PROFILE
MET
TROPHY ROAD
IV
Highest: 124,777
WINS
RANKED
DIAMOND II
CURRENT
3,858
LEGENDARY II
HIGHEST
8,040
CHAMPIONSHIP CHALLENGE
✕ Not qualified
STARR FORCE FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,381 h
3v3: 17,684 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 5,709 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,784 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,054 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 55 Best: LEGENDARY II
- Trophy pushing 43 Average of their best 20: 1,509 trophies · 124,761 total trophies · 1 of 7 classes mastered
-
4,166
Season 50 · in progress
Diamond III
MET’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked44 / 80
- Trophy pushing9 / 20
Ranked
55 × 80 % = 44.0 pointsBest: LEGENDARY II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
43 × 20 % = 8.6 pointsAverage of their best 20: 1,509 trophies · 124,761 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.82% |
| Ranked | Top 12% |
| Best ranked rank | Top 3.6% |
| Prestige | Top 0.78% |
| Fame | Top 0.01% |
| Experience | Top 1.1% |
| 3v3 victories | Top 2.9% |
| Showdown victories | Top 0.51% |
| Brawlers at power 11 | Top 0.81% |
| Collection | Top 0.01% |
| Best streak | Top 26% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,309
11
2 BULL
1,455
11
12 EL PRIMO
1,263
11
2 NITA
1,126
11
1 ROSA
1,106
11
2 BROCK
1,102
11
POCO
1,098
11
COLT
1,046
11
BARLEY
1,032
11
1 TICK
1,144
11
2 PENNY
1,129
11
6 JESSIE
1,095
11
1 CARL
1,087
11
1 RICO
1,075
11
JACKY
1,074
11
2 8-BIT
1,056
11
1 DARRYL
1,055
11
3 GUS
1,038
11
DYNAMIKE
1,005
11
4 BOLT
2,105
11
EDGAR
1,687
11
2 BERRY
1,263
11
1 BIBI
1,253
11
GRIFF
1,158
11
1 COLETTE
1,155
11
MEEPLE
1,151
11
3 FRANK
1,121
11
5 STU
1,108
11
TRUNK
1,107
11
6 HANK
1,103
11
LARRY & LAWRIE
1,102
11
BEA
1,097
11
SHADE
1,096
11
2 EMZ
1,091
11
BO
1,071
11
1 GROM
1,063
11
MANDY
1,052
11
4 MAISIE
1,052
11
BELLE
1,050
11
3 ASH
1,049
11
2 NANI
1,042
11
1 GALE
1,036
11
1 PEARL
1,030
11
1 PIPER
1,028
11
1 SAM
1,025
11
2 LOLA
1,022
11
PAM
1,021
11
2 BONNIE
1,018
11
1 ANGELO
1,018
11
2 STARR NOVA
2,020
11
1 DAMIAN
2,018
11
1 CHUCK
2,012
11
3 NAJIA
1,518
11
1 MICO
1,487
11
2 WENDY
1,464
11
1 MINA
1,238
11
3 GIGI
1,229
11
2 MR. P
1,209
11
1 LILY
1,186
11
GLOWY
1,179
11
JUJU
1,150
11
JAE-YONG
1,137
11
4 MELODIE
1,123
11
MOE
1,108
11
CLANCY
1,100
11
1 ALLI
1,095
11
3 R-T
1,092
11
FANG
1,081
11
1 MORTIS
1,074
11
2 EVE
1,072
11
1 MAX
1,069
11
1 DOUG
1,069
11
6 COSMO
1,067
11
6 CHARLIE
1,065
11
OTIS
1,064
11
1 GRAY
1,063
11
1 FINX
1,054
11
WILLOW
1,052
11
1 JANET
1,049
11
2 BYRON
1,048
11
BUZZ
1,045
11
LOU
1,044
11
4 BUSTER
1,041
11
SQUEAK
1,036
11
ZIGGY
1,032
11
LUMI
1,029
11
1 SPROUT
1,026
11
VINCE
1,024
11
1 RUFFS
1,023
11
TARA
1,021
11
1 OLLIE
1,012
11
GENE
1,006
11
2 NORI
1,504
11
KIT
1,311
11
1 SURGE
1,234
11
2 CROW
1,194
11
SPIKE
1,153
11
2 MEG
1,145
11
1 KENJI
1,134
11
3 AMBER
1,122
11
1 CORDELIUS
1,100
11
1 DRACO
1,094
11
1 PIERCE
1,063
11
4 SANDY
1,052
11
CHESTER
1,032
11
1 LEON
1,020
11
1 SIRIUS
1,424
11
2 KAZE
1,179
11
Account value
What everything they own would cost in gems
≈ 373,237
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS216 owned
43,200
-
Hypercharges108 owned
54,000
-
GEARS665 owned
67,600
-
Buffies99 owned
29,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERSAll done!
-
HyperchargesAll done!
-
GEARSAll done!
-
BuffiesAll done!
- Total
What money can’t buy
Skins seen
5
9
59
29
26
8
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES






































