PROFILE
55 33 🏎💨
TROPHY ROAD
II
Highest: 17,973
WINS
RANKED
BRONZE I
CURRENT
0
DIAMOND I
HIGHEST
4,539
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 118 h
3v3: 1,208 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 214 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 978 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 88 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 12 Average of their best 20: 594 trophies · 17,963 total trophies · 0 of 7 classes mastered
Current formNormal71% wins in 17 battles
55 33 🏎💨’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing2 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 594 trophies · 17,963 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 76% |
| Ranked | Top 99% |
| Best ranked rank | Top 67% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 64% |
| 3v3 victories | Top 68% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 84% |
| Collection | Top 83% |
| Best streak | Top 89% |
BRAWLERS
62 / 108 Collected
SHELLY
500
8
COLT
513
9
ROSA
500
8
1 EL PRIMO
457
8
BROCK
397
8
1 BARLEY
364
7
3 BULL
354
7
NITA
329
9
POCO
191
7
1 8-BIT
460
9
1 JACKY
446
8
CARL
416
6
DYNAMIKE
412
7
DARRYL
351
8
JESSIE
331
7
RICO
321
7
3 TICK
302
7
GUS
105
8
PENNY
101
5
1 BIBI
659
11
ANGELO
544
9
STU
526
10
EDGAR
498
9
BO
490
8
NANI
489
9
1 PIPER
442
9
BEA
431
8
1 EMZ
382
9
GRIFF
255
6
3 FRANK
236
8
PAM
195
5
BONNIE
185
5
1 COLETTE
167
8
GALE
161
5
LOLA
133
7
HANK
96
7
7 LARRY & LAWRIE
86
6
PEARL
55
4
BELLE
0
4
GROM
0
1
ASH
0
1
SAM
0
1
MANDY
0
1
MAISIE
0
1
BERRY
0
4
SHADE
0
1
MEEPLE
0
1
TRUNK
0
1
MORTIS
1,176
11
MAX
733
11
10 GENE
558
9
MICO
333
8
BUZZ
289
8
LOU
134
6
EVE
108
7
WILLOW
65
6
TARA
0
1
OLLIE
0
1
SPIKE
805
11
SANDY
671
11
4 AMBER
144
11
4 LEON
67
10
Account value
What everything they own would cost in gems
≈ 51,469
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS62 owned
81029104
12,209
-
Power levels58,680 power points · 122,920 coins
18,160
-
GADGETS55 owned
5,500
-
STAR POWERS20 owned
4,000
-
Hypercharges16 owned
8,000
-
GEARS18 owned
1,800
-
Buffies6 owned
1,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1156 missing
173,200
358,510
-
GADGETS69 missing
69,000
-
STAR POWERS104 missing
208,000
-
Hypercharges46 missing
230,000
-
GEARS369 missing
379,000
-
Buffies75 missing
150,000
75,000
-
Total
323,200
1,319,510
≈ 164,271
-
Brawlers to level 11102 missing
345,240
715,700
-
GADGETS161 missing
161,000
-
STAR POWERS196 missing
392,000
-
Hypercharges92 missing
460,000
-
GEARS647 missing
658,000
-
Buffies93 missing
186,000
93,000
-
Total
531,240
2,479,700
≈ 301,094
What money can’t buy
Progress
ExampleStatistics
Last 17 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 17 battles in this period
-
deine_Mutter
#GRGUQ2R00
Battles together15Wins together73%Their most played brawler
SpikeLast together2d 2h ago -
FTI |Nikiboss
#2QCP8VL9QL
Battles together2Wins together50%Their most played brawler
BerryLast together5d 3h ago
Who they play with most: 17 battles in this period
-
deine_Mutter
#GRGUQ2R00
Battles together15Wins together73%Their most played brawler
SpikeLast together2d 2h ago -
FTI |Nikiboss
#2QCP8VL9QL
Battles together2Wins together50%Their most played brawler
BerryLast together5d 3h ago
Who they play with most in their last 17 battles
-
deine_Mutter
#GRGUQ2R00
Battles together15Wins together73%Their most played brawler
SpikeLast together2d 2h ago -
FTI |Nikiboss
#2QCP8VL9QL
Battles together2Wins together50%Their most played brawler
BerryLast together5d 3h ago
BATTLE LOG
- All brawlers
Max 9
Spike 8
- All modes
Mega Duo Showdown 15
Duo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
738
LVL11
55 33 🏎💨
178
LVL7
deine_Mutter
-
251
LVL11
deine_Mutter
743
LVL11
55 33 🏎💨
-
726
LVL11
55 33 🏎💨
234
LVL11
deine_Mutter
-
710
LVL11
55 33 🏎💨
218
LVL11
deine_Mutter
-
695
LVL11
55 33 🏎💨
203
LVL11
deine_Mutter
-
699
LVL11
55 33 🏎💨
205
LVL11
deine_Mutter
-
680
LVL11
55 33 🏎💨
556
LVL11
deine_Mutter
-
662
LVL11
55 33 🏎💨
540
LVL11
deine_Mutter
-
645
LVL11
55 33 🏎💨
525
LVL11
deine_Mutter
-
810
LVL11
55 33 🏎💨
529
LVL11
deine_Mutter
-
48
LVL10
deine_Mutter
793
LVL11
55 33 🏎💨
-
792
LVL11
55 33 🏎💨
43
LVL10
deine_Mutter
-
776
LVL11
55 33 🏎💨
26
LVL10
deine_Mutter
-
761
LVL11
55 33 🏎💨
10
LVL10
deine_Mutter
-
760
LVL11
55 33 🏎💨
294
LVL11
deine_Mutter