PROFILE
MST | Alex
TROPHY ROAD
II
Highest: 95,528
WINS
RANKED
LEGENDARY II
CURRENT
6,943
LEGENDARY III
HIGHEST
7,945
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 815 h
3v3: 12,095 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,704 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,080 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 627 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 74 Best: LEGENDARY III
- Trophy pushing 50 Average of their best 20: 1,761 trophies · 95,516 total trophies · 3 of 7 classes mastered
-
7,884
Season 50 · in progress
Legendary III
MST | Alex’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked59 / 80
- Trophy pushing10 / 20
Ranked
74 × 80 % = 59.2 pointsBest: LEGENDARY III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
50 × 20 % = 10.0 pointsAverage of their best 20: 1,761 trophies · 95,516 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 3.9% |
| Ranked | Top 0.32% |
| Best ranked rank | Top 1.5% |
| Prestige | Top 3.2% |
| Fame | Top 3.1% |
| Experience | Top 8.0% |
| 3v3 victories | Top 6.5% |
| Showdown victories | Top 6.5% |
| Brawlers at power 11 | Top 8.1% |
| Collection | Top 5.1% |
| Best streak | Top 1.9% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,147
11
COLT
1,181
11
BROCK
1,047
11
1 BULL
1,026
9
EL PRIMO
322
9
1 BARLEY
292
8
2 POCO
280
11
NITA
258
8
1 ROSA
255
8
2 DYNAMIKE
1,069
11
RICO
1,026
11
4 JACKY
1,001
9
3 CARL
462
10
6 8-BIT
322
11
1 DARRYL
318
9
3 GUS
271
11
2 JESSIE
255
8
1 TICK
253
8
2 PENNY
252
8
SHADE
3,000
11
COLETTE
2,014
11
1 NANI
2,002
11
4 EDGAR
1,411
11
BEA
1,251
11
2 MANDY
1,149
11
1 GRIFF
1,136
11
2 EMZ
1,125
11
2 PEARL
1,101
11
BO
1,065
11
STU
1,059
11
1 MEEPLE
1,042
11
3 LARRY & LAWRIE
1,033
11
PIPER
1,032
11
4 FRANK
1,031
11
6 GROM
1,030
11
6 BERRY
1,029
11
1 BIBI
1,015
10
1 ANGELO
1,010
11
4 SAM
1,001
9
2 BOLT
564
11
BONNIE
514
9
1 HANK
302
8
2 ASH
287
8
LOLA
275
8
3 GALE
273
8
2 TRUNK
271
8
3 MAISIE
263
8
1 BELLE
258
9
2 PAM
250
8
DAMIAN
2,602
11
MORTIS
2,025
11
1 CLANCY
2,008
11
ALLI
1,645
11
MINA
1,414
11
3 FANG
1,318
11
BUZZ
1,214
11
DOUG
1,095
11
LUMI
1,095
9
4 WILLOW
1,064
8
11 GLOWY
1,064
11
7 ZIGGY
1,061
9
2 TARA
1,052
11
1 CHARLIE
1,044
11
MELODIE
1,031
11
MICO
1,016
11
LOU
1,014
11
1 LILY
1,010
11
5 WENDY
1,007
11
5 FINX
1,003
11
1 GIGI
1,003
9
NAJIA
1,003
11
JUJU
1,001
9
BYRON
1,000
11
EVE
1,000
9
10 STARR NOVA
1,000
11
1 MAX
551
11
VINCE
407
11
OLLIE
331
9
2 MR. P
303
8
1 GENE
297
11
1 SPROUT
277
8
R-T
265
8
OTIS
263
11
2 CHUCK
263
8
GRAY
261
8
5 JANET
260
8
JAE-YONG
260
8
12 MOE
259
9
7 SQUEAK
257
8
2 RUFFS
256
8
1 BUSTER
252
8
1 COSMO
13
8
PIERCE
2,012
11
CORDELIUS
2,000
11
KIT
1,398
11
7 SURGE
1,160
11
2 KENJI
1,141
11
2 MEG
1,045
11
4 LEON
1,043
11
CHESTER
1,034
11
2 SPIKE
1,021
11
1 CROW
1,020
11
1 AMBER
1,010
11
NORI
1,010
11
DRACO
293
9
SANDY
289
8
2 SIRIUS
2,567
11
5 KAZE
1,079
11
Account value
What everything they own would cost in gems
≈ 256,739
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels291,210 power points · 608,845 coins
90,006
-
GADGETS177 owned
17,700
-
STAR POWERS156 owned
31,200
-
Hypercharges108 owned
54,000
-
GEARS164 owned
16,550
-
Buffies48 owned
14,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1143 missing
112,710
229,775
-
GADGETS39 missing
39,000
-
STAR POWERS60 missing
120,000
-
HyperchargesAll done!
-
GEARS501 missing
510,500
-
Buffies51 missing
102,000
51,000
-
Total
214,710
950,275
≈ 116,499
What money can’t buy
Skins seen
3
21
36
21
8
4
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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