PROFILE
EndritBoss
TROPHY ROAD
III
Highest: 57,109
WINS
RANKED
SILVER III
CURRENT
1,480
MYTHIC II
HIGHEST
6,694
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 714 h
3v3: 11,822 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 352 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,041 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 554 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 31 Average of their best 20: 1,277 trophies · 57,092 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
1,480
Season 50 · in progress
Silver III
EndritBoss’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing6 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,277 trophies · 57,092 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 23% |
| Ranked | Top 57% |
| Best ranked rank | Top 22% |
| Prestige | Top 27% |
| Fame | Top 11% |
| Experience | Top 12% |
| 3v3 victories | Top 7.5% |
| Showdown victories | Top 21% |
| Brawlers at power 11 | Top 4.7% |
| Collection | Top 16% |
| Best streak | Top 6.7% |
BRAWLERS
108 / 108 Collected
SHELLY
640
11
EL PRIMO
2,000
11
POCO
956
11
COLT
813
11
BULL
680
11
1 NITA
630
11
BROCK
629
11
BARLEY
606
11
3 ROSA
513
11
9 RICO
1,164
11
4 DARRYL
1,145
11
CARL
816
11
1 JESSIE
661
11
DYNAMIKE
633
11
1 TICK
608
11
GUS
591
11
2 PENNY
508
11
JACKY
461
11
1 8-BIT
433
11
3 GRIFF
2,007
11
1 PEARL
1,458
11
1 EDGAR
1,218
11
LARRY & LAWRIE
1,152
11
1 GALE
1,101
11
11 EMZ
1,100
11
LOLA
1,032
11
1 BO
1,015
11
2 MAISIE
1,010
11
4 BIBI
779
11
14 PAM
760
9
FRANK
596
11
1 PIPER
562
11
1 NANI
516
11
1 BERRY
514
11
2 BEA
463
11
STU
428
11
GROM
388
11
2 COLETTE
349
11
7 BELLE
321
11
SAM
308
7
1 BONNIE
279
11
1 MANDY
253
11
2 ASH
216
11
HANK
107
5
7 TRUNK
76
1
ANGELO
58
3
SHADE
0
3
MEEPLE
0
3
BOLT
0
11
1 EVE
2,022
11
3 FANG
1,136
11
3 BYRON
1,061
11
1 SQUEAK
1,027
11
TARA
1,026
11
5 MAX
1,002
11
WILLOW
810
11
BUZZ
789
11
1 OTIS
708
11
CLANCY
500
11
1 LOU
493
11
GENE
441
11
MR. P
418
11
MORTIS
401
11
2 RUFFS
390
11
1 MELODIE
366
11
SPROUT
341
11
GRAY
303
11
WENDY
238
1
1 CHARLIE
215
11
5 DOUG
203
11
BUSTER
189
2
GIGI
132
1
LILY
108
11
3 MICO
96
11
JAE-YONG
96
5
5 OLLIE
65
1
6 JUJU
63
3
JANET
60
7
CHUCK
52
2
5 MOE
52
3
3 R-T
34
11
3 LUMI
30
1
2 ALLI
19
11
2 FINX
16
11
1 COSMO
11
1
1 MINA
9
1
1 VINCE
5
1
ZIGGY
0
11
GLOWY
0
1
NAJIA
0
4
DAMIAN
0
7
STARR NOVA
0
11
CROW
1,268
11
SPIKE
1,170
11
CORDELIUS
1,149
11
10 AMBER
1,097
11
LEON
1,000
11
CHESTER
791
11
4 SURGE
679
11
SANDY
492
11
1 KIT
387
11
MEG
271
11
5 DRACO
221
5
3 KENJI
27
11
PIERCE
0
11
NORI
0
2
SIRIUS
696
11
KAZE
364
11
Account value
What everything they own would cost in gems
≈ 234,515
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels314,340 power points · 651,980 coins
96,632
-
GADGETS151 owned
15,100
-
STAR POWERS116 owned
23,200
-
Hypercharges92 owned
46,000
-
GEARS107 owned
10,800
-
Buffies33 owned
9,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1125 missing
89,580
186,640
-
GADGETS65 missing
65,000
-
STAR POWERS100 missing
200,000
-
Hypercharges16 missing
80,000
-
GEARS558 missing
568,000
-
Buffies66 missing
132,000
66,000
-
Total
221,580
1,165,640
≈ 138,722
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 20 | 50% | 0% | |
| 5 | 100% | 60% |
BATTLE LOG
- All brawlers
Eve 17
El Primo 3
Lola 2
Edgar 2
Squeak 1
- All match types
Trophies 20
Ranked 5
- All modes
Trio Showdown 10
Mega Duo Showdown 5
Hot Zone 5
Brawl Ball 3
Mega Showdown 1
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
1391
LVL11
APP
2485
LVL11
あ|Rayzstar ™🌔
1538
LVL11
FULGER MACUIN
1278
LVL11
AntoineStar33
1090
LVL11
莉|h i n a t o
2070
LVL11
kadir
2716
LVL11
Adam✌🏻
2183
LVL11
Amro 👻💀
2026
LVL11
Christopher
1611
LVL11
Фантик
2020
LVL11
rlmayer
1444
LVL11
AMJA-GHOST
2332
LVL11
MistyCore
1128
LVL11
𝓓𝓪𝓿𝓲𝓭90𝓐
1171
LVL11
limit|trixie!
1149
LVL11
bababuy
1632
LVL11
RT/gasnight
1673
LVL11
kikolo
1040
LVL11
EndritBoss
1093
LVL11
hoze?…
-
1232
LVL11
Ninjaᴷⁱˡˡᵧₒᵤツ😘
1046
LVL11
EndritBoss
-
1155
LVL11
lon3ly
2025
LVL11
EndritBoss
-
2019
LVL11
EndritBoss
1201
LVL11
AYBARS
-
2013
LVL11
EndritBoss
1387
LVL11
Bot 1
-
1156
LVL11
Yvann🎾🎾
2022
LVL11
EndritBoss
-
VS1m 24s
-
VS1m 25s
-
VS55s
-
VS1m 14s
-
RANKED
VS1m 5s
-
RANKED
VS20s
-
RANKED
VS32s
-
RANKED
VS1m 15s
-
RANKED
VS20s