PROFILE
LETHIMCOOK
TROPHY ROAD
I
Highest: 92,752
WINS
RANKED
SILVER I
CURRENT
934
MYTHIC III
HIGHEST
6,368
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 640 h
3v3: 10,654 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,130 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 840 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 495 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 32 Best: MYTHIC III
- Trophy pushing 31 Average of their best 20: 1,216 trophies · 92,749 total trophies · 0 of 7 classes mastered
-
934
Season 50 · in progress
Silver I
LETHIMCOOK’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing6 / 20
Ranked
32 × 80 % = 25.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,216 trophies · 92,749 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 5.0% |
| Ranked | Top 72% |
| Best ranked rank | Top 15% |
| Prestige | Top 3.8% |
| Fame | Top 5.0% |
| Experience | Top 14% |
| 3v3 victories | Top 9.2% |
| Showdown victories | Top 28% |
| Brawlers at power 11 | Top 4.7% |
| Collection | Top 4.9% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
4 SHELLY
1,058
11
1 POCO
1,213
11
BULL
1,110
11
1 NITA
1,022
11
1 EL PRIMO
1,010
11
2 BROCK
1,002
11
6 COLT
1,000
11
2 ROSA
519
8
1 BARLEY
389
7
1 GUS
1,181
11
1 PENNY
1,049
11
1 8-BIT
1,020
11
JESSIE
1,018
11
RICO
1,016
11
1 DARRYL
1,010
11
DYNAMIKE
1,006
11
TICK
1,006
11
1 JACKY
1,000
11
CARL
578
9
1 SHADE
1,187
11
1 GRIFF
1,075
11
8 PEARL
1,072
11
COLETTE
1,063
11
1 ANGELO
1,048
11
3 PAM
1,040
11
PIPER
1,025
11
3 LARRY & LAWRIE
1,020
11
1 EDGAR
1,019
11
1 MANDY
1,010
11
BIBI
1,008
11
7 HANK
1,007
11
3 FRANK
1,005
11
3 BEA
1,004
11
1 EMZ
1,002
11
1 MEEPLE
1,002
11
1 STU
1,001
11
BO
1,000
11
GALE
1,000
11
BELLE
1,000
11
MAISIE
1,000
11
BOLT
703
11
1 ASH
689
11
4 NANI
598
9
2 SAM
430
7
1 BONNIE
429
7
2 LOLA
379
7
1 GROM
352
7
2 BERRY
241
4
TRUNK
226
5
2 STARR NOVA
2,004
11
1 LOU
1,192
11
2 LILY
1,052
11
3 MR. P
1,048
11
3 MICO
1,043
11
2 EVE
1,021
11
MELODIE
1,021
11
5 GRAY
1,017
11
BUSTER
1,013
11
3 CLANCY
1,013
11
2 RUFFS
1,011
11
JANET
1,011
11
CHARLIE
1,011
11
5 OTIS
1,008
11
7 MOE
1,007
11
4 BYRON
1,006
11
2 MINA
1,006
11
MORTIS
1,005
11
6 MAX
1,003
11
1 ALLI
1,003
11
2 GENE
1,001
11
1 TARA
1,000
11
SQUEAK
1,000
11
5 NAJIA
1,000
11
DAMIAN
1,000
11
BUZZ
733
11
WENDY
715
11
OLLIE
625
11
JAE-YONG
602
11
FANG
597
10
1 SPROUT
558
9
7 CHUCK
465
11
JUJU
410
7
2 DOUG
389
5
1 R-T
365
7
1 WILLOW
197
4
6 LUMI
179
1
2 FINX
126
1
2 GIGI
117
1
4 ZIGGY
99
3
6 GLOWY
85
1
2 VINCE
39
4
2 COSMO
22
6
KIT
1,669
11
2 AMBER
1,208
11
1 SURGE
1,082
11
NORI
1,048
11
MEG
1,019
11
LEON
1,018
11
2 SPIKE
1,011
11
7 CORDELIUS
1,009
11
4 CROW
1,006
11
KENJI
1,005
11
3 CHESTER
1,003
11
PIERCE
731
11
7 SANDY
224
1
1 DRACO
204
1
KAZE
1,461
11
1 SIRIUS
1,390
11
Account value
What everything they own would cost in gems
≈ 276,870
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels322,470 power points · 669,395 coins
99,187
-
GADGETS182 owned
18,200
-
STAR POWERS166 owned
33,200
-
Hypercharges106 owned
53,000
-
GEARS129 owned
13,400
-
Buffies90 owned
27,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1125 missing
81,450
169,225
-
GADGETS34 missing
34,000
-
STAR POWERS50 missing
100,000
-
Hypercharges2 missing
10,000
-
GEARS536 missing
542,000
-
Buffies9 missing
18,000
9,000
-
Total
99,450
864,225
≈ 96,368
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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