PROFILE
D@@ntje
TROPHY ROAD
III
Highest: 57,974
WINS
RANKED
SILVER III
CURRENT
1,277
DIAMOND I
HIGHEST
4,510
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 294 h
3v3: 2,450 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,362 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 664 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 217 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 27 Average of their best 20: 1,173 trophies · 57,974 total trophies · 0 of 7 classes mastered
-
1,277
Season 50 · in progress
Silver III
D@@ntje’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing5 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,173 trophies · 57,974 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 22% |
| Ranked | Top 61% |
| Best ranked rank | Top 67% |
| Prestige | Top 26% |
| Fame | Top 11% |
| Experience | Top 29% |
| 3v3 victories | Top 50% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 8.6% |
| Collection | Top 18% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,373
11
1 EL PRIMO
1,161
11
BULL
1,143
11
ROSA
1,097
11
COLT
1,026
11
BROCK
657
11
POCO
629
11
1 NITA
409
11
BARLEY
327
11
DYNAMIKE
1,124
11
1 RICO
1,018
11
3 TICK
1,001
11
2 JESSIE
915
11
6 DARRYL
582
11
4 8-BIT
555
11
2 JACKY
483
11
1 CARL
464
9
1 GUS
361
11
1 PENNY
312
9
BIBI
1,269
11
1 EDGAR
1,206
11
1 BO
1,142
11
1 FRANK
1,111
11
SHADE
1,110
11
2 PAM
1,100
11
GRIFF
1,038
11
2 NANI
1,028
11
EMZ
741
11
1 PIPER
646
11
BERRY
635
11
GALE
493
11
4 LOLA
481
9
MANDY
451
11
1 HANK
450
11
2 COLETTE
421
11
5 BEA
378
11
4 ANGELO
360
11
LARRY & LAWRIE
353
11
GROM
338
11
1 STU
334
11
PEARL
324
7
1 MEEPLE
291
7
BELLE
282
7
3 SAM
240
9
1 TRUNK
236
7
3 MAISIE
209
7
3 ASH
199
5
3 BONNIE
170
6
2 BOLT
94
7
LILY
2,009
11
DOUG
1,052
11
4 BUZZ
1,025
11
1 MAX
1,010
11
9 MORTIS
1,004
11
2 GENE
673
1
MOE
485
11
1 ALLI
443
11
2 LUMI
437
11
3 TARA
433
11
WILLOW
430
9
1 CLANCY
398
11
MR. P
394
7
MINA
369
6
STARR NOVA
339
11
1 SQUEAK
337
9
2 JANET
323
11
WENDY
306
5
2 FINX
298
11
1 BYRON
276
9
1 FANG
276
11
4 MICO
274
11
1 BUSTER
259
6
1 LOU
254
7
ZIGGY
245
7
GLOWY
227
4
NAJIA
224
11
1 MELODIE
223
7
2 R-T
221
7
OTIS
218
1
2 EVE
215
7
GIGI
210
2
2 CHARLIE
209
7
1 JUJU
207
7
7 CHUCK
205
1
4 RUFFS
203
7
3 SPROUT
191
6
1 GRAY
175
7
1 OLLIE
168
7
JAE-YONG
166
7
2 COSMO
154
11
2 DAMIAN
101
1
VINCE
0
1
KIT
1,298
11
3 CROW
1,045
11
3 LEON
1,039
11
1 MEG
669
11
4 DRACO
510
11
2 NORI
503
11
SURGE
491
11
KENJI
412
11
SPIKE
343
7
AMBER
281
11
2 SANDY
276
9
2 CHESTER
275
11
3 CORDELIUS
195
5
4 PIERCE
180
6
1 SIRIUS
1,023
11
KAZE
1,001
11
Account value
What everything they own would cost in gems
≈ 221,527
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels270,210 power points · 560,730 coins
83,094
-
GADGETS172 owned
17,200
-
STAR POWERS120 owned
24,000
-
Hypercharges92 owned
46,000
-
GEARS50 owned
5,150
-
Buffies44 owned
13,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1142 missing
133,710
277,890
-
GADGETS44 missing
44,000
-
STAR POWERS96 missing
192,000
-
Hypercharges16 missing
80,000
-
GEARS615 missing
624,500
-
Buffies55 missing
110,000
55,000
-
Total
243,710
1,273,390
≈ 151,710
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES