PROFILE
LeXuS 々
TROPHY ROAD
IV
Highest: 105,834
WINS
RANKED
LEGENDARY II
CURRENT
7,319
MASTERS II
HIGHEST
9,433
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 909 h
3v3: 15,834 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 998 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,074 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 708 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 82 Best: MASTERS II
- Trophy pushing 66 Average of their best 20: 2,453 trophies · 105,834 total trophies · 5 of 7 classes mastered
-
7,671
Season 50 · in progress
Legendary III
LeXuS 々’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked65 / 80
- Trophy pushing13 / 20
Ranked
82 × 80 % = 65.6 pointsBest: MASTERS II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
66 × 20 % = 13.2 pointsAverage of their best 20: 2,453 trophies · 105,834 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 2.4% |
| Ranked | Top 0.21% |
| Best ranked rank | Top 0.069% |
| Prestige | Top 2.6% |
| Fame | Top 6.4% |
| Experience | Top 9.6% |
| 3v3 victories | Top 3.5% |
| Showdown victories | Top 24% |
| Brawlers at power 11 | Top 11% |
| Collection | Top 8.0% |
| Best streak | Top 0.3% |
BRAWLERS
108 / 108 Collected
1 SHELLY
2,058
11
EL PRIMO
2,855
11
COLT
2,098
11
BULL
2,098
11
5 POCO
1,384
11
BROCK
1,322
11
32 NITA
1,007
11
ROSA
984
11
10 BARLEY
463
11
7 RICO
2,018
11
1 GUS
1,334
11
CARL
1,149
11
22 DYNAMIKE
1,094
10
3 PENNY
1,002
11
5 TICK
211
4
2 JESSIE
205
4
1 DARRYL
162
4
1 JACKY
153
1
1 8-BIT
152
4
COLETTE
2,847
11
BOLT
2,736
11
BIBI
2,414
11
1 GRIFF
2,033
11
SHADE
2,007
11
BEA
2,004
11
EMZ
2,000
11
EDGAR
1,912
11
3 PIPER
1,782
11
FRANK
1,535
11
STU
1,357
11
2 BELLE
1,353
11
ASH
1,303
11
36 HANK
1,067
11
3 MEEPLE
1,033
11
50 BO
1,020
11
2 LARRY & LAWRIE
1,000
11
2 ANGELO
670
11
1 LOLA
264
5
2 MANDY
218
6
4 BERRY
212
5
3 PEARL
205
2
1 PAM
194
5
1 GALE
170
4
2 BONNIE
169
1
7 MAISIE
129
1
1 SAM
121
1
8 GROM
120
1
1 TRUNK
111
1
9 NANI
106
1
5 OTIS
3,009
11
3 GENE
2,827
11
STARR NOVA
2,727
11
MINA
2,250
11
2 DAMIAN
2,040
11
5 MOE
2,008
11
MORTIS
2,000
11
MELODIE
1,555
11
3 ALLI
1,355
11
4 MAX
1,241
11
1 LUMI
1,199
11
GRAY
1,075
11
NAJIA
1,055
11
9 CHARLIE
1,054
11
TARA
1,047
11
13 RUFFS
1,034
11
GIGI
1,024
11
MICO
1,010
11
41 SQUEAK
1,006
11
BUZZ
484
7
LOU
215
4
1 SPROUT
207
7
6 BYRON
207
1
13 WENDY
207
1
15 JAE-YONG
206
1
2 MR. P
204
7
5 LILY
204
1
10 DOUG
121
1
FANG
120
1
4 JANET
116
1
6 BUSTER
115
1
10 FINX
107
1
3 OLLIE
29
1
2 JUJU
21
1
1 EVE
10
1
1 R-T
10
1
1 WILLOW
10
1
1 CHUCK
10
1
1 CLANCY
10
1
1 ZIGGY
10
1
GLOWY
0
1
COSMO
0
1
VINCE
0
1
9 CHESTER
3,003
11
3 NORI
2,731
11
LEON
2,622
11
AMBER
2,079
11
CROW
2,040
11
8 SURGE
2,026
11
2 PIERCE
2,020
11
6 SPIKE
1,027
11
KIT
780
11
14 CORDELIUS
205
1
KENJI
121
1
2 DRACO
19
1
1 SANDY
10
1
1 MEG
10
1
13 KAZE
161
1
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 232,371
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels225,990 power points · 468,390 coins
69,438
-
GADGETS125 owned
12,500
-
STAR POWERS119 owned
23,800
-
Hypercharges106 owned
53,000
-
GEARS145 owned
14,650
-
Buffies87 owned
26,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1149 missing
177,930
370,230
-
GADGETS91 missing
91,000
-
STAR POWERS97 missing
194,000
-
Hypercharges2 missing
10,000
-
GEARS520 missing
529,500
-
Buffies12 missing
24,000
12,000
-
Total
201,930
1,206,730
≈ 140,866
What money can’t buy
Skins seen
7
9
50
24
11
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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