PROFILE
Vini Louco
TROPHY ROAD
III
Highest: 8,264
WINS
RANKED
BRONZE I
CURRENT
0
SILVER II
HIGHEST
2,392
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 42 h
3v3: 464 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 175 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 191 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 32 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 4 Best: SILVER II
- Trophy pushing 6 Average of their best 20: 329 trophies · 8,264 total trophies · 0 of 7 classes mastered
Current form78% wins in 9 battlesFew recent battles: it can vary a lot
Vini Louco’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked3 / 80
- Trophy pushing1 / 20
Ranked
4 × 80 % = 3.2 pointsBest: SILVER II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
6 × 20 % = 1.2 pointsAverage of their best 20: 329 trophies · 8,264 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 89% |
| Ranked | Top 99% |
| Best ranked rank | Top 95% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 82% |
| 3v3 victories | Top 86% |
| Showdown victories | Top 83% |
| Brawlers at power 11 | Top 93% |
| Collection | Top 97% |
| Best streak | Top 56% |
BRAWLERS
48 / 108 Collected
3 SHELLY
536
11
1 BULL
372
7
COLT
288
8
EL PRIMO
247
7
ROSA
224
9
1 BROCK
211
7
NITA
205
8
1 POCO
173
9
BARLEY
96
7
DARRYL
451
7
RICO
333
7
JACKY
262
7
JESSIE
237
10
CARL
234
7
PENNY
152
8
DYNAMIKE
144
8
2 8-BIT
104
7
TICK
37
7
1 GUS
10
8
BIBI
363
7
BO
346
9
BEA
277
9
PAM
242
8
1 PIPER
203
8
1 GRIFF
195
9
1 EDGAR
134
9
3 EMZ
105
9
NANI
94
9
1 STU
10
8
1 SAM
10
9
FRANK
0
9
ASH
0
1
LOLA
0
1
HANK
0
1
PEARL
0
1
LARRY & LAWRIE
0
7
ANGELO
0
6
LUMI
648
11
GENE
248
8
MAX
226
10
5 MORTIS
99
10
MR. P
88
9
1 BUZZ
50
8
GIGI
15
9
SQUEAK
0
1
OTIS
0
7
CROW
595
11
SURGE
0
9
Account value
What everything they own would cost in gems
≈ 34,599
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS48 owned
8101892
8,603
-
Power levels52,120 power points · 110,840 coins
16,296
-
GADGETS10 owned
1,000
-
STAR POWERS7 owned
1,400
-
Hypercharges10 owned
5,000
-
GEARS2 owned
200
-
Buffies7 owned
2,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1145 missing
127,400
261,880
-
GADGETS86 missing
86,000
-
STAR POWERS89 missing
178,000
-
Hypercharges38 missing
190,000
-
GEARS296 missing
302,500
-
Buffies56 missing
112,000
56,000
-
Total
239,400
1,074,380
≈ 131,378
-
Brawlers to level 11105 missing
351,800
727,780
-
GADGETS206 missing
206,000
-
STAR POWERS209 missing
418,000
-
Hypercharges98 missing
490,000
-
GEARS663 missing
674,000
-
Buffies92 missing
184,000
92,000
-
Total
535,800
2,607,780
≈ 314,358
What money can’t buy
Progress
ExampleStatistics
Last 9 battles (friendly games not included)
Teammates
Who they play with most: 9 battles in this period
-
Ikarokrl
#YP0P2PQY8
Battles together8Wins together75%Their most played brawler
DynamikeLast together7h 34m ago
Who they play with most: 9 battles in this period
-
Ikarokrl
#YP0P2PQY8
Battles together8Wins together75%Their most played brawler
DynamikeLast together7h 34m ago
Who they play with most: 9 battles in this period
-
Ikarokrl
#YP0P2PQY8
Battles together8Wins together75%Their most played brawler
DynamikeLast together7h 34m ago
Who they play with most in their last 9 battles
-
Ikarokrl
#YP0P2PQY8
Battles together8Wins together75%Their most played brawler
DynamikeLast together7h 34m ago
BATTLE LOG
- All brawlers
Max 5
Crow 3
Lumi 1
- All modes
Mega Duo Showdown 8
Solo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
647
LVL11
Vini Louco
1174
LVL11
Ikarokrl
-
225
LVL10
Vini Louco
2478
LVL11
Ikarokrl
-
200
LVL10
Vini Louco
229
LVL11
Ikarokrl
-
175
LVL10
Vini Louco
782
LVL11
Ikarokrl
-
150
LVL10
Vini Louco
1050
LVL11
Ikarokrl
-
131
LVL10
Vini Louco
1282
LVL11
Ikarokrl
-
599
LVL11
Vini Louco
2490
LVL11
Ikarokrl
-
601
LVL11
Vini Louco
2495
LVL11
Ikarokrl