PROFILE
dahrvs¿‽
TROPHY ROAD
I
Highest: 71,969
WINS
RANKED
GOLD II
CURRENT
2,209
MYTHIC I
HIGHEST
4,627
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 297 h
3v3: 2,231 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,954 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,282 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 221 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 31 Average of their best 20: 1,257 trophies · 71,969 total trophies · 1 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
2,440
Season 50 · in progress
Gold II
dahrvs¿‽’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing6 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,257 trophies · 71,969 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 31% |
| Best ranked rank | Top 33% |
| Prestige | Top 12% |
| Fame | Top 15% |
| Experience | Top 28% |
| 3v3 victories | Top 51% |
| Showdown victories | Top 10.0% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 16% |
| Best streak | Top 22% |
BRAWLERS
108 / 108 Collected
SHELLY
1,100
11
3 BULL
1,318
11
6 COLT
1,027
11
2 EL PRIMO
1,012
11
6 POCO
1,005
11
BROCK
478
8
NITA
436
7
1 BARLEY
348
7
2 ROSA
345
6
RICO
1,036
11
4 DARRYL
1,032
10
3 GUS
1,008
11
4 8-BIT
873
11
DYNAMIKE
503
11
1 JESSIE
378
6
CARL
346
6
1 JACKY
332
7
2 TICK
314
7
1 PENNY
283
6
BO
2,000
11
MEEPLE
1,460
11
BIBI
1,219
11
1 EMZ
1,202
11
2 EDGAR
1,196
11
STU
1,094
11
GRIFF
1,021
11
PIPER
627
9
BERRY
617
9
1 SHADE
602
9
3 FRANK
527
7
1 PAM
505
7
3 NANI
502
9
9 COLETTE
472
10
1 SAM
407
8
1 ANGELO
394
7
LARRY & LAWRIE
377
7
2 BOLT
324
9
1 MANDY
319
6
2 MAISIE
314
7
ASH
298
7
6 PEARL
295
5
1 HANK
294
7
10 BEA
293
6
1 LOLA
257
6
BELLE
242
9
2 GROM
219
5
2 GALE
191
6
1 TRUNK
190
7
1 BONNIE
168
6
3 MORTIS
1,195
11
1 DAMIAN
1,127
11
1 STARR NOVA
1,042
11
1 LILY
1,034
9
1 BUZZ
1,032
11
1 FINX
1,023
10
2 BYRON
1,009
11
1 LUMI
1,008
11
2 GENE
1,002
11
MAX
1,001
11
JUJU
1,000
11
ALLI
1,000
11
1 GLOWY
801
10
3 WENDY
741
11
LOU
719
10
4 FANG
637
10
7 MINA
598
9
2 CLANCY
517
11
1 OLLIE
508
10
CHARLIE
483
8
BUSTER
461
10
2 MOE
449
9
1 MELODIE
445
7
7 MICO
428
6
NAJIA
422
9
1 TARA
375
7
1 DOUG
330
7
R-T
306
10
1 GIGI
305
8
5 COSMO
289
10
15 JAE-YONG
275
7
1 OTIS
263
5
2 RUFFS
255
7
2 JANET
254
7
2 ZIGGY
250
9
1 EVE
241
9
VINCE
234
10
1 SPROUT
227
7
5 GRAY
213
8
8 WILLOW
211
7
1 SQUEAK
205
6
5 MR. P
186
6
2 CHUCK
181
6
2 SURGE
1,322
11
CORDELIUS
1,194
11
5 CHESTER
1,162
11
1 KIT
1,129
11
CROW
1,066
11
1 KENJI
1,056
10
9 SANDY
1,046
10
1 MEG
1,038
11
SPIKE
1,023
11
4 NORI
1,023
10
1 LEON
1,015
10
1 AMBER
1,014
11
PIERCE
400
9
1 DRACO
262
9
6 SIRIUS
2,110
11
1 KAZE
1,027
11
Account value
What everything they own would cost in gems
≈ 203,536
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels215,630 power points · 450,895 coins
66,653
-
GADGETS156 owned
15,600
-
STAR POWERS134 owned
26,800
-
Hypercharges77 owned
38,500
-
GEARS66 owned
6,900
-
Buffies54 owned
16,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1170 missing
188,290
387,725
-
GADGETS60 missing
60,000
-
STAR POWERS82 missing
164,000
-
Hypercharges31 missing
155,000
-
GEARS599 missing
607,000
-
Buffies45 missing
90,000
45,000
-
Total
278,290
1,418,725
≈ 169,702
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
愛|O'connellᵍᵒᵈ
#UUPYYL9VV
Battles together24Wins together71%Their most played brawler
NaniLast together13h 22m ago
Who they play with most: 25 battles in this period
-
愛|O'connellᵍᵒᵈ
#UUPYYL9VV
Battles together24Wins together71%Their most played brawler
NaniLast together13h 22m ago
Who they play with most: 25 battles in this period
-
愛|O'connellᵍᵒᵈ
#UUPYYL9VV
Battles together24Wins together71%Their most played brawler
NaniLast together13h 22m ago
Who they play with most in their last 25 battles
-
愛|O'connellᵍᵒᵈ
#UUPYYL9VV
Battles together24Wins together71%Their most played brawler
NaniLast together13h 22m ago
BATTLE LOG
- All brawlers
Bull 16
Fang 4
Bo 2
Shelly 2
8-bit 1
- All results
- Victory
- Defeat
- Draw