |
| 3v3 victories | Top 16% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 9.2% |
| Collection | Top 15% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
SHELLY
1,033
11
1 ROSA
1,274
11
EL PRIMO
1,100
11
1 BULL
1,041
11
COLT
1,003
11
BARLEY
791
11
BROCK
757
11
NITA
687
11
POCO
684
11
DYNAMIKE
1,117
11
8-BIT
1,104
11
RICO
1,054
11
3 JACKY
1,049
11
1 CARL
1,010
11
TICK
1,000
11
DARRYL
853
11
1 JESSIE
582
11
PENNY
484
10
GUS
264
7
2 BIBI
2,010
11
EDGAR
1,186
11
7 SHADE
1,164
11
GALE
1,132
11
FRANK
1,054
11
HANK
1,001
11
1 STU
844
11
PIPER
770
11
1 SAM
713
11
ASH
711
11
GROM
707
11
COLETTE
695
11
MANDY
645
9
BEA
624
11
NANI
520
10
MAISIE
501
11
BERRY
489
9
GRIFF
485
9
ANGELO
467
9
TRUNK
453
11
BO
415
11
EMZ
408
11
LARRY & LAWRIE
369
11
1 PAM
309
7
1 PEARL
296
7
MEEPLE
268
11
BELLE
267
7
BONNIE
251
7
LOLA
237
7
BOLT
0
4
BUZZ
1,103
11
3 LILY
1,056
11
2 MORTIS
1,037
11
TARA
1,031
11
MAX
1,022
11
MELODIE
1,020
11
1 FANG
1,005
11
1 DOUG
1,002
11
LOU
762
11
2 GIGI
733
11
GRAY
687
9
1 BYRON
669
11
1 MOE
651
9
R-T
637
9
CLANCY
546
11
LUMI
406
9
CHARLIE
398
9
MICO
374
11
CHUCK
373
9
1 STARR NOVA
358
10
MR. P
340
11
SPROUT
310
7
JUJU
303
7
JANET
298
7
GENE
252
7
RUFFS
242
7
SQUEAK
221
9
MINA
202
10
2 JAE-YONG
190
7
5 BUSTER
163
7
1 OLLIE
140
11
1 OTIS
111
7
1 WILLOW
104
7
3 ALLI
104
7
7 EVE
90
4
5 FINX
77
4
ZIGGY
76
4
6 GLOWY
63
1
1 VINCE
8
4
NAJIA
0
1
DAMIAN
0
1
WENDY
0
1
COSMO
0
5
1 SURGE
2,006
11
LEON
1,210
11
KIT
1,015
11
AMBER
1,004
11
DRACO
1,000
11
CHESTER
746
11
SPIKE
652
11
2 SANDY
635
11
MEG
578
9
2 NORI
368
11
CORDELIUS
316
11
2 PIERCE
265
11
CROW
264
9
3 KENJI
189
8
2 KAZE
1,490
11
1 SIRIUS
279
11
Account value
What everything they own would cost in gems
≈ 221,347
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels276,750 power points · 576,390 coins
85,314
-
GADGETS164 owned
16,400
-
STAR POWERS153 owned
30,600
-
Hypercharges77 owned
38,500
-
GEARS85 owned
8,650
-
Buffies30 owned
9,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1144 missing
127,170
262,230
-
GADGETS52 missing
52,000
-
STAR POWERS63 missing
126,000
-
Hypercharges31 missing
155,000
-
GEARS580 missing
589,500
-
Buffies69 missing
138,000
69,000
-
Total
265,170
1,253,730
≈ 151,890
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Kenji 9
Gigi 8
Kaze 3
Surge 1
Buzz 1
Starr Nova 1
Rosa 1
Shade 1
- All results
- Victory
- Defeat
- Draw