PROFILE
Lady
TROPHY ROAD
I
Highest: 31,379
WINS
RANKED
BRONZE I
CURRENT
0
BRONZE I
HIGHEST
0
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 671 h
3v3: 10,757 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 116 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,559 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 519 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked — No data
- Trophy pushing 22 Average of their best 20: 942 trophies · 31,309 total trophies · 0 of 7 classes mastered
Current formOut of form40% wins in 25 battles
Lady’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked— / 80
- Trophy pushing4 / 20
Ranked
No dataNo data
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. No Ranked data: the score comes only from trophy pushing and goes up to 65 at most.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 942 trophies · 31,309 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 56% |
| Ranked | Top 99% |
| Best ranked rank | Top 99% |
| Prestige | Top 66% |
| Fame | Top 71% |
| Experience | Top 13% |
| 3v3 victories | Top 9.1% |
| Showdown victories | Top 17% |
| Brawlers at power 11 | Top 70% |
| Collection | Top 62% |
| Best streak | Top 50% |
BRAWLERS
84 / 108 Collected
2 SHELLY
520
11
5 BROCK
1,047
11
2 COLT
523
9
1 NITA
512
11
BARLEY
500
7
POCO
500
11
ROSA
500
7
EL PRIMO
491
7
BULL
375
7
1 JESSIE
1,298
11
TICK
574
9
PENNY
564
10
1 RICO
511
8
DARRYL
500
7
DYNAMIKE
494
10
8-BIT
434
6
CARL
415
9
JACKY
342
7
2 GUS
214
8
EMZ
2,432
11
1 MANDY
2,265
11
EDGAR
1,093
11
BO
500
9
BEA
500
10
GALE
500
9
COLETTE
500
9
GROM
500
8
LOLA
500
7
PIPER
498
9
STU
386
9
1 FRANK
375
7
2 BERRY
350
8
18 MAISIE
321
7
3 LARRY & LAWRIE
299
6
15 PEARL
240
4
1 ASH
223
6
PAM
215
6
9 GRIFF
215
5
1 BIBI
208
8
1 NANI
202
7
2 BELLE
172
7
11 MEEPLE
162
1
9 SHADE
134
5
7 HANK
98
4
7 ANGELO
98
3
7 TRUNK
97
1
7 BOLT
96
9
4 BONNIE
49
4
3 SAM
36
4
RUFFS
414
6
MORTIS
381
9
6 FANG
363
10
MAX
352
8
GENE
333
7
SQUEAK
272
8
14 TARA
243
11
2 OTIS
241
8
11 JANET
236
9
1 BYRON
230
6
15 MELODIE
230
6
14 BUZZ
221
7
GRAY
219
8
LOU
214
10
6 MR. P
204
7
11 MICO
181
7
11 JUJU
176
7
3 EVE
129
5
4 MINA
129
4
2 CHARLIE
120
1
8 DAMIAN
116
7
8 SPROUT
115
1
8 LUMI
115
4
8 JAE-YONG
110
7
8 ALLI
110
2
5 R-T
65
1
3 BUSTER
45
6
3 GLOWY
36
1
1 CROW
619
11
1 SANDY
307
9
1 LEON
288
11
17 SURGE
283
9
15 KIT
258
11
SPIKE
241
7
9 MEG
135
3
Account value
What everything they own would cost in gems
≈ 86,334
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS84 owned
81030287
20,757
-
Power levels96,070 power points · 200,695 coins
29,677
-
GADGETS109 owned
10,900
-
STAR POWERS41 owned
8,200
-
Hypercharges19 owned
9,500
-
GEARS31 owned
3,100
-
Buffies14 owned
4,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1172 missing
218,090
451,565
-
GADGETS59 missing
59,000
-
STAR POWERS127 missing
254,000
-
Hypercharges65 missing
325,000
-
GEARS490 missing
501,000
-
Buffies76 missing
152,000
76,000
-
Total
370,090
1,666,565
≈ 203,666
-
Brawlers to level 1196 missing
307,850
637,925
-
GADGETS107 missing
107,000
-
STAR POWERS175 missing
350,000
-
Hypercharges89 missing
445,000
-
GEARS634 missing
645,000
-
Buffies85 missing
170,000
85,000
-
Total
477,850
2,269,925
≈ 274,778
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw