PROFILE
lucas
TROPHY ROAD
III
Highest: 14,910
WINS
RANKED
GOLD II
CURRENT
2,295
GOLD II
HIGHEST
2,470
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 74 h
3v3: 813 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 328 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 309 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 56 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD II
- Trophy pushing 10 Average of their best 20: 521 trophies · 14,908 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
2,470
Season 50 · in progress
Gold II
lucas’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing2 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 521 trophies · 14,908 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 80% |
| Ranked | Top 30% |
| Best ranked rank | Top 82% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 75% |
| 3v3 victories | Top 76% |
| Showdown victories | Top 72% |
| Brawlers at power 11 | Top 90% |
| Collection | Top 88% |
| Best streak | Top 70% |
BRAWLERS
49 / 108 Collected
SHELLY
442
11
1 COLT
1,253
11
NITA
957
11
3 POCO
484
7
2 BROCK
437
8
ROSA
419
7
EL PRIMO
416
8
BARLEY
364
8
2 BULL
306
8
8-BIT
685
11
JESSIE
514
9
PENNY
480
8
1 RICO
439
7
1 DYNAMIKE
436
7
DARRYL
392
6
TICK
332
7
CARL
331
7
JACKY
222
8
4 GUS
60
5
2 LOLA
550
9
BO
442
7
1 GRIFF
424
8
EMZ
372
8
1 GALE
368
7
10 BELLE
196
3
11 PAM
194
7
5 FRANK
194
8
10 MEEPLE
165
1
MANDY
136
4
7 BOLT
134
6
1 MAISIE
115
7
6 COLETTE
113
5
1 BEA
69
2
4 BONNIE
58
6
GROM
49
7
3 TRUNK
39
7
1 PIPER
20
5
1 CHARLIE
493
9
2 RUFFS
314
7
3 TARA
296
8
LILY
239
6
SPROUT
216
7
9 VINCE
194
3
NAJIA
151
3
MORTIS
133
8
2 DAMIAN
27
7
1 FANG
15
1
SURGE
119
9
1 DRACO
104
6
Account value
What everything they own would cost in gems
≈ 36,493
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS49 owned
81018102
8,952
-
Power levels40,220 power points · 83,185 coins
12,341
-
GADGETS33 owned
3,300
-
STAR POWERS11 owned
2,200
-
Hypercharges11 owned
5,500
-
GEARS24 owned
2,400
-
Buffies6 owned
1,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1145 missing
143,040
297,300
-
GADGETS65 missing
65,000
-
STAR POWERS87 missing
174,000
-
Hypercharges38 missing
190,000
-
GEARS280 missing
286,000
-
Buffies51 missing
102,000
51,000
-
Total
245,040
1,063,300
≈ 130,834
-
Brawlers to level 11104 missing
363,700
755,435
-
GADGETS183 missing
183,000
-
STAR POWERS205 missing
410,000
-
Hypercharges97 missing
485,000
-
GEARS641 missing
652,000
-
Buffies93 missing
186,000
93,000
-
Total
549,700
2,578,435
≈ 312,814
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Lipeex
#UPQLCC
Battles together14Wins together86%Their most played brawler
BoLast together7h 21m ago -
lotus play
#2LRCLYQG28
Battles together2Wins together100%Their most played brawler
EveLast together8h 44m ago
Who they play with most: 25 battles in this period
-
Lipeex
#UPQLCC
Battles together14Wins together86%Their most played brawler
BoLast together7h 21m ago -
lotus play
#2LRCLYQG28
Battles together2Wins together100%Their most played brawler
EveLast together8h 44m ago
Who they play with most: 25 battles in this period
-
Lipeex
#UPQLCC
Battles together14Wins together86%Their most played brawler
BoLast together7h 21m ago -
lotus play
#2LRCLYQG28
Battles together2Wins together100%Their most played brawler
EveLast together8h 44m ago
Who they play with most in their last 25 battles
-
Lipeex
#UPQLCC
Battles together14Wins together86%Their most played brawler
BoLast together7h 21m ago -
lotus play
#2LRCLYQG28
Battles together2Wins together100%Their most played brawler
EveLast together8h 44m ago
BATTLE LOG
- All brawlers
Nita 18
Belle 6
Fang 1
- All modes
Mega Duo Showdown 14
Duo Showdown 10
Solo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
841
LVL11
lucas
70
LVL4
Lipeex
-
825
LVL11
lucas
52
LVL4
Lipeex
-
823
LVL11
lucas
46
LVL4
Lipeex
-
815
LVL11
lucas
35
LVL4
Lipeex
-
813
LVL11
lucas
385
LVL10
MARS1.0
-
0
LVL1
lucas
0
LVL7
AQX | HUNTER BR
-
172
LVL3
lucas
168
LVL7
geraldine
-
185
LVL9
Everton
157
LVL3
lucas
-
135
LVL3
lucas
31
LVL4
FEN7X_🇧🇷☂️
-
83
LVL11
btn
114
LVL3
lucas
-
94
LVL3
lucas
31
LVL8
lotus play
-
75
LVL3
lucas
15
LVL8
lotus play
-
816
LVL11
lucas
441
LVL8
miguel
-
876
LVL11
3TenoresZzz
797
LVL11
lucas