PROFILE
SK | HYRA🇹🇷
TROPHY ROAD
III
Highest: 57,147
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
4,729
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 331 h
3v3: 4,319 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,085 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,096 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 251 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 33 Average of their best 20: 1,303 trophies · 57,147 total trophies · 1 of 7 classes mastered
Current formNormal64% wins in 25 battles
SK | HYRA🇹🇷’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing7 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,303 trophies · 57,147 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 23% |
| Ranked | Top 86% |
| Best ranked rank | Top 34% |
| Prestige | Top 18% |
| Fame | Top 71% |
| Experience | Top 31% |
| 3v3 victories | Top 32% |
| Showdown victories | Top 24% |
| Brawlers at power 11 | Top 30% |
| Collection | Top 44% |
| Best streak | Top 63% |
BRAWLERS
98 / 108 Collected
SHELLY
1,012
11
1 BULL
1,121
11
COLT
1,057
11
EL PRIMO
1,008
11
1 BROCK
501
8
POCO
424
7
1 BARLEY
419
11
1 NITA
315
7
ROSA
305
7
RICO
2,000
11
4 DYNAMIKE
1,107
11
1 8-BIT
1,004
11
2 JESSIE
529
11
CARL
443
7
DARRYL
417
7
1 TICK
318
7
GUS
316
7
JACKY
265
4
3 PENNY
215
3
PIPER
2,052
11
STU
1,117
11
MANDY
1,031
11
BIBI
1,018
11
7 EDGAR
1,017
11
2 BERRY
1,001
11
FRANK
1,000
11
MAISIE
1,000
11
2 ANGELO
505
9
SHADE
444
7
EMZ
440
7
BO
380
8
BEA
346
5
COLETTE
337
6
GRIFF
328
6
3 LOLA
307
7
SAM
284
5
11 PAM
282
4
1 HANK
274
6
3 GALE
271
6
9 NANI
271
5
2 PEARL
262
7
1 GROM
260
6
3 MEEPLE
259
3
TRUNK
252
3
1 BONNIE
250
3
ASH
221
5
3 BELLE
209
7
3 LARRY & LAWRIE
203
6
BOLT
67
4
MORTIS
2,008
11
4 WENDY
1,201
11
1 MAX
1,084
11
MICO
1,065
11
2 BUZZ
1,008
11
3 BYRON
1,004
11
2 MOE
1,003
11
6 STARR NOVA
567
8
1 FANG
529
7
LUMI
423
11
JAE-YONG
408
9
1 GRAY
402
10
2 LILY
396
7
MR. P
362
11
1 TARA
308
5
1 ALLI
292
7
16 OLLIE
280
6
1 DAMIAN
280
7
1 LOU
273
3
1 FINX
272
8
2 SQUEAK
256
6
1 SPROUT
254
5
14 OTIS
254
6
1 MINA
254
2
11 CHUCK
252
6
1 GENE
251
6
2 GIGI
250
6
1 CHARLIE
219
11
DOUG
210
1
GLOWY
161
7
3 NAJIA
109
6
JANET
0
1
ZIGGY
0
1
SURGE
2,008
11
KIT
1,403
11
SPIKE
1,198
11
2 CORDELIUS
1,087
11
7 LEON
1,016
11
1 KENJI
1,010
11
2 NORI
1,008
10
3 CHESTER
1,002
8
1 CROW
575
11
1 MEG
506
7
1 AMBER
317
5
2 SANDY
255
6
DRACO
212
7
PIERCE
0
5
SIRIUS
1,130
11
KAZE
321
7
Account value
What everything they own would cost in gems
≈ 144,587
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS98 owned
8103033142
29,393
-
Power levels159,370 power points · 328,570 coins
48,794
-
GADGETS105 owned
10,500
-
STAR POWERS73 owned
14,600
-
Hypercharges61 owned
30,500
-
GEARS42 owned
4,200
-
Buffies22 owned
6,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1163 missing
207,150
432,400
-
GADGETS91 missing
91,000
-
STAR POWERS123 missing
246,000
-
Hypercharges37 missing
185,000
-
GEARS561 missing
570,500
-
Buffies77 missing
154,000
77,000
-
Total
361,150
1,601,900
≈ 196,305
-
Brawlers to level 1173 missing
244,550
510,050
-
GADGETS111 missing
111,000
-
STAR POWERS143 missing
286,000
-
Hypercharges47 missing
235,000
-
GEARS623 missing
634,000
-
Buffies77 missing
154,000
77,000
-
Total
398,550
1,853,050
≈ 225,160
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 24 | 63% | 17% | |
| 1 | 100% | 0% |
Teammates
Who they play with most: 25 battles in this period
-
-HİLAL-
#80Q8CLLCYR
Battles together13Wins together46%Their most played brawler
ShadeLast together1h 35m ago
Who they play with most: 25 battles in this period
-
-HİLAL-
#80Q8CLLCYR
Battles together13Wins together46%Their most played brawler
ShadeLast together1h 35m ago
Who they play with most: 25 battles in this period
-
-HİLAL-
#80Q8CLLCYR
Battles together13Wins together46%Their most played brawler
ShadeLast together1h 35m ago
Who they play with most in their last 25 battles
-
-HİLAL-
#80Q8CLLCYR
Battles together13Wins together46%Their most played brawler
ShadeLast together1h 35m ago
BATTLE LOG
- All brawlers
Piper 7
Dynamike 5
Wendy 5
Kit 4
Mortis 2
Spike 2
- All match types
Trophies 24
Ranked 1
- All modes
Duo Showdown 11
Solo Showdown 7
Brawl Ball 6
Hot Zone 1
- All results
- Victory
- Defeat
- Draw
-
VS54s
-
VS2m 29s
-
VS1m 45s
-
VS2m 57s
-
VS1m 13s
-
VS1m 40s
-
RANKED
VS1m 23s