PROFILE
°^°lol|leol?
TROPHY ROAD
II
Highest: 73,409
WINS
RANKED
GOLD II
CURRENT
2,216
DIAMOND III
HIGHEST
4,555
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 532 h
3v3: 6,467 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,765 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 712 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 405 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 29 Average of their best 20: 1,207 trophies · 73,409 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
2,216
Season 50 · in progress
Gold II
°^°lol|leol?’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing6 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,207 trophies · 73,409 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 31% |
| Best ranked rank | Top 44% |
| Prestige | Top 16% |
| Fame | Top 16% |
| Experience | Top 13% |
| 3v3 victories | Top 19% |
| Showdown victories | Top 8.2% |
| Brawlers at power 11 | Top 36% |
| Collection | Top 11% |
| Best streak | Top 82% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,003
9
BROCK
1,088
11
8 NITA
1,045
11
1 COLT
1,025
11
BULL
1,012
10
EL PRIMO
1,000
9
3 POCO
798
11
1 ROSA
750
9
1 BARLEY
500
8
CARL
2,000
11
DYNAMIKE
1,376
11
RICO
1,027
11
2 DARRYL
1,005
11
5 8-BIT
1,004
11
2 TICK
831
9
11 GUS
518
9
1 JACKY
355
8
1 PENNY
348
8
2 JESSIE
305
7
2 NANI
1,700
11
EDGAR
1,353
11
BIBI
1,166
11
1 COLETTE
1,061
11
3 STU
1,005
11
2 GRIFF
1,001
9
1 EMZ
828
11
1 BO
776
9
3 ANGELO
761
9
1 SHADE
761
9
3 BERRY
534
9
FRANK
523
7
1 BEA
522
7
4 PIPER
519
8
2 GROM
513
9
MANDY
513
7
MEEPLE
509
11
5 SAM
502
7
1 PAM
411
7
3 HANK
341
8
4 PEARL
341
8
5 BONNIE
325
9
4 BOLT
316
7
2 LARRY & LAWRIE
309
7
2 TRUNK
308
7
1 GALE
307
8
1 BELLE
305
7
2 LOLA
304
7
1 MAISIE
302
7
1 ASH
301
7
MORTIS
1,125
11
5 CHUCK
1,066
11
BUZZ
1,039
11
1 ZIGGY
1,032
11
1 FANG
1,026
11
1 MINA
1,012
9
3 OTIS
1,000
10
4 R-T
1,000
10
CLANCY
1,000
9
1 GIGI
775
9
5 WILLOW
760
8
1 MICO
758
9
1 ALLI
754
9
2 DOUG
750
9
2 MAX
703
11
2 GRAY
524
7
BYRON
522
7
2 LILY
512
7
STARR NOVA
510
9
4 MR. P
506
7
2 SQUEAK
506
7
1 MELODIE
506
8
4 GLOWY
504
9
3 JUJU
414
8
5 LUMI
400
7
1 EVE
379
8
3 GENE
354
7
JANET
348
8
JAE-YONG
340
8
LOU
336
7
RUFFS
328
7
2 BUSTER
322
7
5 SPROUT
312
8
1 CHARLIE
311
7
2 DAMIAN
311
7
2 NAJIA
309
7
2 TARA
308
7
1 FINX
308
7
OLLIE
307
7
2 MOE
302
7
WENDY
139
9
COSMO
125
9
1 VINCE
113
9
CHESTER
1,520
11
CROW
1,175
11
LEON
1,123
11
3 KIT
1,029
9
3 MEG
1,020
11
KENJI
1,016
9
SPIKE
1,015
11
AMBER
1,000
11
PIERCE
942
9
1 SURGE
888
11
3 CORDELIUS
814
9
NORI
317
7
4 DRACO
313
7
5 SANDY
310
8
5 SIRIUS
1,003
9
1 KAZE
561
7
Account value
What everything they own would cost in gems
≈ 203,775
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels184,900 power points · 388,520 coins
57,342
-
GADGETS211 owned
21,100
-
STAR POWERS120 owned
24,000
-
Hypercharges80 owned
40,000
-
GEARS44 owned
4,450
-
Buffies80 owned
24,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1179 missing
219,020
450,100
-
GADGETS5 missing
5,000
-
STAR POWERS96 missing
192,000
-
Hypercharges28 missing
140,000
-
GEARS621 missing
631,500
-
Buffies19 missing
38,000
19,000
-
Total
257,020
1,437,600
≈ 169,462
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 63% | — | |
| 1 | 0% | — |
BATTLE LOG
- All brawlers
Chester 15
Nani 5
Crow 4
Dynamike 1
- All match types
Trophies 24
Challenges 1
- All modes
Loaded Showdown 13
Solo Showdown 9
Mega Showdown 2
Mega Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
1
LVL11
°^°lol|leol?
1
LVL11
Awl
-
2485
LVL11
bravl
851
LVL9
Belyashik❤️
2066
LVL11
avoidbt
1566
LVL11
NAVI|KYB
734
LVL11
Reypatatoide123
664
LVL11
Mugivarec
2000
LVL11
100000к
745
LVL11
/mortispush
848
LVL8
TTM|ПУТИН
922
LVL11
Aleks
1055
LVL11
SFK|OMEGA
862
LVL11
FuRaX|54
695
LVL11
Titan
775
LVL11
jbmahoud
2008
LVL11
МИПИК
563
LVL11
Madara🥷
548
LVL11
калитка лишняя?
924
LVL11
Karpoff
734
LVL11
SK(🥶bot10☠️)
1496
LVL11
°^°lol|leol?
-
2405
LVL11
sabe
1694
LVL11
ölümcül yt
2292
LVL11
⛩️|₦iͥnjͣaͫᴳᵒᵈ√
1486
LVL11
°^°lol|leol?
2069
LVL11
🧸Cri!🩵
608
LVL9
Agipo
901
LVL11
Leͥgeͣnͫd
770
LVL11
imminence🤘
400
LVL11
maser
1714
LVL10
Alex
1888
LVL11
You noob/my pro
1284
LVL11
𝓕𝓻𝓸𝓼𝓽𝓫𝔂
925
LVL9
ELIF OYUNDA
935
LVL11
Growner02
981
LVL11
amanher
807
LVL9
ангелы VS демон
505
LVL9
TF|AOKAE
2061
LVL11
乇尺乇几几
519
LVL11
ZETA | Suphi
536
LVL11
mapoxx