PROFILE
Rodrigo
TROPHY ROAD
II
Highest: 7,984
WINS
RANKED
MYTHIC I
CURRENT
4,881
MYTHIC II
HIGHEST
5,004
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 42 h
3v3: 641 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 117 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 51 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 32 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 31 Best: MYTHIC II
- Trophy pushing 7 Average of their best 20: 382 trophies · 7,984 total trophies · 0 of 7 classes mastered
Current formIn form88% wins in 24 battles
-
5,004
Season 50 · in progress
Mythic II
Rodrigo’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked25 / 80
- Trophy pushing1 / 20
Ranked
31 × 80 % = 24.8 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
7 × 20 % = 1.4 pointsAverage of their best 20: 382 trophies · 7,984 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 89% |
| Ranked | Top 5.1% |
| Best ranked rank | Top 21% |
| Prestige | Top 79% |
| Fame | Top 71% |
| Experience | Top 89% |
| 3v3 victories | Top 80% |
| Showdown victories | Top 92% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 89% |
| Best streak | Top 16% |
BRAWLERS
46 / 108 Collected
1 SHELLY
285
11
BROCK
347
11
EL PRIMO
268
11
2 NITA
267
11
POCO
151
4
9 BARLEY
138
5
4 BULL
83
7
5 COLT
71
10
ROSA
0
4
DARRYL
1,071
11
8-BIT
296
11
RICO
192
9
3 JESSIE
126
5
JACKY
93
5
GUS
0
1
7 EDGAR
1,680
11
1 MANDY
430
11
FRANK
131
11
8 SAM
56
5
1 ANGELO
56
5
MAISIE
47
1
1 BONNIE
13
2
1 BIBI
10
1
BO
0
5
BEA
0
1
EMZ
0
1
NANI
0
1
GRIFF
0
1
ASH
0
4
BERRY
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
BUZZ
1,016
11
GLOWY
340
11
TARA
334
11
5 DAMIAN
60
4
OTIS
54
3
2 SQUEAK
21
7
GRAY
0
4
NAJIA
0
2
COSMO
0
3
VINCE
0
3
1 KIT
301
9
SURGE
47
1
NORI
0
1
Account value
What everything they own would cost in gems
≈ 42,054
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS46 owned
8618103
9,335
-
Power levels52,810 power points · 108,880 coins
16,169
-
GADGETS22 owned
2,200
-
STAR POWERS18 owned
3,600
-
Hypercharges13 owned
6,500
-
GEARS18 owned
1,850
-
Buffies8 owned
2,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1134 missing
119,230
248,310
-
GADGETS70 missing
70,000
-
STAR POWERS74 missing
148,000
-
Hypercharges33 missing
165,000
-
GEARS265 missing
268,000
-
Buffies49 missing
98,000
49,000
-
Total
217,230
948,310
≈ 116,554
-
Brawlers to level 1196 missing
351,110
729,740
-
GADGETS194 missing
194,000
-
STAR POWERS198 missing
396,000
-
Hypercharges95 missing
475,000
-
GEARS647 missing
657,500
-
Buffies91 missing
182,000
91,000
-
Total
533,110
2,543,240
≈ 307,635
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
D0n_v3rg4
#G2GV0CCY
Battles together25Wins together84%Their most played brawler
VinceLast together1m 59s ago -
愛 |𝕲𝖍𝖔𝖘𝖙|愛
#LPQ9PCC8P
Battles together4Wins together75%Their most played brawler
DynamikeLast together53m 3s ago -
TAFFY
#2GRV28JP0P
Battles together2Wins together50%Their most played brawler
Mr. PLast together24m 24s ago
Who they play with most: 25 battles in this period
-
D0n_v3rg4
#G2GV0CCY
Battles together25Wins together84%Their most played brawler
VinceLast together1m 59s ago -
愛 |𝕲𝖍𝖔𝖘𝖙|愛
#LPQ9PCC8P
Battles together4Wins together75%Their most played brawler
DynamikeLast together53m 3s ago -
TAFFY
#2GRV28JP0P
Battles together2Wins together50%Their most played brawler
Mr. PLast together24m 24s ago
Who they play with most: 25 battles in this period
-
D0n_v3rg4
#G2GV0CCY
Battles together25Wins together84%Their most played brawler
VinceLast together1m 59s ago -
愛 |𝕲𝖍𝖔𝖘𝖙|愛
#LPQ9PCC8P
Battles together4Wins together75%Their most played brawler
DynamikeLast together53m 3s ago -
TAFFY
#2GRV28JP0P
Battles together2Wins together50%Their most played brawler
Mr. PLast together24m 24s ago
Who they play with most in their last 25 battles
-
D0n_v3rg4
#G2GV0CCY
Battles together25Wins together84%Their most played brawler
VinceLast together1m 59s ago -
愛 |𝕲𝖍𝖔𝖘𝖙|愛
#LPQ9PCC8P
Battles together4Wins together75%Their most played brawler
DynamikeLast together53m 3s ago -
TAFFY
#2GRV28JP0P
Battles together2Wins together50%Their most played brawler
Mr. PLast together24m 24s ago
BATTLE LOG
- All brawlers
Edgar 21
Darryl 4
- All results
- Victory
- Defeat
- Draw
-
VS25s
-
VS3m 1s
-
VS1m 13s
-
VS2m 31s
-
VS2m 20s
-
VS2m 2s
-
VS1m 34s
-
VS34s
-
VS2m 30s
-
VS1m 16s
-
VS1m 31s
-
VS49s
-
VS1m 1s
-
VS1m 32s
-
VS2m 36s
-
VS2m 26s
-
VS1m 34s
-
VS1m 37s
-
VS2m 30s
-
VS2m 30s
-
VS1m 44s
-
VS3m 30s
-
VS2m 30s
-
VS56s
-
VS1m 37s