PROFILE
Леон
TROPHY ROAD
II
Highest: 33,637
WINS
RANKED
BRONZE I
CURRENT
0
DIAMOND I
HIGHEST
4,510
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 241 h
3v3: 3,425 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 679 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 633 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 184 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 14 Average of their best 20: 659 trophies · 33,637 total trophies · 0 of 7 classes mastered
Current form56% wins in 9 battlesFew recent battles: it can vary a lot
Леон’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing3 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 659 trophies · 33,637 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 52% |
| Ranked | Top 99% |
| Best ranked rank | Top 67% |
| Prestige | Top 76% |
| Fame | Top 36% |
| Experience | Top 34% |
| 3v3 victories | Top 39% |
| Showdown victories | Top 46% |
| Brawlers at power 11 | Top 16% |
| Collection | Top 49% |
| Best streak | Top 30% |
BRAWLERS
107 / 108 Collected
2 SHELLY
524
11
ROSA
606
11
1 BARLEY
591
11
4 BULL
538
11
2 POCO
531
11
3 EL PRIMO
522
11
BROCK
509
11
COLT
500
11
NITA
456
11
4 JESSIE
566
11
CARL
527
11
8-BIT
527
11
PENNY
517
11
1 DARRYL
511
11
DYNAMIKE
506
11
1 RICO
503
11
TICK
489
11
JACKY
351
11
GUS
124
5
3 EDGAR
1,012
11
4 BIBI
1,007
11
1 BO
716
11
1 GALE
527
11
FRANK
525
11
EMZ
500
11
PAM
496
9
2 NANI
402
11
PIPER
395
11
BEA
392
9
1 MAISIE
359
8
16 TRUNK
288
9
ASH
286
7
2 SAM
279
7
3 COLETTE
263
10
2 STU
246
9
GRIFF
232
8
1 BONNIE
232
6
LARRY & LAWRIE
226
11
1 LOLA
223
7
1 BELLE
222
8
PEARL
209
2
1 HANK
175
7
GROM
165
7
2 BERRY
157
11
10 MEEPLE
144
11
MANDY
142
4
6 SHADE
141
11
ANGELO
81
5
3 BOLT
39
1
1 MORTIS
588
11
GENE
520
11
1 FANG
508
5
1 TARA
475
11
3 SQUEAK
411
8
MAX
392
11
LOU
351
7
SPROUT
339
10
4 MR. P
335
10
RUFFS
311
8
BUZZ
309
9
EVE
278
5
BUSTER
274
7
GIGI
247
1
BYRON
241
9
2 ALLI
233
9
OTIS
220
8
DOUG
210
11
JANET
205
6
1 MICO
203
9
4 MELODIE
183
8
GRAY
170
9
1 STARR NOVA
163
8
2 OLLIE
136
1
CHUCK
134
8
6 WILLOW
132
9
5 DAMIAN
132
9
LILY
117
8
NAJIA
102
9
1 R-T
100
9
6 GLOWY
86
10
3 JUJU
83
7
4 JAE-YONG
58
8
2 FINX
18
8
CHARLIE
15
8
LUMI
15
1
1 COSMO
13
3
1 ZIGGY
10
1
1 CLANCY
8
9
1 MOE
7
1
MINA
0
1
WENDY
0
1
1 SPIKE
1,041
11
1 LEON
1,016
11
CROW
537
11
1 SANDY
416
11
1 SURGE
342
11
AMBER
324
11
1 KIT
316
11
1 CHESTER
313
11
3 DRACO
305
11
5 CORDELIUS
279
11
MEG
215
11
1 KENJI
189
11
2 PIERCE
120
11
1 NORI
10
11
SIRIUS
249
11
2 KAZE
154
11
Account value
What everything they own would cost in gems
≈ 164,365
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels236,530 power points · 493,780 coins
73,031
-
GADGETS105 owned
10,500
-
STAR POWERS86 owned
17,200
-
Hypercharges48 owned
24,000
-
GEARS23 owned
2,300
-
Buffies16 owned
4,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1156 missing
163,650
337,075
-
GADGETS109 missing
109,000
-
STAR POWERS128 missing
256,000
-
Hypercharges59 missing
295,000
-
GEARS636 missing
647,000
-
Buffies83 missing
166,000
83,000
-
Total
329,650
1,727,075
≈ 205,673
-
Brawlers to level 1157 missing
167,390
344,840
-
GADGETS111 missing
111,000
-
STAR POWERS130 missing
260,000
-
Hypercharges60 missing
300,000
-
GEARS642 missing
653,000
-
Buffies83 missing
166,000
83,000
-
Total
333,390
1,751,840
≈ 208,523
What money can’t buy
Progress
ExampleStatistics
Last 9 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 8 battles in this period
-
mdjsjdjd
#2JGYRRJCUU
Battles together6Wins together50%Their most played brawler
FangLast together1d 1h ago
Who they play with most: 9 battles in this period
-
mdjsjdjd
#2JGYRRJCUU
Battles together6Wins together50%Their most played brawler
FangLast together1d 1h ago
Who they play with most in their last 9 battles
-
mdjsjdjd
#2JGYRRJCUU
Battles together6Wins together50%Their most played brawler
FangLast together1d 1h ago
BATTLE LOG
- All brawlers
Spike 3
Doug 2
Gigi 1
Kenji 1
Nori 1
Berry 1
- All modes
Mega Duo Showdown 6
Duo Showdown 1
Brawl Hockey 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
1904
LVL11
mdjsjdjd
249
LVL1
Леон
-
180
LVL11
Леон
202
LVL11
mdjsjdjd
-
1907
LVL11
mdjsjdjd
208
LVL11
Леон
-
791
LVL11
mdjsjdjd
211
LVL11
Леон
-
794
LVL11
mdjsjdjd
1033
LVL11
Леон
-
408
LVL11
marius
1037
LVL11
Леон
-
VS1m 29s