PROFILE
AkaRay57
TROPHY ROAD
II
Highest: 26,523
WINS
RANKED
DIAMOND II
CURRENT
3,755
DIAMOND II
HIGHEST
3,835
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 231 h
3v3: 3,517 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 506 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 470 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 178 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 19 Best: DIAMOND II
- Trophy pushing 11 Average of their best 20: 505 trophies · 26,523 total trophies · 0 of 7 classes mastered
-
3,835
Season 50 · in progress
Diamond II
AkaRay57’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing2 / 20
Ranked
19 × 80 % = 15.2 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
11 × 20 % = 2.2 pointsAverage of their best 20: 505 trophies · 26,523 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,463 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 61% |
| Ranked | Top 13% |
| Best ranked rank | Top 54% |
| Prestige | Top 96% |
| Fame | Top 70% |
| Experience | Top 43% |
| 3v3 victories | Top 37% |
| Showdown victories | Top 57% |
| Brawlers at power 11 | Top 66% |
| Collection | Top 57% |
| Best streak | Top 82% |
BRAWLERS
84 / 108 Collected
SHELLY
352
7
POCO
513
9
BULL
500
7
BROCK
467
7
ROSA
448
7
NITA
427
11
EL PRIMO
412
9
COLT
355
7
BARLEY
293
6
JESSIE
578
11
3 TICK
528
11
2 RICO
525
9
PENNY
500
9
8-BIT
461
10
DYNAMIKE
444
7
CARL
405
7
DARRYL
399
9
JACKY
378
6
GUS
181
6
EMZ
498
9
PIPER
436
7
GALE
435
11
3 BO
427
9
BELLE
409
6
1 BONNIE
325
9
EDGAR
323
7
GROM
321
6
STU
315
7
2 MEEPLE
287
1
PEARL
283
1
GRIFF
277
11
4 SAM
263
7
NANI
256
5
FRANK
255
10
1 BERRY
255
8
COLETTE
249
5
12 ASH
237
4
13 HANK
236
4
6 LARRY & LAWRIE
224
8
5 PAM
219
9
5 SHADE
209
1
4 LOLA
196
7
10 MAISIE
194
9
BEA
189
5
BIBI
188
5
11 ANGELO
185
1
MANDY
175
9
3 TRUNK
155
3
5 BOLT
81
1
SQUEAK
556
11
EVE
523
11
FANG
492
11
1 BYRON
471
9
MAX
451
7
1 RUFFS
393
11
TARA
379
9
SPROUT
372
6
MORTIS
342
7
MR. P
319
9
JANET
316
6
GENE
296
6
OTIS
281
5
1 LILY
249
1
LOU
248
9
8 MINA
219
11
5 GIGI
219
4
3 CLANCY
214
3
13 GRAY
208
4
10 VINCE
195
5
BUZZ
177
6
1 CHARLIE
177
1
11 JUJU
173
1
5 GLOWY
164
1
10 STARR NOVA
163
6
10 NAJIA
156
5
10 ZIGGY
154
2
3 LEON
521
11
1 SURGE
384
9
SANDY
331
9
1 SPIKE
270
11
2 AMBER
256
11
2 KIT
170
1
10 CORDELIUS
161
1
1 KAZE
255
9
Account value
What everything they own would cost in gems
≈ 87,793
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS84 owned
810302771
21,407
-
Power levels92,480 power points · 192,875 coins
28,536
-
GADGETS98 owned
9,800
-
STAR POWERS56 owned
11,200
-
Hypercharges18 owned
9,000
-
GEARS43 owned
4,550
-
Buffies11 owned
3,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1171 missing
221,680
459,385
-
GADGETS70 missing
70,000
-
STAR POWERS112 missing
224,000
-
Hypercharges66 missing
330,000
-
GEARS478 missing
486,500
-
Buffies76 missing
152,000
76,000
-
Total
373,680
1,645,885
≈ 201,957
-
Brawlers to level 1195 missing
311,440
645,745
-
GADGETS118 missing
118,000
-
STAR POWERS160 missing
320,000
-
Hypercharges90 missing
450,000
-
GEARS622 missing
630,500
-
Buffies88 missing
176,000
88,000
-
Total
487,440
2,252,245
≈ 273,969
What money can’t buy
Skins seen
3
4
16
3
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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