PROFILE
seraph|판사
TROPHY ROAD
IV
Highest: 121,086
WINS
RANKED
SILVER III
CURRENT
1,268
LEGENDARY I
HIGHEST
7,697
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,160 h
3v3: 14,183 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,536 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 7,257 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 883 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 46 Best: LEGENDARY I
- Trophy pushing 61 Average of their best 20: 2,004 trophies · 121,086 total trophies · 5 of 7 classes mastered
-
1,268
Season 50 · in progress
Silver III
seraph|판사’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked37 / 80
- Trophy pushing12 / 20
Ranked
46 × 80 % = 36.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
61 × 20 % = 12.2 pointsAverage of their best 20: 2,004 trophies · 121,086 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.1% |
| Ranked | Top 62% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 1.9% |
| Fame | Top 1.1% |
| Experience | Top 1.9% |
| 3v3 victories | Top 5.1% |
| Showdown victories | Top 0.46% |
| Brawlers at power 11 | Top 0.82% |
| Collection | Top 0.51% |
| Best streak | Top 5.6% |
BRAWLERS
108 / 108 Collected
4 SHELLY
2,137
11
6 COLT
2,019
11
POCO
2,000
11
BULL
1,389
11
1 BROCK
1,151
11
1 EL PRIMO
1,031
11
1 BARLEY
1,019
11
ROSA
1,011
11
NITA
1,006
11
5 8-BIT
2,024
11
RICO
1,430
11
PENNY
1,261
11
2 TICK
1,219
11
DYNAMIKE
1,111
11
1 JACKY
1,064
11
2 CARL
1,005
11
JESSIE
1,004
11
1 GUS
1,004
11
5 DARRYL
751
11
STU
2,047
11
BIBI
2,006
11
MANDY
2,000
11
2 PIPER
1,804
11
1 BO
1,310
11
EDGAR
1,236
11
GROM
1,203
11
4 SHADE
1,152
11
BEA
1,110
11
EMZ
1,110
11
BERRY
1,092
11
BELLE
1,075
11
2 FRANK
1,040
11
ANGELO
1,040
11
MAISIE
1,026
11
GRIFF
1,023
11
NANI
1,006
11
MEEPLE
1,006
11
LARRY & LAWRIE
1,000
11
1 ASH
864
11
GALE
763
11
COLETTE
760
11
1 PEARL
700
11
1 LOLA
655
11
BONNIE
600
11
1 TRUNK
564
11
PAM
542
11
SAM
522
11
HANK
455
11
4 BOLT
268
11
STARR NOVA
2,592
11
27 ALLI
2,016
11
3 NAJIA
2,003
11
3 BYRON
2,002
11
MORTIS
2,000
11
6 ZIGGY
2,000
11
1 BUZZ
1,504
11
GRAY
1,273
11
MAX
1,264
11
MICO
1,211
11
FANG
1,130
11
JANET
1,127
11
2 TARA
1,101
11
DOUG
1,101
11
VINCE
1,088
11
MELODIE
1,085
11
GIGI
1,070
11
LILY
1,057
11
OTIS
1,041
11
2 SPROUT
1,036
11
MINA
1,030
11
4 RUFFS
1,025
11
1 CLANCY
1,015
11
5 SQUEAK
1,012
11
1 BUSTER
1,010
11
WILLOW
1,008
11
2 DAMIAN
1,005
11
10 CHUCK
1,002
11
4 LUMI
1,002
11
2 MR. P
1,000
11
2 EVE
778
11
1 R-T
755
11
JUJU
710
11
LOU
682
11
CHARLIE
619
11
GENE
617
11
5 MOE
580
11
1 OLLIE
508
11
5 GLOWY
434
11
JAE-YONG
325
11
FINX
321
11
WENDY
219
11
3 COSMO
43
11
PIERCE
2,621
11
4 SURGE
2,002
11
CHESTER
1,342
11
2 KIT
1,102
11
CROW
1,099
11
KENJI
1,083
11
SPIKE
1,023
11
1 MEG
1,015
11
LEON
1,010
11
8 NORI
1,005
11
SANDY
1,004
11
1 CORDELIUS
1,001
11
1 DRACO
1,000
11
2 AMBER
624
11
2 SIRIUS
2,048
11
1 KAZE
1,091
11
Account value
What everything they own would cost in gems
≈ 329,637
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges106 owned
53,000
-
GEARS280 owned
28,600
-
Buffies87 owned
26,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
Hypercharges2 missing
10,000
-
GEARS385 missing
390,000
-
Buffies12 missing
24,000
12,000
-
Total
24,000
412,000
≈ 43,600
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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