PROFILE
𝓡𝓸𝓻𝔂 ໒꒱ིྀ༝⁺
TROPHY ROAD
II
Highest: 55,962
WINS
RANKED
MYTHIC I
CURRENT
4,557
MYTHIC I
HIGHEST
5,345
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 419 h
3v3: 5,362 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,064 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,721 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 320 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 26 Best: MYTHIC I
- Trophy pushing 40 Average of their best 20: 1,541 trophies · 55,962 total trophies · 2 of 7 classes mastered
-
4,557
Season 50 · in progress
Mythic I
𝓡𝓸𝓻𝔂 ໒꒱ིྀ༝⁺’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing8 / 20
Ranked
26 × 80 % = 20.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
40 × 20 % = 8.0 pointsAverage of their best 20: 1,541 trophies · 55,962 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 22% |
| Ranked | Top 7.6% |
| Best ranked rank | Top 33% |
| Prestige | Top 20% |
| Fame | Top 36% |
| Experience | Top 19% |
| 3v3 victories | Top 25% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 43% |
| Collection | Top 37% |
| Best streak | Top 14% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,014
9
6 NITA
1,067
11
ROSA
510
8
POCO
504
8
BULL
500
6
EL PRIMO
500
7
COLT
495
9
BARLEY
426
7
BROCK
347
7
5 GUS
2,001
11
3 JESSIE
1,151
11
6 PENNY
1,016
11
1 CARL
511
7
RICO
500
8
DARRYL
500
8
8-BIT
500
7
JACKY
500
8
DYNAMIKE
406
7
TICK
380
7
SHADE
2,770
11
4 COLETTE
2,043
11
3 MANDY
2,029
11
PIPER
2,018
11
2 BEA
2,007
11
5 LOLA
1,035
11
4 BIBI
1,010
8
4 EMZ
1,002
11
2 NANI
1,001
10
EDGAR
586
10
MAISIE
516
7
BO
507
5
PAM
500
6
GALE
500
6
STU
409
6
FRANK
399
5
GRIFF
351
7
BONNIE
327
6
GROM
276
6
PEARL
214
7
8 LARRY & LAWRIE
160
9
ANGELO
157
9
HANK
142
2
7 BERRY
141
6
3 BELLE
121
6
6 MEEPLE
99
7
SAM
95
4
ASH
83
4
5 TRUNK
75
1
1 BOLT
10
1
8 STARR NOVA
2,016
11
6 JANET
2,015
11
MELODIE
1,148
11
3 CHARLIE
1,034
11
WENDY
1,003
11
5 GIGI
1,002
11
2 FANG
617
11
MAX
510
7
BYRON
494
6
MORTIS
406
8
ALLI
378
11
TARA
346
8
5 WILLOW
297
7
RUFFS
292
5
1 VINCE
279
5
OTIS
249
8
MICO
221
4
BUSTER
189
5
1 JAE-YONG
180
11
3 MINA
180
7
7 GRAY
177
6
DOUG
143
1
1 EVE
142
7
GENE
141
1
BUZZ
141
1
SQUEAK
137
1
7 JUJU
112
1
MR. P
106
1
7 FINX
96
1
8 LILY
94
2
5 NAJIA
79
7
SPROUT
74
1
4 MOE
46
1
2 OLLIE
35
10
3 R-T
33
1
2 LUMI
32
1
2 DAMIAN
26
3
2 CHUCK
21
1
2 ZIGGY
21
1
2 CLANCY
20
1
1 GLOWY
13
1
LOU
0
4
COSMO
0
3
2 CHESTER
1,254
11
4 KIT
762
11
1 AMBER
667
9
SANDY
567
11
2 LEON
536
8
SURGE
340
6
CORDELIUS
340
6
PIERCE
321
10
13 KENJI
279
6
NORI
266
8
9 DRACO
192
11
3 SPIKE
128
1
8 MEG
105
1
CROW
97
1
KAZE
2,039
11
2 SIRIUS
113
5
Account value
What everything they own would cost in gems
≈ 142,840
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels133,180 power points · 275,885 coins
40,907
-
GADGETS100 owned
10,000
-
STAR POWERS68 owned
13,600
-
Hypercharges53 owned
26,500
-
GEARS64 owned
6,650
-
Buffies41 owned
12,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1183 missing
270,740
562,735
-
GADGETS116 missing
116,000
-
STAR POWERS148 missing
296,000
-
Hypercharges55 missing
275,000
-
GEARS601 missing
609,500
-
Buffies58 missing
116,000
58,000
-
Total
386,740
1,917,235
≈ 230,398
What money can’t buy
Skins seen
11
17
30
7
7
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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