PROFILE
(¿Nazar?)
TROPHY ROAD
IV
Highest: 116,010
WINS
RANKED
LEGENDARY II
CURRENT
6,794
LEGENDARY III
HIGHEST
7,640
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 830 h
3v3: 10,145 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,189 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,792 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 632 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 71 Best: LEGENDARY III
- Trophy pushing 57 Average of their best 20: 1,940 trophies · 116,009 total trophies · 4 of 7 classes mastered
-
7,640
Season 50 · in progress
Legendary III
(¿Nazar?)’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked57 / 80
- Trophy pushing11 / 20
Ranked
71 × 80 % = 56.8 pointsBest: LEGENDARY III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
57 × 20 % = 11.4 pointsAverage of their best 20: 1,940 trophies · 116,009 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.4% |
| Ranked | Top 0.41% |
| Best ranked rank | Top 1.5% |
| Prestige | Top 1.8% |
| Fame | Top 4.4% |
| Experience | Top 5.4% |
| 3v3 victories | Top 9.2% |
| Showdown victories | Top 1.7% |
| Brawlers at power 11 | Top 8.1% |
| Collection | Top 5.2% |
| Best streak | Top 12% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,015
9
COLT
2,000
11
3 BULL
2,000
11
1 BROCK
1,569
11
POCO
1,147
11
NITA
1,038
11
EL PRIMO
1,007
11
2 BARLEY
626
10
ROSA
625
10
4 RICO
2,004
11
GUS
2,000
11
CARL
1,137
11
3 DARRYL
1,111
11
JACKY
1,021
11
DYNAMIKE
1,020
11
1 JESSIE
1,011
11
1 8-BIT
1,008
10
TICK
1,006
11
PENNY
595
8
6 GRIFF
2,012
11
3 EMZ
2,002
11
COLETTE
2,000
11
EDGAR
2,000
11
SHADE
2,000
11
1 BO
1,714
11
BIBI
1,634
11
2 MANDY
1,505
11
1 TRUNK
1,401
11
1 PEARL
1,322
11
GROM
1,159
11
FRANK
1,148
11
STU
1,100
10
1 BEA
1,052
11
4 BELLE
1,015
9
7 GALE
1,011
9
1 MEEPLE
1,011
10
5 PIPER
1,009
9
2 NANI
1,005
10
1 LARRY & LAWRIE
1,005
11
MAISIE
1,003
10
5 BONNIE
1,001
11
1 BOLT
724
10
PAM
650
9
LOLA
582
9
1 ASH
405
7
1 ANGELO
307
7
7 BERRY
269
7
HANK
254
7
4 SAM
187
8
2 STARR NOVA
2,016
11
2 WENDY
2,005
11
2 MICO
2,003
11
3 CLANCY
1,630
11
4 DOUG
1,332
11
3 DAMIAN
1,295
11
14 MINA
1,244
11
1 LILY
1,229
11
5 MAX
1,152
11
MORTIS
1,144
11
1 NAJIA
1,144
11
ALLI
1,130
11
7 LOU
1,101
10
1 GENE
1,085
11
BYRON
1,074
11
1 BUZZ
1,065
10
TARA
1,041
11
4 COSMO
1,030
10
7 SQUEAK
1,017
10
FANG
1,016
11
3 BUSTER
1,013
11
LUMI
1,010
11
2 WILLOW
1,006
10
1 JUJU
1,005
11
2 GLOWY
1,005
11
1 CHARLIE
1,003
10
JANET
1,000
11
MELODIE
928
9
4 SPROUT
636
10
5 FINX
592
11
RUFFS
506
7
2 JAE-YONG
383
7
GIGI
383
8
MR. P
283
8
6 EVE
281
7
ZIGGY
260
7
CHUCK
232
7
R-T
230
7
OLLIE
216
7
2 GRAY
214
8
3 OTIS
205
7
1 MOE
169
7
VINCE
0
7
3 NORI
2,007
11
SURGE
2,000
11
1 PIERCE
1,329
11
KIT
1,206
11
CHESTER
1,184
11
SPIKE
1,154
11
LEON
1,148
11
CORDELIUS
1,139
11
2 KENJI
1,109
11
2 MEG
1,088
11
AMBER
1,045
11
2 DRACO
1,009
11
3 SANDY
1,007
9
1 CROW
1,004
10
SIRIUS
2,608
11
KAZE
1,232
11
Account value
What everything they own would cost in gems
≈ 259,024
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels302,760 power points · 632,645 coins
93,541
-
GADGETS205 owned
20,500
-
STAR POWERS178 owned
35,600
-
Hypercharges90 owned
45,000
-
GEARS105 owned
10,500
-
Buffies70 owned
21,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1143 missing
101,160
205,975
-
GADGETS11 missing
11,000
-
STAR POWERS38 missing
76,000
-
Hypercharges18 missing
90,000
-
GEARS560 missing
571,000
-
Buffies29 missing
58,000
29,000
-
Total
159,160
982,975
≈ 114,214
What money can’t buy
Skins seen
5
15
46
18
5
5
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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