PROFILE
NINJA | RPA
TROPHY ROAD
I
Highest: 20,535
WINS
RANKED
SILVER II
CURRENT
1,080
MYTHIC I
HIGHEST
4,680
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 132 h
3v3: 1,417 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 349 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 799 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 100 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 21 Best: MYTHIC I
- Trophy pushing 13 Average of their best 20: 630 trophies · 20,535 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
1,080
Season 50 · in progress
Silver II
NINJA | RPA’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing3 / 20
Ranked
21 × 80 % = 16.8 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 630 trophies · 20,535 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 70% |
| Ranked | Top 65% |
| Best ranked rank | Top 33% |
| Prestige | Top 63% |
| Fame | Top 70% |
| Experience | Top 60% |
| 3v3 victories | Top 63% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 35% |
| Collection | Top 70% |
| Best streak | Top 25% |
BRAWLERS
85 / 108 Collected
3 SHELLY
524
11
7 NITA
1,043
11
4 COLT
565
11
7 POCO
343
11
2 BROCK
334
11
4 EL PRIMO
314
11
1 BARLEY
285
11
BULL
282
5
ROSA
281
5
2 RICO
1,012
11
10 DARRYL
1,008
11
9 8-BIT
323
11
1 JACKY
314
6
1 DYNAMIKE
309
11
1 TICK
288
11
PENNY
287
6
1 JESSIE
226
11
CARL
197
5
2 GUS
196
5
2 EDGAR
1,002
11
9 FRANK
537
11
2 COLETTE
514
11
5 BO
500
11
2 EMZ
421
11
GALE
328
11
PAM
307
5
3 SHADE
226
5
PIPER
221
11
3 STU
215
5
1 BIBI
212
5
3 GRIFF
210
11
BELLE
195
5
1 MEEPLE
182
6
ASH
179
11
PEARL
174
6
12 BEA
165
6
9 MAISIE
119
4
1 MANDY
113
5
NANI
111
5
7 ANGELO
93
6
3 BERRY
65
5
3 HANK
60
7
5 LARRY & LAWRIE
55
5
2 BONNIE
19
5
2 TRUNK
19
4
1 GROM
12
4
1 SAM
8
6
LOLA
0
4
BOLT
0
1
2 BUZZ
1,001
11
4 MAX
378
11
6 MORTIS
352
7
2 DOUG
307
11
13 MR. P
209
5
4 GRAY
204
5
2 FINX
203
6
JUJU
183
5
8 ALLI
110
6
7 SQUEAK
94
11
8 JAE-YONG
92
5
7 LUMI
77
6
4 TARA
40
1
2 NAJIA
22
1
1 ZIGGY
12
1
1 GENE
9
1
1 GIGI
9
3
LOU
0
11
BYRON
0
1
FANG
0
1
MICO
0
6
CLANCY
0
1
MOE
0
6
OLLIE
0
1
GLOWY
0
2
STARR NOVA
0
1
VINCE
0
4
2 CROW
1,033
11
13 LEON
1,001
11
5 KIT
377
11
4 SURGE
289
6
4 SPIKE
46
7
CORDELIUS
0
3
PIERCE
0
6
1 KAZE
94
5
SIRIUS
0
3
Account value
What everything they own would cost in gems
≈ 97,813
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS85 owned
810302772
22,406
-
Power levels122,190 power points · 249,875 coins
37,207
-
GADGETS49 owned
4,900
-
STAR POWERS42 owned
8,400
-
Hypercharges40 owned
20,000
-
GEARS25 owned
2,500
-
Buffies8 owned
2,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1155 missing
195,710
410,150
-
GADGETS121 missing
121,000
-
STAR POWERS128 missing
256,000
-
Hypercharges45 missing
225,000
-
GEARS497 missing
504,500
-
Buffies79 missing
158,000
79,000
-
Total
353,710
1,595,650
≈ 194,936
-
Brawlers to level 1178 missing
281,730
588,745
-
GADGETS167 missing
167,000
-
STAR POWERS174 missing
348,000
-
Hypercharges68 missing
340,000
-
GEARS640 missing
651,000
-
Buffies91 missing
182,000
91,000
-
Total
463,730
2,185,745
≈ 264,948
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 17 | 82% | — | |
| 1 | 100% | 100% | |
| 7 | 57% | — |
Teammates
No teammate played with them more than once in this period.
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
CNZ|JUDEU
#2RJC2PVUUQ
Battles together8Wins together75%Their most played brawler
NoriLast together7d 7h ago -
anurti_1
#89YQGJVJL
Battles together5Wins together100%Their most played brawler
MinaLast together9d 7h ago
Who they play with most in their last 25 battles
-
CNZ|JUDEU
#2RJC2PVUUQ
Battles together8Wins together75%Their most played brawler
NoriLast together7d 7h ago -
anurti_1
#89YQGJVJL
Battles together5Wins together100%Their most played brawler
MinaLast together9d 7h ago
BATTLE LOG
- All match types
Trophies 17
Challenges 7
Ranked 1
- All modes
Mega Duo Showdown 21
Loaded Showdown 2
Gem Grab 1
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 26s
-
348
LVL11
NINJA | RPA
301
LVL11
;)
428
LVL10
Brawler
435
LVL11
naruto
411
LVL10
Brawler
409
LVL10
zer0_bot
398
LVL11
gg/tsmod
422
LVL11
Brawler
423
LVL10
Brawler
334
LVL11
Brawler
438
LVL10
Brawler
436
LVL11
Brawler
370
LVL10
Brawler
421
LVL11
Brawler
369
LVL10
Brawler
395
LVL10
Hurondemiel
380
LVL11
Brawler
393
LVL10
Brawler
320
LVL11
Лаура
314
LVL11
null
-
SPECIAL CHALLENGE
201
LVL11
biel
202
LVL11
NINJA | RPA
-
SPECIAL CHALLENGE
102
LVL11
NINJA | RPA
102
LVL11
‡Ariel‡
-
SPECIAL CHALLENGE
100
LVL11
jotapê
103
LVL11
NINJA | RPA
-
SPECIAL CHALLENGE
3
LVL11
kleberson
3
LVL11
NINJA | RPA
-
SPECIAL CHALLENGE
2
LVL11
SÓ MAT0 C0RN0
2
LVL11
NINJA | RPA
-
SPECIAL CHALLENGE
1
LVL11
NINJA | RPA
1
LVL11
bolitaderecha
-
SPECIAL CHALLENGE
0
LVL11
NINJA | RPA
0
LVL11
Max ✮⋆˙
-
320
LVL11
NINJA | RPA
1327
LVL11
TP |SEG VICTOR
-
321
LVL11
NINJA | RPA
1991
LVL11
CNZ|JUDEU
-
310
LVL11
NINJA | RPA
1980
LVL11
CNZ|JUDEU
-
295
LVL11
NINJA | RPA
1965
LVL11
CNZ|JUDEU
-
1977
LVL11
CNZ|JUDEU
298
LVL11
NINJA | RPA
-
1959
LVL11
CNZ|JUDEU
273
LVL11
NINJA | RPA
-
248
LVL11
NINJA | RPA
1942
LVL11
CNZ|JUDEU
-
223
LVL11
NINJA | RPA
1926
LVL11
CNZ|JUDEU
-
1926
LVL11
CNZ|JUDEU
220
LVL11
NINJA | RPA
-
148
LVL9
anurti_1
195
LVL11
NINJA | RPA
-
126
LVL9
anurti_1
171
LVL11
NINJA | RPA
-
105
LVL9
anurti_1
148
LVL11
NINJA | RPA
-
85
LVL9
anurti_1
126
LVL11
NINJA | RPA
-
66
LVL9
anurti_1
105
LVL11
NINJA | RPA