PROFILE
Paco Morale 67
TROPHY ROAD
III
Highest: 59,319
WINS
RANKED
GOLD I
CURRENT
1,500
LEGENDARY I
HIGHEST
6,083
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 506 h
3v3: 6,876 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,596 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,266 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 388 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 46 Best: LEGENDARY I
- Trophy pushing 23 Average of their best 20: 1,029 trophies · 59,316 total trophies · 0 of 7 classes mastered
-
1,508
Season 50 · in progress
Gold I
Paco Morale 67’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked36 / 80
- Trophy pushing5 / 20
Ranked
46 × 80 % = 36.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,029 trophies · 59,316 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 53% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 37% |
| Fame | Top 13% |
| Experience | Top 14% |
| 3v3 victories | Top 18% |
| Showdown victories | Top 14% |
| Brawlers at power 11 | Top 6.1% |
| Collection | Top 17% |
| Best streak | Top 25% |
BRAWLERS
108 / 108 Collected
3 SHELLY
754
11
1 NITA
1,010
11
COLT
1,007
11
EL PRIMO
795
11
1 BROCK
626
11
BULL
610
11
2 BARLEY
554
11
2 ROSA
550
10
1 POCO
521
10
5 JACKY
1,014
11
10 DYNAMIKE
1,013
11
CARL
781
11
5 RICO
751
11
5 JESSIE
727
11
6 DARRYL
626
11
2 PENNY
560
10
1 8-BIT
538
10
4 TICK
424
11
2 GUS
374
11
BIBI
1,044
11
3 PIPER
1,011
11
5 GRIFF
1,007
11
3 NANI
1,005
11
2 FRANK
1,003
11
ANGELO
1,003
11
BO
764
10
MANDY
729
11
BEA
691
11
EDGAR
691
11
1 GALE
670
11
2 EMZ
668
11
2 BONNIE
658
11
STU
656
11
2 COLETTE
642
11
GROM
610
11
MAISIE
593
11
2 LOLA
580
10
2 PAM
545
10
1 BELLE
518
10
SAM
453
11
1 ASH
432
11
BERRY
427
11
1 PEARL
418
9
4 HANK
416
9
2 LARRY & LAWRIE
386
11
MEEPLE
251
11
4 SHADE
163
11
1 TRUNK
13
9
BOLT
0
5
10 DOUG
1,334
11
1 FANG
1,001
11
BUZZ
759
11
3 MORTIS
750
11
MR. P
701
11
JUJU
694
11
3 TARA
685
11
1 EVE
654
11
1 SPROUT
645
11
3 LILY
628
11
4 MAX
582
11
GRAY
573
11
FINX
540
11
RUFFS
527
11
BUSTER
525
11
1 SQUEAK
515
10
CLANCY
511
11
WILLOW
455
11
1 LOU
442
9
1 GENE
439
11
2 BYRON
438
10
JAE-YONG
406
11
3 MELODIE
384
11
1 OTIS
376
9
5 JANET
375
9
6 MICO
356
10
1 R-T
345
9
7 CHUCK
305
9
1 CHARLIE
294
9
NAJIA
224
10
4 MOE
195
9
LUMI
112
11
7 GIGI
94
10
6 MINA
78
9
1 OLLIE
35
9
2 ZIGGY
27
9
STARR NOVA
27
11
2 GLOWY
22
9
1 ALLI
13
9
DAMIAN
0
4
WENDY
0
8
COSMO
0
1
VINCE
0
2
CORDELIUS
1,470
11
1 MEG
1,015
11
1 LEON
1,010
11
2 CROW
1,004
11
2 SURGE
1,001
11
KENJI
1,000
11
CHESTER
724
11
3 SPIKE
683
11
KIT
683
11
PIERCE
562
11
2 SANDY
414
9
AMBER
322
11
1 DRACO
310
11
NORI
0
1
1 SIRIUS
506
11
2 KAZE
264
11
Account value
What everything they own would cost in gems
≈ 231,906
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels326,640 power points · 683,090 coins
100,973
-
GADGETS192 owned
19,200
-
STAR POWERS159 owned
31,800
-
Hypercharges76 owned
38,000
-
GEARS29 owned
3,050
-
Buffies20 owned
6,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1135 missing
77,280
155,530
-
GADGETS24 missing
24,000
-
STAR POWERS57 missing
114,000
-
Hypercharges32 missing
160,000
-
GEARS636 missing
645,500
-
Buffies79 missing
158,000
79,000
-
Total
235,280
1,178,030
≈ 141,331
What money can’t buy
Skins seen
4
16
51
9
5
3
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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