PROFILE
Mahiru Shiina ♱
TROPHY ROAD
II
Highest: 93,107
WINS
RANKED
MASTERS II
CURRENT
9,967
MASTERS III
HIGHEST
11,244
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 3,293 h
3v3: 63,403 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,056 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 992 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 2,582 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 90 Best: MASTERS III
- Trophy pushing 41 Average of their best 20: 1,583 trophies · 93,107 total trophies · 1 of 7 classes mastered
-
10,203
Season 50 · in progress
Masters II
Mahiru Shiina ♱’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked77 / 86
- Trophy pushing6 / 14
Ranked
90 × 86 % = 77.4 pointsBest: MASTERS III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
41 × 14 % = 5.7 pointsAverage of their best 20: 1,583 trophies · 93,107 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: Ranked 90 and trophies 41 (49 difference), so it weighs 86 / 14.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.9% |
| Ranked | Top 0.01% |
| Best ranked rank | Top 0.024% |
| Prestige | Top 3.5% |
| Fame | Top 0.4% |
| Experience | Top 0.047% |
| 3v3 victories | Top 0.015% |
| Showdown victories | Top 27% |
| Brawlers at power 11 | Top 0.82% |
| Collection | Top 0.68% |
| Best streak | Top 0.25% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,033
11
3 BULL
1,515
11
1 COLT
1,513
11
3 NITA
1,340
11
3 BROCK
1,096
11
11 EL PRIMO
1,039
11
2 BARLEY
1,015
11
1 POCO
1,010
11
5 ROSA
956
11
RICO
2,000
11
CARL
1,255
11
1 DYNAMIKE
1,112
11
3 GUS
1,098
11
2 DARRYL
1,021
11
6 JESSIE
1,015
11
2 JACKY
1,011
11
PENNY
1,010
11
8-BIT
1,006
11
2 TICK
819
11
1 BEA
2,014
11
BIBI
1,823
11
3 ANGELO
1,446
11
16 EMZ
1,375
11
FRANK
1,229
11
9 COLETTE
1,215
11
3 EDGAR
1,140
11
3 PIPER
1,120
11
2 STU
1,077
11
2 PEARL
1,071
11
1 MANDY
1,051
11
2 BONNIE
1,021
11
4 ASH
1,018
11
2 NANI
1,013
11
3 GRIFF
1,012
11
3 MAISIE
1,012
11
2 LOLA
1,011
11
1 BO
1,010
11
1 BELLE
1,010
11
1 SAM
1,010
11
1 HANK
1,010
11
2 PAM
1,006
11
2 GALE
1,005
11
2 GROM
769
11
LARRY & LAWRIE
683
11
7 TRUNK
96
11
BERRY
0
11
SHADE
0
11
MEEPLE
0
11
BOLT
0
11
MORTIS
2,000
11
MINA
1,547
11
1 MAX
1,116
11
BUZZ
1,047
11
14 LUMI
1,033
11
RUFFS
1,026
11
4 JANET
1,021
11
8 CHARLIE
1,017
11
1 BUSTER
1,015
11
1 TARA
1,010
11
GENE
1,010
11
1 MR. P
1,010
11
1 GRAY
1,010
11
1 R-T
1,010
11
6 FANG
1,009
11
2 MELODIE
1,006
11
SQUEAK
1,005
11
LOU
1,000
11
BYRON
1,000
11
EVE
1,000
11
1 OTIS
1,000
11
5 CLANCY
1,000
11
SPROUT
859
11
2 MOE
832
11
3 DOUG
723
11
2 WILLOW
605
11
29 LILY
578
11
MICO
522
11
2 CHUCK
452
11
9 ALLI
332
11
JAE-YONG
210
11
JUJU
0
11
OLLIE
0
11
FINX
0
11
ZIGGY
0
11
GIGI
0
11
GLOWY
0
11
NAJIA
0
11
DAMIAN
0
11
STARR NOVA
0
11
WENDY
0
11
COSMO
0
11
VINCE
0
11
CROW
2,006
11
5 AMBER
1,437
11
8 LEON
1,356
11
6 SANDY
1,087
11
CHESTER
1,041
11
2 DRACO
1,026
11
3 MEG
1,012
11
1 KENJI
1,010
11
2 KIT
1,009
11
5 CORDELIUS
1,006
11
1 SPIKE
1,001
11
SURGE
1,000
11
PIERCE
0
11
NORI
0
11
KAZE
0
11
SIRIUS
0
11
Account value
What everything they own would cost in gems
≈ 330,087
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges106 owned
53,000
-
GEARS246 owned
25,450
-
Buffies99 owned
29,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
Hypercharges2 missing
10,000
-
GEARS419 missing
421,500
-
BuffiesAll done!
-
Total
431,500
≈ 43,150
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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