PROFILE
12¥13xz
TROPHY ROAD
II
Highest: 45,707
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
5,376
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 311 h
3v3: 3,971 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 990 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,155 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 235 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 20 Average of their best 20: 931 trophies · 45,707 total trophies · 0 of 7 classes mastered
Current form100% wins in 4 battlesFew recent battles: it can vary a lot
12¥13xz’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing4 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
20 × 20 % = 4.0 pointsAverage of their best 20: 931 trophies · 45,707 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 35% |
| Ranked | Top 86% |
| Best ranked rank | Top 46% |
| Prestige | Top 50% |
| Fame | Top 30% |
| Experience | Top 35% |
| 3v3 victories | Top 35% |
| Showdown victories | Top 25% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 22% |
| Best streak | Top 44% |
BRAWLERS
107 / 108 Collected
SHELLY
1,000
11
BULL
1,000
11
1 POCO
659
11
1 NITA
569
11
2 EL PRIMO
569
11
2 COLT
541
11
BROCK
379
7
ROSA
331
8
BARLEY
313
8
TICK
778
11
PENNY
681
11
2 DYNAMIKE
545
11
1 JACKY
532
11
RICO
477
11
1 8-BIT
370
11
1 CARL
268
5
JESSIE
252
5
2 DARRYL
252
5
GUS
251
6
BIBI
1,032
11
1 EMZ
1,017
11
2 PIPER
1,009
11
COLETTE
1,000
11
EDGAR
1,000
11
1 FRANK
540
11
LARRY & LAWRIE
540
9
TRUNK
518
11
2 PAM
501
11
SAM
478
11
1 BONNIE
462
9
MEEPLE
449
11
1 NANI
398
7
1 STU
346
10
ANGELO
344
10
GALE
323
5
1 SHADE
320
11
1 BO
288
7
1 ASH
272
6
1 BERRY
269
6
1 BELLE
265
7
1 GRIFF
258
1
1 HANK
257
8
2 MANDY
254
8
1 PEARL
254
7
1 LOLA
253
6
BEA
252
8
GROM
251
6
1 MAISIE
250
8
3 BOLT
56
1
2 MORTIS
1,004
11
2 MINA
805
11
MELODIE
735
11
GENE
552
11
4 BUZZ
448
8
BYRON
430
8
2 DAMIAN
396
11
1 OLLIE
342
9
1 NAJIA
336
11
OTIS
327
7
16 RUFFS
297
1
15 FINX
288
7
1 LUMI
282
7
1 JAE-YONG
280
7
2 STARR NOVA
277
7
FANG
271
11
3 LILY
269
9
2 DOUG
265
7
SQUEAK
263
8
JANET
263
1
3 MR. P
260
1
2 MICO
260
7
1 EVE
257
6
1 CHUCK
257
9
3 CLANCY
257
8
3 MOE
257
1
9 CHARLIE
256
6
ALLI
256
8
1 SPROUT
254
7
2 GLOWY
254
7
2 TARA
253
7
2 LOU
253
9
1 GRAY
253
1
14 JUJU
253
1
1 WILLOW
251
1
1 MAX
250
1
R-T
250
7
2 GIGI
250
1
2 ZIGGY
148
1
7 COSMO
101
8
5 WENDY
72
9
4 BUSTER
47
1
2 CROW
1,127
11
2 KIT
1,073
11
KENJI
1,060
11
2 CHESTER
1,006
11
LEON
636
11
SPIKE
496
11
1 CORDELIUS
485
11
NORI
448
11
SANDY
418
7
1 PIERCE
331
11
1 SURGE
262
7
1 MEG
262
6
1 AMBER
253
8
4 DRACO
59
1
SIRIUS
1,141
11
KAZE
348
9
Account value
What everything they own would cost in gems
≈ 188,301
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels189,220 power points · 393,450 coins
58,267
-
GADGETS145 owned
14,500
-
STAR POWERS100 owned
20,000
-
Hypercharges87 owned
43,500
-
GEARS64 owned
6,600
-
Buffies43 owned
12,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1167 missing
210,960
437,405
-
GADGETS69 missing
69,000
-
STAR POWERS114 missing
228,000
-
Hypercharges20 missing
100,000
-
GEARS595 missing
604,000
-
Buffies56 missing
112,000
56,000
-
Total
322,960
1,494,405
≈ 181,737
-
Brawlers to level 1168 missing
214,700
445,170
-
GADGETS71 missing
71,000
-
STAR POWERS116 missing
232,000
-
Hypercharges21 missing
105,000
-
GEARS601 missing
610,000
-
Buffies56 missing
112,000
56,000
-
Total
326,700
1,519,170
≈ 184,587
What money can’t buy
Progress
ExampleStatistics
Last 4 battles (friendly games not included)
BATTLE LOG
- All brawlers
Dynamike 2
8-bit 1
Crow 1
- All results
- Victory
- Defeat
- Draw
-
325
LVL11
[АТОМ]ЖОРЖИК
355
LVL11
12¥13xz
-
536
LVL11
12¥13xz
1572
LVL11
👑愛Adelli🪷
-
2000
LVL11
GUS.3.0
531
LVL11
12¥13xz
-
1111
LVL11
12¥13xz
1178
LVL11
islam