PROFILE
✩˚𝑹𝒆𝒂𝒅𝒚⋆🐐
TROPHY ROAD
III
Highest: 58,904
WINS
RANKED
MASTERS II
CURRENT
10,013
MASTERS III
HIGHEST
10,623
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,051 h
3v3: 17,862 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,860 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 783 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 816 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 90 Best: MASTERS III
- Trophy pushing 34 Average of their best 20: 1,455 trophies · 58,904 total trophies · 1 of 7 classes mastered
-
10,013
Season 50 · in progress
Masters II
✩˚𝑹𝒆𝒂𝒅𝒚⋆🐐’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked83 / 92
- Trophy pushing3 / 8
Ranked
90 × 92 % = 82.8 pointsBest: MASTERS III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
34 × 8 % = 2.7 pointsAverage of their best 20: 1,455 trophies · 58,904 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: Ranked 90 and trophies 34 (56 difference), so it weighs 92 / 8.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 21% |
| Ranked | Top 0.01% |
| Best ranked rank | Top 0.023% |
| Prestige | Top 24% |
| Fame | Top 5.7% |
| Experience | Top 3.7% |
| 3v3 victories | Top 2.9% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 8.9% |
| Collection | Top 5.2% |
| Best streak | Top 3.7% |
BRAWLERS
108 / 108 Collected
SHELLY
1,064
11
COLT
1,431
11
17 NITA
1,033
11
BROCK
1,018
11
7 BULL
837
11
3 EL PRIMO
565
11
2 POCO
523
10
1 ROSA
510
9
BARLEY
508
8
1 8-BIT
1,052
11
13 PENNY
1,013
11
14 CARL
1,013
11
2 RICO
777
11
2 DYNAMIKE
653
9
3 JESSIE
534
9
1 JACKY
516
11
1 DARRYL
510
9
1 TICK
510
9
11 GUS
338
11
SHADE
2,877
11
2 MANDY
1,443
11
5 PIPER
1,236
11
27 STU
1,012
11
9 MEEPLE
1,009
11
NANI
1,000
11
BIBI
843
11
LOLA
762
11
BELLE
740
11
5 COLETTE
721
11
ASH
571
11
2 BEA
521
10
2 EDGAR
518
9
1 FRANK
515
9
1 BO
510
11
1 PAM
510
9
1 EMZ
510
11
1 GALE
502
9
1 GRIFF
376
11
1 BONNIE
318
8
1 HANK
237
9
1 GROM
218
8
2 ANGELO
208
11
1 MAISIE
124
11
3 SAM
62
8
2 BERRY
21
4
1 PEARL
10
11
1 LARRY & LAWRIE
10
4
1 TRUNK
10
1
BOLT
0
1
1 STARR NOVA
2,307
11
2 MORTIS
2,020
11
MINA
2,011
11
BYRON
1,031
11
ALLI
1,031
11
MAX
1,030
11
2 MELODIE
1,024
11
10 JANET
1,018
11
5 BUZZ
552
11
4 RUFFS
545
11
FANG
542
11
2 TARA
521
11
1 GENE
508
11
1 LOU
508
9
10 CHARLIE
451
11
3 LUMI
405
11
4 SQUEAK
390
11
GRAY
383
11
CHUCK
298
11
1 SPROUT
252
11
1 EVE
161
8
1 BUSTER
159
7
4 DOUG
116
7
2 WILLOW
96
11
3 MICO
89
7
7 R-T
79
9
5 CLANCY
57
8
2 OTIS
56
11
4 GIGI
47
11
2 FINX
20
1
1 LILY
13
1
1 JUJU
10
11
1 OLLIE
10
1
1 JAE-YONG
10
1
1 ZIGGY
10
1
1 GLOWY
10
1
1 MOE
8
4
MR. P
0
11
NAJIA
0
1
DAMIAN
0
1
WENDY
0
8
COSMO
0
11
VINCE
0
4
21 NORI
1,274
11
CORDELIUS
1,178
11
1 LEON
774
11
6 MEG
712
11
2 SURGE
593
11
1 CROW
566
11
SPIKE
544
11
1 SANDY
510
10
1 AMBER
414
11
12 PIERCE
193
11
2 DRACO
102
9
1 CHESTER
77
7
2 KIT
24
4
1 KENJI
8
1
KAZE
2,358
11
SIRIUS
0
11
Account value
What everything they own would cost in gems
≈ 256,324
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels276,930 power points · 577,480 coins
85,441
-
GADGETS184 owned
18,400
-
STAR POWERS162 owned
32,400
-
Hypercharges95 owned
47,500
-
GEARS141 owned
14,500
-
Buffies84 owned
25,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1143 missing
126,990
261,140
-
GADGETS32 missing
32,000
-
STAR POWERS54 missing
108,000
-
Hypercharges13 missing
65,000
-
GEARS524 missing
531,000
-
Buffies15 missing
30,000
15,000
-
Total
156,990
1,012,140
≈ 116,913
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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