PROFILE
Денчик
TROPHY ROAD
II
Highest: 83,570
WINS
RANKED
MYTHIC III
CURRENT
5,573
LEGENDARY I
HIGHEST
6,179
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 577 h
3v3: 9,391 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,182 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 777 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 445 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 52 Best: LEGENDARY I
- Trophy pushing 57 Average of their best 20: 2,061 trophies · 83,566 total trophies · 4 of 7 classes mastered
-
5,573
Season 50 · in progress
Mythic III
Денчик’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked41 / 80
- Trophy pushing11 / 20
Ranked
52 × 80 % = 41.6 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
57 × 20 % = 11.4 pointsAverage of their best 20: 2,061 trophies · 83,566 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.3% |
| Ranked | Top 2.4% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 6.5% |
| Fame | Top 16% |
| Experience | Top 17% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 28% |
| Brawlers at power 11 | Top 26% |
| Collection | Top 21% |
| Best streak | Top 2.6% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,695
11
2 BROCK
2,051
11
POCO
2,036
11
1 COLT
2,008
11
BULL
2,005
11
EL PRIMO
1,909
11
9 BARLEY
1,006
11
2 NITA
252
7
1 ROSA
148
7
RICO
1,387
11
3 TICK
1,133
11
10 DYNAMIKE
1,048
11
PENNY
1,047
11
DARRYL
1,028
9
1 JACKY
524
9
JESSIE
352
7
7 CARL
306
7
8-BIT
134
7
8 GUS
118
9
3 SHADE
3,006
11
2 COLETTE
3,004
11
1 BIBI
3,001
11
BEA
2,018
11
1 EDGAR
1,641
11
PIPER
1,627
11
1 SAM
1,460
11
GRIFF
1,307
11
8 EMZ
1,254
11
1 BO
1,080
11
2 NANI
1,030
9
1 PEARL
1,005
9
1 LOLA
882
11
1 MANDY
666
9
FRANK
579
9
5 ASH
512
8
2 GALE
504
1
1 MEEPLE
503
7
ANGELO
419
11
2 GROM
352
7
BERRY
279
7
1 STU
251
7
HANK
230
6
3 LARRY & LAWRIE
172
7
4 MAISIE
135
7
2 TRUNK
135
7
1 PAM
106
7
BELLE
103
7
3 BONNIE
78
8
BOLT
0
1
MORTIS
2,000
11
WILLOW
2,000
1
3 OTIS
1,861
11
FANG
1,836
11
2 MINA
1,560
11
1 GRAY
1,331
11
6 BUZZ
1,266
10
LOU
1,132
11
MELODIE
1,062
11
R-T
1,021
9
1 BYRON
1,016
9
RUFFS
1,014
11
4 SQUEAK
1,000
11
1 GENE
883
11
1 SPROUT
716
11
MICO
569
9
1 TARA
232
7
1 WENDY
214
10
DOUG
208
8
9 MAX
112
8
8 JAE-YONG
108
1
7 ALLI
100
7
6 BUSTER
75
1
5 CHARLIE
74
1
4 EVE
65
7
2 LUMI
25
1
1 LILY
10
1
GLOWY
10
1
1 JANET
4
1
MR. P
0
1
CHUCK
0
1
CLANCY
0
1
MOE
0
1
JUJU
0
1
OLLIE
0
1
FINX
0
7
ZIGGY
0
1
GIGI
0
1
NAJIA
0
1
DAMIAN
0
1
STARR NOVA
0
1
COSMO
0
1
VINCE
0
1
CHESTER
2,043
11
1 KENJI
1,745
9
1 KIT
1,637
9
SURGE
1,631
11
CROW
1,351
11
LEON
1,350
11
PIERCE
1,179
10
5 SPIKE
1,169
9
AMBER
502
9
1 DRACO
311
7
2 SANDY
264
8
CORDELIUS
169
7
2 NORI
21
1
1 MEG
4
1
1 KAZE
1,011
11
3 SIRIUS
149
1
Account value
What everything they own would cost in gems
≈ 186,939
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels187,510 power points · 391,550 coins
57,906
-
GADGETS147 owned
14,700
-
STAR POWERS112 owned
22,400
-
Hypercharges71 owned
35,500
-
GEARS67 owned
6,750
-
Buffies56 owned
16,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1169 missing
216,410
447,070
-
GADGETS69 missing
69,000
-
STAR POWERS104 missing
208,000
-
Hypercharges37 missing
185,000
-
GEARS598 missing
608,500
-
Buffies43 missing
86,000
43,000
-
Total
302,410
1,560,570
≈ 186,298
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES