PROFILE
HASAN BABANYX
TROPHY ROAD
III
Highest: 88,179
WINS
RANKED
MYTHIC II
CURRENT
5,087
MYTHIC III
HIGHEST
7,305
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,018 h
3v3: 12,592 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,282 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,421 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 776 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 37 Best: MYTHIC III
- Trophy pushing 38 Average of their best 20: 1,404 trophies · 88,179 total trophies · 1 of 7 classes mastered
-
5,302
Season 50 · in progress
Mythic II
HASAN BABANYX’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked29 / 80
- Trophy pushing8 / 20
Ranked
37 × 80 % = 29.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
38 × 20 % = 7.6 pointsAverage of their best 20: 1,404 trophies · 88,179 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 5.4% |
| Ranked | Top 4.2% |
| Best ranked rank | Top 14% |
| Prestige | Top 12% |
| Fame | Top 1.9% |
| Experience | Top 1.9% |
| 3v3 victories | Top 6.0% |
| Showdown victories | Top 1.1% |
| Brawlers at power 11 | Top 3.0% |
| Collection | Top 2.4% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
4 SHELLY
650
11
2 BROCK
2,016
11
BULL
725
11
1 POCO
683
11
2 BARLEY
653
11
COLT
618
11
NITA
587
11
1 ROSA
536
9
1 EL PRIMO
523
9
6 TICK
1,195
11
RICO
1,148
11
DYNAMIKE
1,116
11
GUS
714
11
5 DARRYL
623
11
2 JESSIE
615
11
CARL
610
11
2 PENNY
602
11
2 8-BIT
588
11
1 JACKY
505
9
1 PIPER
2,008
11
MANDY
2,000
11
GROM
1,491
11
BELLE
1,157
11
8 EDGAR
1,065
11
5 STU
1,059
11
3 GRIFF
1,023
11
2 BIBI
1,010
11
4 BEA
1,006
11
1 COLETTE
1,001
11
2 LARRY & LAWRIE
827
11
1 BO
814
11
3 NANI
801
11
SHADE
790
11
1 ANGELO
772
11
5 BERRY
691
11
GALE
681
11
1 MAISIE
643
11
1 LOLA
612
11
2 EMZ
593
11
1 FRANK
582
11
PEARL
581
11
MEEPLE
560
11
BONNIE
559
9
PAM
517
9
1 SAM
476
10
2 ASH
354
9
1 HANK
307
9
TRUNK
307
9
BOLT
220
9
1 NAJIA
2,028
11
BYRON
2,020
11
WILLOW
1,236
11
1 GLOWY
1,152
11
6 GENE
1,103
11
5 OTIS
1,070
11
4 JANET
1,068
11
1 MORTIS
1,022
11
4 FANG
1,019
11
1 SQUEAK
1,015
11
GRAY
1,015
11
1 ZIGGY
1,015
11
4 EVE
1,008
11
LILY
863
11
3 TARA
836
11
1 MR. P
833
11
GIGI
804
11
MICO
801
11
1 CHARLIE
780
11
SPROUT
764
11
LUMI
734
11
13 ALLI
732
11
MAX
684
11
3 RUFFS
672
11
1 DAMIAN
667
11
LOU
620
11
BUSTER
585
11
1 CHUCK
572
11
2 MELODIE
561
11
BUZZ
538
11
5 JAE-YONG
534
11
2 CLANCY
517
11
1 JUJU
515
11
1 STARR NOVA
514
11
1 MINA
502
11
DOUG
494
11
R-T
468
11
COSMO
465
11
MOE
459
10
4 VINCE
437
11
2 FINX
418
11
OLLIE
254
9
1 WENDY
248
9
4 CROW
1,308
11
PIERCE
1,299
11
4 LEON
1,157
11
SPIKE
1,115
11
NORI
1,092
11
1 KENJI
1,054
11
SURGE
1,049
11
3 CHESTER
1,043
11
KIT
1,000
11
CORDELIUS
885
11
2 SANDY
731
11
2 MEG
722
11
AMBER
625
11
1 DRACO
476
9
SIRIUS
1,194
11
2 KAZE
573
11
Account value
What everything they own would cost in gems
≈ 297,033
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels373,080 power points · 776,920 coins
115,000
-
GADGETS216 owned
21,600
-
STAR POWERS211 owned
42,200
-
Hypercharges95 owned
47,500
-
GEARS169 owned
17,750
-
Buffies67 owned
20,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1114 missing
30,840
61,700
-
GADGETSAll done!
-
STAR POWERS5 missing
10,000
-
Hypercharges13 missing
65,000
-
GEARS496 missing
498,500
-
Buffies32 missing
64,000
32,000
-
Total
94,840
667,200
≈ 76,204
What money can’t buy
Skins seen
17
20
44
12
6
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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