PROFILE
♡●ᵛᵉʳʸ ˢᵃᵈ●♡
TROPHY ROAD
II
Highest: 73,907
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC II
HIGHEST
5,424
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 476 h
3v3: 5,513 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,346 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,364 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 361 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 47 Average of their best 20: 1,719 trophies · 73,907 total trophies · 3 of 7 classes mastered
Current formIn form80% wins in 25 battles
♡●ᵛᵉʳʸ ˢᵃᵈ●♡’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing9 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
47 × 20 % = 9.4 pointsAverage of their best 20: 1,719 trophies · 73,907 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 85% |
| Best ranked rank | Top 22% |
| Prestige | Top 16% |
| Fame | Top 12% |
| Experience | Top 20% |
| 3v3 victories | Top 25% |
| Showdown victories | Top 7.3% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 11% |
| Best streak | Top 18% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,004
11
COLT
2,089
11
2 POCO
2,015
11
BARLEY
1,738
11
3 BROCK
1,399
11
4 BULL
1,004
11
EL PRIMO
627
11
NITA
546
9
1 ROSA
411
9
6 TICK
2,098
11
3 PENNY
2,016
11
4 DYNAMIKE
2,014
11
RICO
1,282
11
5 JESSIE
1,120
11
3 8-BIT
908
11
1 CARL
835
11
JACKY
750
11
DARRYL
408
9
1 GUS
331
6
GROM
2,046
11
EMZ
2,038
11
MANDY
2,035
11
1 PIPER
1,376
11
8 BO
1,362
11
2 BIBI
1,344
11
1 BERRY
1,194
11
15 EDGAR
1,022
11
6 FRANK
1,016
11
5 GALE
750
11
9 PEARL
692
11
GRIFF
658
11
1 BELLE
560
9
1 COLETTE
558
11
1 PAM
527
9
1 SAM
512
9
2 SHADE
451
11
BEA
421
9
2 STU
417
11
LARRY & LAWRIE
402
10
1 ASH
366
6
1 LOLA
355
6
1 NANI
309
6
15 TRUNK
282
5
1 ANGELO
262
11
1 BONNIE
254
6
1 MEEPLE
229
9
11 BOLT
213
7
1 MAISIE
210
6
2 HANK
208
6
1 SQUEAK
1,422
11
4 BYRON
1,223
11
9 DAMIAN
1,007
10
1 MORTIS
909
11
BUZZ
907
11
1 MAX
575
9
1 MICO
575
9
1 MR. P
540
9
1 DOUG
519
11
1 TARA
516
9
GRAY
422
9
3 EVE
391
9
4 SPROUT
385
9
1 JANET
348
6
1 LOU
338
6
WILLOW
330
9
1 OTIS
319
6
1 GENE
308
7
LUMI
307
11
3 ALLI
267
6
1 RUFFS
259
7
JUJU
256
6
2 FANG
254
9
1 FINX
252
6
2 GIGI
246
11
2 JAE-YONG
240
6
CLANCY
238
9
1 STARR NOVA
238
11
4 MELODIE
226
9
ZIGGY
224
6
5 CHUCK
223
6
1 BUSTER
220
9
1 NAJIA
217
9
7 R-T
215
6
MOE
215
7
13 GLOWY
210
6
CHARLIE
203
7
5 LILY
203
9
3 MINA
201
6
OLLIE
198
6
9 WENDY
152
11
1 COSMO
12
1
VINCE
0
3
8 SPIKE
2,007
11
KIT
1,441
11
CHESTER
1,136
11
1 SURGE
1,028
11
2 CROW
921
11
NORI
778
11
CORDELIUS
611
11
LEON
556
9
1 SANDY
524
10
1 MEG
505
9
2 PIERCE
398
9
AMBER
328
6
8 DRACO
213
5
3 KENJI
201
6
SIRIUS
2,071
11
10 KAZE
215
6
Account value
What everything they own would cost in gems
≈ 218,368
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels231,810 power points · 483,540 coins
71,535
-
GADGETS162 owned
16,200
-
STAR POWERS151 owned
30,200
-
Hypercharges82 owned
41,000
-
GEARS100 owned
10,050
-
Buffies55 owned
16,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1160 missing
172,110
355,080
-
GADGETS54 missing
54,000
-
STAR POWERS65 missing
130,000
-
Hypercharges26 missing
130,000
-
GEARS565 missing
575,500
-
Buffies44 missing
88,000
44,000
-
Total
260,110
1,288,580
≈ 154,869
What money can’t buy
Skins seen
9
18
47
12
7
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 22 battles in this period
-
Ale Samuel yess
#GL0JYQ9UY
Battles together2Wins together100%Their most played brawler
MortisLast together23h 24m ago
Who they play with most: 25 battles in this period
-
Ale Samuel yess
#GL0JYQ9UY
Battles together2Wins together100%Their most played brawler
MortisLast together23h 24m ago
Who they play with most: 25 battles in this period
-
Ale Samuel yess
#GL0JYQ9UY
Battles together2Wins together100%Their most played brawler
MortisLast together23h 24m ago
Who they play with most in their last 25 battles
-
Ale Samuel yess
#GL0JYQ9UY
Battles together2Wins together100%Their most played brawler
MortisLast together23h 24m ago
BATTLE LOG
- All brawlers
Poco 9
Rico 5
Barley 4
Byron 3
Bibi 3
Squeak 1
- All results
- Victory
- Defeat
- Draw
-
VS3m 15s
-
VS3m 36s
-
VS4m 42s
-
VS3m 58s
-
VS4m 20s
-
VS4m 43s
-
VS2m 34s
-
VS3m 54s
-
VS6m 47s
-
VS4m 49s
-
VS4m 4s
-
VS5m 42s
-
VS6m 11s
-
VS4m 35s
-
VS5m 57s
-
VS4m 17s
-
VS6m 4s
-
VS6m 28s
-
VS4m 43s
-
VS3m 30s
-
VS5m 18s
-
VS8m
-
VS6m 43s
-
VS3m 50s
-
VS6m 46s






































