PROFILE
GRENKA
TROPHY ROAD
II
Highest: 21,594
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
5,676
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 171 h
3v3: 1,975 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 327 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,058 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 130 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 14 Average of their best 20: 690 trophies · 21,594 total trophies · 0 of 7 classes mastered
Current formNormal73% wins in 11 battles
GRENKA’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing3 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 690 trophies · 21,594 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 70% |
| Ranked | Top 85% |
| Best ranked rank | Top 45% |
| Prestige | Top 71% |
| Fame | Top 71% |
| Experience | Top 54% |
| 3v3 victories | Top 56% |
| Showdown victories | Top 43% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 69% |
| Best streak | Top 83% |
BRAWLERS
81 / 108 Collected
SHELLY
277
7
1 POCO
659
11
EL PRIMO
379
9
BROCK
348
7
COLT
347
9
1 NITA
289
9
BULL
243
6
BARLEY
204
6
1 ROSA
135
5
1 DYNAMIKE
1,017
11
2 TICK
572
11
DARRYL
267
4
PENNY
239
6
1 8-BIT
239
10
JACKY
226
6
4 JESSIE
186
6
RICO
174
6
GUS
152
4
CARL
131
4
1 PIPER
1,110
11
1 EDGAR
861
11
1 HANK
558
9
2 NANI
545
11
4 STU
540
9
GROM
534
11
FRANK
497
9
EMZ
329
9
4 LARRY & LAWRIE
292
9
GRIFF
277
6
1 BELLE
267
5
ASH
213
6
MANDY
207
8
SHADE
202
8
1 BIBI
173
9
1 PAM
122
4
BEA
107
3
6 BERRY
75
1
5 MEEPLE
53
7
4 LOLA
46
4
2 BO
41
4
GALE
0
4
COLETTE
0
1
BONNIE
0
4
SAM
0
1
MAISIE
0
1
PEARL
0
1
ANGELO
0
1
TRUNK
0
1
BOLT
0
1
2 MORTIS
1,067
11
1 TARA
1,003
11
1 MICO
363
9
1 LOU
358
9
1 BUZZ
326
7
BYRON
321
7
SQUEAK
257
6
MELODIE
215
7
EVE
122
7
JANET
113
4
CHARLIE
113
6
MR. P
108
1
1 MAX
92
9
5 FINX
59
1
5 SPROUT
50
1
2 GIGI
27
1
OTIS
0
1
BUSTER
0
1
WILLOW
0
1
DOUG
0
1
CHUCK
0
1
OLLIE
0
1
LUMI
0
1
MINA
0
1
GLOWY
0
1
2 CHESTER
1,069
11
SPIKE
649
10
4 CROW
637
11
2 SURGE
550
9
AMBER
497
8
4 MEG
465
11
LEON
0
8
Account value
What everything they own would cost in gems
≈ 82,569
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS81 owned
81030257
19,710
-
Power levels79,300 power points · 165,285 coins
24,459
-
GADGETS60 owned
6,000
-
STAR POWERS44 owned
8,800
-
Hypercharges34 owned
17,000
-
GEARS26 owned
2,700
-
Buffies13 owned
3,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1169 missing
223,640
463,680
-
GADGETS102 missing
102,000
-
STAR POWERS118 missing
236,000
-
Hypercharges47 missing
235,000
-
GEARS475 missing
483,000
-
Buffies86 missing
172,000
86,000
-
Total
395,640
1,605,680
≈ 200,132
-
Brawlers to level 1196 missing
324,620
673,335
-
GADGETS156 missing
156,000
-
STAR POWERS172 missing
344,000
-
Hypercharges74 missing
370,000
-
GEARS639 missing
649,000
-
Buffies86 missing
172,000
86,000
-
Total
496,620
2,278,335
≈ 277,496
What money can’t buy
Progress
ExampleStatistics
Last 11 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 11 battles in this period
-
БУСТЕР🎮
#9UJCGYUCP
Battles together3Wins together67%Their most played brawler
SpikeLast together5d 6h ago
Who they play with most: 11 battles in this period
-
БУСТЕР🎮
#9UJCGYUCP
Battles together3Wins together67%Their most played brawler
SpikeLast together5d 6h ago
Who they play with most in their last 11 battles
-
БУСТЕР🎮
#9UJCGYUCP
Battles together3Wins together67%Their most played brawler
SpikeLast together5d 6h ago
BATTLE LOG
- All brawlers
Piper 9
Chester 2
- All results
- Victory
- Defeat
- Draw
-
703
LVL9
Brawler
1060
LVL11
GRENKA
-
692
LVL9
Brawler
1050
LVL11
GRENKA
-
690
LVL9
Brawler
1109
LVL11
GRENKA
-
682
LVL9
Brawler
1101
LVL11
GRENKA
-
1104
LVL11
GRENKA
684
LVL9
Brawler
-
679
LVL9
Brawler
1099
LVL11
GRENKA
-
1106
LVL11
GRENKA
684
LVL9
Brawler
-
667
LVL9
Brawler
1090
LVL11
GRENKA
-
1080
LVL11
GRENKA
1100
LVL11
БУСТЕР🎮
-
1085
LVL11
GRENKA
1105
LVL11
БУСТЕР🎮
-
1075
LVL11
GRENKA
1088
LVL11
БУСТЕР🎮