PROFILE
So
TROPHY ROAD
III
Highest: 23,616
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
5,367
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 207 h
3v3: 3,237 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 385 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 414 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 160 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 16 Average of their best 20: 797 trophies · 23,601 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 25 battles
So’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing3 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 797 trophies · 23,601 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 65% |
| Ranked | Top 84% |
| Best ranked rank | Top 33% |
| Prestige | Top 52% |
| Fame | Top 70% |
| Experience | Top 49% |
| 3v3 victories | Top 39% |
| Showdown victories | Top 64% |
| Brawlers at power 11 | Top 47% |
| Collection | Top 69% |
| Best streak | Top 88% |
BRAWLERS
75 / 108 Collected
2 SHELLY
329
11
NITA
608
11
BARLEY
460
11
COLT
409
7
1 POCO
385
7
1 EL PRIMO
360
7
1 BULL
334
7
1 BROCK
322
7
ROSA
305
7
3 TICK
1,033
11
JESSIE
1,025
11
2 DYNAMIKE
1,001
11
1 CARL
1,001
11
1 PENNY
365
7
RICO
315
7
DARRYL
304
7
1 JACKY
246
7
8-BIT
203
8
GUS
99
7
1 SAM
1,016
11
1 MAISIE
1,003
11
FRANK
1,000
11
EDGAR
1,000
11
1 BO
653
10
HANK
416
11
2 EMZ
407
8
NANI
329
8
1 PIPER
315
7
2 ASH
300
11
PAM
265
7
GRIFF
162
7
COLETTE
121
4
1 BEA
115
4
1 MEEPLE
109
1
BELLE
101
1
5 BIBI
57
4
4 MANDY
40
1
4 SHADE
38
1
1 TRUNK
13
1
1 GALE
10
1
1 PEARL
10
1
1 STU
8
4
GROM
0
4
LOLA
0
1
BONNIE
0
1
ANGELO
0
1
BERRY
0
1
MORTIS
1,155
11
3 SQUEAK
1,000
11
1 BUZZ
553
11
2 SPROUT
525
11
LOU
419
11
TARA
383
7
MELODIE
285
7
1 VINCE
217
11
1 OTIS
206
11
GENE
127
7
4 RUFFS
42
1
3 CHUCK
33
1
EVE
28
1
3 FINX
27
1
1 MOE
10
1
1 OLLIE
10
1
1 LUMI
8
1
MR. P
0
1
BYRON
0
1
FANG
0
1
DOUG
0
1
JAE-YONG
0
1
1 CROW
1,000
11
SURGE
407
7
1 KENJI
383
9
1 DRACO
167
8
2 LEON
24
11
SPIKE
0
1
Account value
What everything they own would cost in gems
≈ 84,867
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS75 owned
81028226
17,626
-
Power levels99,290 power points · 205,615 coins
30,491
-
GADGETS64 owned
6,400
-
STAR POWERS37 owned
7,400
-
Hypercharges33 owned
16,500
-
GEARS22 owned
2,250
-
Buffies14 owned
4,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1153 missing
181,210
376,760
-
GADGETS86 missing
86,000
-
STAR POWERS113 missing
226,000
-
Hypercharges42 missing
210,000
-
GEARS444 missing
453,500
-
Buffies73 missing
146,000
73,000
-
Total
327,210
1,425,260
≈ 175,247
-
Brawlers to level 1186 missing
304,630
633,005
-
GADGETS152 missing
152,000
-
STAR POWERS179 missing
358,000
-
Hypercharges75 missing
375,000
-
GEARS643 missing
653,500
-
Buffies85 missing
170,000
85,000
-
Total
474,630
2,256,505
≈ 273,114
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
PR|Mafiaᵉʳᵗ🧨
#UJ8VVC9Y
Battles together4Wins together50%Their most played brawler
SurgeLast together11h 26m ago -
ice-man Pahan
#9LULUG2RR
Battles together3Wins together67%Their most played brawler
Mr. PLast together11h 29m ago
Who they play with most: 25 battles in this period
-
PR|Mafiaᵉʳᵗ🧨
#UJ8VVC9Y
Battles together4Wins together50%Their most played brawler
SurgeLast together11h 26m ago -
ice-man Pahan
#9LULUG2RR
Battles together3Wins together67%Their most played brawler
Mr. PLast together11h 29m ago
Who they play with most: 25 battles in this period
-
PR|Mafiaᵉʳᵗ🧨
#UJ8VVC9Y
Battles together4Wins together50%Their most played brawler
SurgeLast together11h 26m ago -
ice-man Pahan
#9LULUG2RR
Battles together3Wins together67%Their most played brawler
Mr. PLast together11h 29m ago
Who they play with most in their last 25 battles
-
PR|Mafiaᵉʳᵗ🧨
#UJ8VVC9Y
Battles together4Wins together50%Their most played brawler
SurgeLast together11h 26m ago -
ice-man Pahan
#9LULUG2RR
Battles together3Wins together67%Their most played brawler
Mr. PLast together11h 29m ago
BATTLE LOG
- All brawlers
Mortis 24
Trunk 1
- All modes
Solo Showdown 14
Gem Grab 10
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 6s
-
VS1m 40s
-
VS1m 47s
-
VS1m 43s
-
VS1m 29s
-
VS1m 35s