PROFILE
DOMINATOR
TROPHY ROAD
I
Highest: 62,212
WINS
RANKED
DIAMOND I
CURRENT
3,170
MYTHIC III
HIGHEST
6,310
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 428 h
3v3: 6,480 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,212 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 554 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 330 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 33 Best: MYTHIC III
- Trophy pushing 26 Average of their best 20: 1,159 trophies · 62,212 total trophies · 0 of 7 classes mastered
Current formIn form92% wins in 25 battles
-
3,218
Season 50 · in progress
Diamond I
DOMINATOR’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing5 / 20
Ranked
33 × 80 % = 26.4 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,159 trophies · 62,212 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 17% |
| Ranked | Top 19% |
| Best ranked rank | Top 14% |
| Prestige | Top 9.0% |
| Fame | Top 15% |
| Experience | Top 24% |
| 3v3 victories | Top 19% |
| Showdown victories | Top 31% |
| Brawlers at power 11 | Top 12% |
| Collection | Top 17% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,028
11
BULL
1,604
11
POCO
1,152
11
6 COLT
1,098
11
3 BROCK
1,095
11
EL PRIMO
1,024
11
1 NITA
1,001
11
ROSA
243
7
2 BARLEY
186
7
4 RICO
1,276
11
GUS
1,051
11
2 DARRYL
1,034
11
8-BIT
1,030
11
3 JESSIE
1,006
11
1 DYNAMIKE
1,004
11
1 PENNY
1,002
11
3 CARL
912
11
TICK
357
8
JACKY
244
6
1 STU
1,184
11
COLETTE
1,075
11
NANI
1,037
11
BEA
1,027
11
6 BIBI
1,023
11
4 MANDY
1,018
11
LARRY & LAWRIE
1,012
11
1 BONNIE
1,009
11
GALE
1,006
11
1 ANGELO
1,005
11
3 SHADE
1,003
11
1 PIPER
1,000
11
2 HANK
1,000
11
FRANK
627
7
6 ASH
516
11
4 MAISIE
487
11
GRIFF
463
11
EDGAR
410
11
1 BERRY
388
8
3 EMZ
215
4
PEARL
211
7
BELLE
201
7
PAM
137
6
SAM
110
5
1 BO
103
5
5 GROM
56
1
1 LOLA
50
4
4 TRUNK
38
1
3 MEEPLE
33
1
1 BOLT
10
1
MORTIS
1,847
11
6 DOUG
1,117
11
3 FANG
1,111
11
2 BUZZ
1,057
11
8 GRAY
1,043
11
MAX
1,037
11
LILY
1,030
11
GIGI
1,020
11
4 SQUEAK
1,014
11
4 MOE
1,007
11
3 DAMIAN
1,004
11
TARA
1,000
11
1 WENDY
727
11
CLANCY
467
8
1 BYRON
346
5
4 OTIS
267
11
1 MELODIE
262
7
2 RUFFS
183
7
11 VINCE
165
1
2 BUSTER
126
1
8 GENE
116
6
3 OLLIE
104
1
6 JUJU
71
1
5 R-T
50
1
5 MINA
50
1
3 LUMI
49
1
4 LOU
46
1
4 MICO
46
1
4 JANET
38
1
3 SPROUT
27
1
2 NAJIA
21
1
2 WILLOW
17
1
1 ZIGGY
10
1
MR. P
0
1
EVE
0
1
CHUCK
0
1
CHARLIE
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
GLOWY
0
1
STARR NOVA
0
1
COSMO
0
1
SURGE
1,105
11
8 CHESTER
1,064
11
3 LEON
1,049
11
6 KIT
1,046
11
4 CROW
1,022
11
1 CORDELIUS
1,015
11
KENJI
1,014
11
6 PIERCE
1,006
11
SPIKE
1,005
11
6 NORI
1,001
11
10 MEG
153
5
2 AMBER
120
4
4 SANDY
55
2
DRACO
17
1
1 KAZE
158
1
8 SIRIUS
106
1
Account value
What everything they own would cost in gems
≈ 207,027
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels217,630 power points · 450,810 coins
66,844
-
GADGETS132 owned
13,200
-
STAR POWERS112 owned
22,400
-
Hypercharges92 owned
46,000
-
GEARS71 owned
7,400
-
Buffies61 owned
18,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1152 missing
186,290
387,810
-
GADGETS84 missing
84,000
-
STAR POWERS104 missing
208,000
-
Hypercharges16 missing
80,000
-
GEARS594 missing
602,000
-
Buffies38 missing
76,000
38,000
-
Total
262,290
1,399,810
≈ 166,210
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Otis 14
Ash 11
- All results
- Victory
- Defeat
- Draw