PROFILE
Tøp | JaxLily🎀
TROPHY ROAD
III
Highest: 49,224
WINS
RANKED
GOLD I
CURRENT
1,840
DIAMOND I
HIGHEST
4,705
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 487 h
3v3: 8,395 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 364 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 970 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 378 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 20 Average of their best 20: 925 trophies · 49,222 total trophies · 0 of 7 classes mastered
Current form80% wins in 5 battlesFew recent battles: it can vary a lot
-
1,840
Season 50 · in progress
Gold I
Tøp | JaxLily🎀’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing4 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 925 trophies · 49,222 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 31% |
| Ranked | Top 42% |
| Best ranked rank | Top 67% |
| Prestige | Top 45% |
| Fame | Top 16% |
| Experience | Top 20% |
| 3v3 victories | Top 14% |
| Showdown victories | Top 46% |
| Brawlers at power 11 | Top 18% |
| Collection | Top 11% |
| Best streak | Top 63% |
BRAWLERS
108 / 108 Collected
1 SHELLY
558
10
1 POCO
1,011
11
2 NITA
653
11
1 BULL
515
11
1 COLT
508
9
1 BROCK
508
9
1 ROSA
505
9
1 EL PRIMO
416
9
1 BARLEY
375
9
4 JESSIE
1,008
11
2 DYNAMIKE
591
11
4 TICK
544
9
2 JACKY
521
11
1 PENNY
515
9
1 8-BIT
510
11
GUS
468
11
1 DARRYL
457
11
2 RICO
430
9
1 CARL
410
9
2 PIPER
1,023
11
2 MAISIE
1,011
11
1 EMZ
1,010
11
1 MANDY
1,010
11
2 COLETTE
1,008
11
3 BIBI
671
11
2 LOLA
611
11
1 BELLE
574
11
7 LARRY & LAWRIE
574
11
4 GALE
548
9
1 BO
546
9
2 PAM
518
9
3 ASH
511
11
1 BEA
510
11
1 EDGAR
508
9
2 BERRY
505
11
3 ANGELO
504
9
1 STU
398
8
2 GROM
375
9
1 GRIFF
364
9
1 FRANK
353
11
1 BONNIE
350
8
1 NANI
309
8
1 SAM
263
9
1 SHADE
249
9
1 HANK
243
9
1 MEEPLE
225
9
6 TRUNK
196
9
2 PEARL
177
9
2 BOLT
21
10
14 TARA
1,013
11
3 FANG
1,004
11
6 WILLOW
1,002
11
4 BYRON
1,001
10
3 JUJU
578
11
1 CHARLIE
528
11
VINCE
525
10
1 MAX
509
11
2 RUFFS
509
11
3 MELODIE
415
11
2 SPROUT
401
11
1 LOU
400
9
1 SQUEAK
395
11
4 FINX
391
11
1 MORTIS
390
11
1 EVE
387
8
2 GENE
376
9
1 BUZZ
373
8
1 MR. P
353
7
1 JANET
348
11
2 BUSTER
334
11
1 ALLI
331
9
1 DOUG
321
9
5 CHUCK
305
9
1 OTIS
289
7
1 DAMIAN
276
11
1 GRAY
272
9
1 OLLIE
259
9
1 R-T
247
9
3 LUMI
239
9
16 MINA
233
9
1 STARR NOVA
233
11
2 NAJIA
223
9
1 JAE-YONG
219
9
1 CLANCY
178
9
2 MICO
163
9
2 LILY
156
11
6 MOE
130
9
9 ZIGGY
111
11
9 GIGI
107
7
7 GLOWY
79
10
4 COSMO
72
9
4 WENDY
51
9
3 SANDY
1,014
11
1 AMBER
1,003
11
2 CHESTER
1,002
11
1 NORI
1,000
11
2 SPIKE
610
11
2 SURGE
424
11
1 MEG
416
9
1 KENJI
357
11
2 CROW
284
9
1 KIT
239
9
7 PIERCE
235
9
2 CORDELIUS
217
11
1 DRACO
217
9
1 LEON
190
9
2 KAZE
359
10
2 SIRIUS
261
9
Account value
What everything they own would cost in gems
≈ 222,634
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels264,040 power points · 556,970 coins
82,101
-
GADGETS200 owned
20,000
-
STAR POWERS176 owned
35,200
-
Hypercharges64 owned
32,000
-
GEARS65 owned
6,650
-
Buffies46 owned
13,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1160 missing
139,880
281,650
-
GADGETS16 missing
16,000
-
STAR POWERS40 missing
80,000
-
Hypercharges44 missing
220,000
-
GEARS600 missing
609,500
-
Buffies53 missing
106,000
53,000
-
Total
245,880
1,260,150
≈ 150,603
What money can’t buy
Progress
ExampleStatistics
Last 5 battles (friendly games not included)
BATTLE LOG
- All modes
Mega Duo Showdown 4
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
524
LVL10
Tøp | JaxLily🎀
1146
LVL11
♪Ultraviolence♪
-
891
LVL11
kickass
527
LVL10
Tøp | JaxLily🎀
-
507
LVL10
Tøp | JaxLily🎀
890
LVL11
bob
-
543
LVL10
Brawler
546
LVL10
@BSRE1
577
LVL11
zer0_bot
528
LVL11
El mejor
579
LVL11
Brawler
493
LVL10
Tøp | JaxLily🎀
520
LVL9
Brawler
438
LVL10
Brawler
563
LVL10
Brawler
576
LVL10
Brawler
491
LVL11
Brawler
538
LVL11
Brawler
486
LVL9
Brawler
530
LVL9
тг-bladebots_bs
520
LVL10
Brawler
525
LVL9
mainbull
539
LVL11
Brawler
535
LVL10
Brawler
536
LVL10
Brawler
567
LVL9
Brawler
-
388
LVL10
pavobito
475
LVL10
Tøp | JaxLily🎀