PROFILE
XS|danilo
TROPHY ROAD
II
Highest: 74,540
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY I
HIGHEST
6,050
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 556 h
3v3: 8,022 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,731 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 921 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 427 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 30 Average of their best 20: 1,170 trophies · 74,538 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
XS|danilo’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing6 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,170 trophies · 74,538 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 944,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 85% |
| Best ranked rank | Top 8.2% |
| Prestige | Top 9.5% |
| Fame | Top 20% |
| Experience | Top 11% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 16% |
| Brawlers at power 11 | Top 17% |
| Collection | Top 15% |
| Best streak | Top 49% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,010
11
BROCK
2,036
11
9 COLT
1,009
11
1 BULL
1,000
10
NITA
1,000
11
BARLEY
802
11
2 EL PRIMO
615
10
2 ROSA
533
11
1 POCO
516
9
RICO
1,229
11
2 CARL
1,010
11
4 GUS
1,003
10
4 DYNAMIKE
1,000
11
3 JESSIE
753
11
1 TICK
661
11
8-BIT
616
11
2 PENNY
515
9
2 DARRYL
512
9
2 JACKY
509
9
EMZ
1,125
11
BIBI
1,088
11
4 BO
1,033
11
COLETTE
1,030
11
2 GALE
1,018
11
BELLE
1,017
11
GRIFF
1,014
11
6 SHADE
1,012
11
2 BEA
1,011
11
STU
1,008
11
1 MAISIE
1,004
11
1 PIPER
1,003
10
EDGAR
1,000
11
ANGELO
1,000
11
4 MEEPLE
1,000
11
3 FRANK
611
11
3 NANI
607
10
5 BONNIE
607
10
1 PAM
519
9
3 LARRY & LAWRIE
505
10
1 MANDY
503
9
4 LOLA
455
9
1 PEARL
369
9
2 GROM
297
9
2 ASH
195
7
1 HANK
193
7
1 SAM
191
7
9 BERRY
120
5
9 TRUNK
111
5
BOLT
0
1
3 MINA
1,108
11
LUMI
1,100
11
1 NAJIA
1,085
11
MAX
1,022
10
8 JANET
1,021
10
6 BYRON
1,019
10
1 FANG
1,010
11
2 LILY
1,009
10
2 FINX
1,009
11
MORTIS
1,000
11
2 SQUEAK
1,000
11
OTIS
1,000
10
1 TARA
757
11
1 LOU
622
11
2 MICO
601
10
2 CHARLIE
579
9
1 BUZZ
562
10
SPROUT
545
11
3 DOUG
541
11
RUFFS
535
9
3 GRAY
525
9
BUSTER
523
9
1 MR. P
515
9
9 MELODIE
514
9
1 GENE
503
9
1 WILLOW
324
9
1 ALLI
317
9
3 ZIGGY
305
9
JAE-YONG
264
9
1 CHUCK
262
8
1 R-T
259
9
2 OLLIE
258
8
11 GLOWY
257
7
2 EVE
255
9
CLANCY
253
9
1 MOE
252
9
2 STARR NOVA
250
9
GIGI
105
3
4 COSMO
46
5
3 JUJU
28
4
1 DAMIAN
10
5
1 VINCE
10
5
WENDY
0
4
2 CROW
2,002
11
LEON
1,195
11
5 CORDELIUS
1,085
11
AMBER
1,016
11
7 MEG
1,016
10
SPIKE
1,015
11
1 PIERCE
1,014
11
4 SANDY
1,012
10
6 CHESTER
1,011
11
2 KIT
1,009
11
SURGE
641
10
KENJI
548
9
5 DRACO
317
11
2 NORI
262
9
3 SIRIUS
1,004
11
1 KAZE
256
8
Account value
What everything they own would cost in gems
≈ 213,623
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels262,500 power points · 551,900 coins
81,440
-
GADGETS196 owned
19,600
-
STAR POWERS140 owned
28,000
-
Hypercharges70 owned
35,000
-
GEARS57 owned
5,900
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1160 missing
141,420
286,720
-
GADGETS20 missing
20,000
-
STAR POWERS76 missing
152,000
-
Hypercharges38 missing
190,000
-
GEARS608 missing
617,000
-
Buffies63 missing
126,000
63,000
-
Total
267,420
1,328,720
≈ 159,614
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 13 | 69% | 0% | |
| 12 | 83% | — |
BATTLE LOG
- All brawlers
Moe 12
Griff 5
Chester 4
Alli 2
Bo 1
Mina 1
- All match types
Trophies 13
Challenges 12
- All modes
Brawl Ball 13
Mega Duo Showdown 12
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
803
LVL11
XS|danilo
803
LVL11
‘?´
-
SPECIAL CHALLENGE
802
LVL11
Hajj !!!
802
LVL11
XS|danilo
-
SPECIAL CHALLENGE
801
LVL11
XS|danilo
803
LVL11
v1nsgk
-
SPECIAL CHALLENGE
703
LVL11
adviecat
701
LVL11
XS|danilo
-
SPECIAL CHALLENGE
601
LVL11
XS|danilo
603
LVL11
Pierre
-
SPECIAL CHALLENGE
501
LVL11
XS|danilo
503
LVL11
OK | £əøń.£īķęŕ
-
SPECIAL CHALLENGE
403
LVL11
Sr_leon
401
LVL11
XS|danilo
-
SPECIAL CHALLENGE
403
LVL11
Luca🏄🏼
400
LVL11
XS|danilo
-
SPECIAL CHALLENGE
303
LVL11
Gabryś
300
LVL11
XS|danilo
-
SPECIAL CHALLENGE
202
LVL11
ШАЙТАН МАШИНА🚜
200
LVL11
XS|danilo
-
SPECIAL CHALLENGE
100
LVL11
XS|danilo
103
LVL11
seferv🇬🇷☠️
-
SPECIAL CHALLENGE
0
LVL11
אליאב
0
LVL11
XS|danilo
-
VS2m 13s
-
VS33s
-
VS2m 1s
-
VS38s
-
VS1m 54s
-
VS2m 30s
-
VS35s
-
VS1m 26s
-
VS2m 30s
-
VS26s
-
VS37s
-
VS1m 1s
-
VS33s