PROFILE
pat pt
TROPHY ROAD
IV
Highest: 128,643
WINS
RANKED
MYTHIC III
CURRENT
5,686
MASTERS I
HIGHEST
9,108
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,680 h
3v3: 29,950 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,254 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 2,262 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,307 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 74 Best: MASTERS I
- Trophy pushing 64 Average of their best 20: 2,133 trophies · 128,635 total trophies · 5 of 7 classes mastered
-
5,874
Season 50 · in progress
Mythic III
pat pt’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked59 / 80
- Trophy pushing13 / 20
Ranked
74 × 80 % = 59.2 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
64 × 20 % = 12.8 pointsAverage of their best 20: 2,133 trophies · 128,635 total trophies · 5 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.63% |
| Ranked | Top 2.2% |
| Best ranked rank | Top 0.66% |
| Prestige | Top 1.4% |
| Fame | Top 8.8% |
| Experience | Top 1.1% |
| 3v3 victories | Top 0.56% |
| Showdown victories | Top 8.5% |
| Brawlers at power 11 | Top 4.0% |
| Collection | Top 4.4% |
| Best streak | Top 1.8% |
BRAWLERS
107 / 108 Collected
SHELLY
1,026
11
8 BROCK
2,002
11
ROSA
1,560
11
COLT
1,441
11
BULL
1,410
11
EL PRIMO
1,084
11
3 NITA
1,033
11
4 POCO
1,012
11
1 BARLEY
1,010
10
CARL
2,008
11
GUS
2,006
11
RICO
2,000
11
TICK
1,431
11
DYNAMIKE
1,095
11
5 JESSIE
1,059
11
6 DARRYL
1,000
9
JACKY
1,000
11
8-BIT
937
9
PENNY
741
9
PIPER
2,018
11
GRIFF
2,013
11
SHADE
2,008
11
MANDY
2,000
11
2 BIBI
1,543
11
NANI
1,520
11
BERRY
1,427
11
EMZ
1,339
11
MAISIE
1,286
11
1 FRANK
1,201
11
8 HANK
1,087
11
4 BO
1,076
11
BEA
1,071
11
5 BELLE
1,060
11
5 BONNIE
1,049
11
1 EDGAR
1,047
11
1 COLETTE
1,042
11
3 GROM
1,033
11
2 STU
1,025
11
2 ANGELO
1,022
11
1 ASH
1,001
11
GALE
1,000
11
1 LARRY & LAWRIE
1,000
11
LOLA
720
9
MEEPLE
713
11
1 SAM
671
11
1 PEARL
649
9
PAM
513
9
TRUNK
425
7
6 BOLT
75
11
NAJIA
2,746
11
MINA
2,478
11
DAMIAN
2,390
11
1 GIGI
2,190
11
4 BUZZ
2,017
11
MORTIS
2,004
11
CLANCY
2,000
11
FANG
1,709
11
1 BYRON
1,658
11
TARA
1,473
11
MICO
1,335
11
WILLOW
1,274
11
MAX
1,102
11
JANET
1,102
11
ZIGGY
1,096
11
SQUEAK
1,079
11
STARR NOVA
1,067
11
GRAY
1,062
11
ALLI
1,060
11
3 LILY
1,048
11
MOE
1,038
11
3 LUMI
1,038
11
7 EVE
1,022
11
CHUCK
1,013
9
GENE
1,011
11
DOUG
1,009
11
2 BUSTER
1,008
10
MELODIE
1,005
11
RUFFS
1,001
11
3 OTIS
1,001
11
1 LOU
1,000
11
CHARLIE
1,000
11
JUJU
1,000
11
SPROUT
886
9
1 MR. P
883
9
1 R-T
823
9
JAE-YONG
514
9
3 OLLIE
423
11
FINX
379
7
4 GLOWY
257
11
2 WENDY
21
1
COSMO
0
1
PIERCE
2,106
11
CHESTER
2,042
11
KIT
2,007
11
AMBER
2,000
11
3 LEON
1,900
11
SURGE
1,390
11
KENJI
1,232
11
CROW
1,163
11
3 CORDELIUS
1,117
11
SPIKE
1,084
11
4 MEG
1,033
10
1 NORI
1,032
11
SANDY
1,000
11
DRACO
367
8
KAZE
854
11
SIRIUS
597
11
Account value
What everything they own would cost in gems
≈ 272,040
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels353,430 power points · 736,125 coins
108,956
-
GADGETS210 owned
21,000
-
STAR POWERS204 owned
40,800
-
Hypercharges86 owned
43,000
-
GEARS160 owned
16,450
-
Buffies31 owned
9,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1119 missing
46,750
94,730
-
GADGETS4 missing
4,000
-
STAR POWERS10 missing
20,000
-
Hypercharges21 missing
105,000
-
GEARS499 missing
505,500
-
Buffies68 missing
136,000
68,000
-
Total
182,750
797,230
≈ 97,998
-
Brawlers to level 1120 missing
50,490
102,495
-
GADGETS6 missing
6,000
-
STAR POWERS12 missing
24,000
-
Hypercharges22 missing
110,000
-
GEARS505 missing
511,500
-
Buffies68 missing
136,000
68,000
-
Total
186,490
821,995
≈ 100,849
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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