PROFILE
𝓜𝓾| 𝓒𝓱𝓸𝓹
TROPHY ROAD
IV
Highest: 140,046
WINS
RANKED
LEGENDARY I
CURRENT
6,262
LEGENDARY III
HIGHEST
8,899
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,906 h
3v3: 33,731 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,037 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,063 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,485 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 68 Best: LEGENDARY III
- Trophy pushing 63 Average of their best 20: 1,981 trophies · 140,037 total trophies · 5 of 7 classes mastered
Current formIn form88% wins in 25 battles
-
6,262
Season 50 · in progress
Legendary I
𝓜𝓾| 𝓒𝓱𝓸𝓹’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked54 / 80
- Trophy pushing13 / 20
Ranked
68 × 80 % = 54.4 pointsBest: LEGENDARY III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
63 × 20 % = 12.6 pointsAverage of their best 20: 1,981 trophies · 140,037 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.27% |
| Ranked | Top 0.9% |
| Best ranked rank | Top 1.6% |
| Prestige | Top 0.75% |
| Fame | Top 1.9% |
| Experience | Top 0.58% |
| 3v3 victories | Top 0.33% |
| Showdown victories | Top 5.5% |
| Brawlers at power 11 | Top 4.3% |
| Collection | Top 1.2% |
| Best streak | Top 3.6% |
BRAWLERS
108 / 108 Collected
SHELLY
1,322
11
1 BROCK
2,062
11
NITA
2,014
11
BULL
2,000
11
2 EL PRIMO
2,000
11
COLT
1,837
11
1 POCO
1,411
11
1 BARLEY
1,202
11
1 ROSA
1,010
9
2 TICK
2,016
11
8-BIT
1,606
11
GUS
1,542
11
4 RICO
1,521
11
1 PENNY
1,446
11
5 JESSIE
1,386
11
1 CARL
1,296
11
9 DARRYL
1,276
11
DYNAMIKE
1,164
11
JACKY
1,064
11
GRIFF
2,144
11
4 BOLT
2,010
11
3 EDGAR
2,009
11
2 COLETTE
2,008
11
3 EMZ
2,006
11
PIPER
2,000
11
3 BIBI
1,760
11
2 SHADE
1,536
11
MANDY
1,518
11
1 HANK
1,496
11
2 GROM
1,427
11
1 FRANK
1,351
11
1 BO
1,338
11
1 NANI
1,315
11
1 PEARL
1,272
11
5 BONNIE
1,251
11
5 LOLA
1,243
11
3 ASH
1,192
11
2 ANGELO
1,168
11
STU
1,157
11
MAISIE
1,120
11
MEEPLE
1,091
11
1 BELLE
1,090
10
LARRY & LAWRIE
1,080
11
BEA
1,015
9
4 GALE
1,013
9
PAM
1,005
9
1 SAM
703
9
BERRY
331
9
TRUNK
328
9
6 MICO
2,014
11
STARR NOVA
2,013
11
4 MORTIS
2,005
11
MINA
1,649
11
MR. P
1,584
11
FANG
1,484
11
1 BYRON
1,446
11
NAJIA
1,434
11
CLANCY
1,419
11
11 GIGI
1,419
11
MELODIE
1,409
11
SQUEAK
1,362
11
TARA
1,355
11
1 OTIS
1,267
11
10 MAX
1,241
11
CHUCK
1,204
11
8 DAMIAN
1,200
11
MOE
1,174
11
1 ZIGGY
1,162
9
JANET
1,161
11
2 ALLI
1,156
11
2 JUJU
1,144
11
1 LOU
1,120
11
1 LUMI
1,104
11
RUFFS
1,094
11
13 OLLIE
1,080
11
4 LILY
1,079
11
BUSTER
1,073
11
DOUG
1,026
9
2 BUZZ
1,021
9
SPROUT
1,016
9
JAE-YONG
1,013
11
5 GRAY
1,009
9
GENE
1,007
10
1 WILLOW
736
11
EVE
607
9
CHARLIE
555
9
FINX
511
9
1 R-T
493
9
15 WENDY
361
9
GLOWY
352
9
3 COSMO
43
9
1 VINCE
41
9
1 NORI
2,018
11
CROW
2,008
11
CHESTER
1,839
11
5 SPIKE
1,629
11
4 DRACO
1,575
11
SURGE
1,512
11
AMBER
1,488
11
5 KENJI
1,468
11
2 LEON
1,402
11
MEG
1,277
11
KIT
1,260
9
1 PIERCE
1,223
11
2 SANDY
1,214
11
3 CORDELIUS
1,201
11
KAZE
1,100
11
10 SIRIUS
1,028
9
Account value
What everything they own would cost in gems
≈ 306,828
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels349,780 power points · 730,170 coins
107,995
-
GADGETS214 owned
21,400
-
STAR POWERS214 owned
42,800
-
Hypercharges103 owned
51,500
-
GEARS224 owned
22,950
-
Buffies91 owned
27,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1124 missing
54,140
108,450
-
GADGETS2 missing
2,000
-
STAR POWERS2 missing
4,000
-
Hypercharges5 missing
25,000
-
GEARS441 missing
446,500
-
Buffies8 missing
16,000
8,000
-
Total
70,140
593,950
≈ 66,409
What money can’t buy
Skins seen
7
12
34
21
9
2
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mina 24
Chuck 1
- All modes
Hot Zone 23
Heist 2
- All results
- Victory
- Defeat
- Draw
-
VS1m 13s
-
VS2m 5s
-
VS1m 27s
-
VS55s
-
VS1m 12s
-
VS1m 42s
-
VS1m 33s
-
VS1m 19s
-
VS1m 55s
-
VS1m 6s
-
VS1m 41s
-
VS1m 40s
-
VS1m 19s
-
VS1m 13s
-
VS1m 38s
-
VS1m 33s
-
VS1m 56s
-
VS1m 32s
-
VS1m 20s
-
VS1m 39s
-
VS1m 30s
-
VS55s
-
VS1m 34s
-
VS1m 12s
-
VS1m 42s







































