PROFILE
august
TROPHY ROAD
III
Highest: 76,360
WINS
RANKED
SILVER I
CURRENT
750
LEGENDARY I
HIGHEST
6,201
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 792 h
3v3: 10,526 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,900 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,977 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 606 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 31 Average of their best 20: 1,307 trophies · 76,351 total trophies · 0 of 7 classes mastered
Current formNormal79% wins in 19 battles
august’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing6 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,307 trophies · 76,351 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 9.1% |
| Ranked | Top 84% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 12% |
| Fame | Top 15% |
| Experience | Top 6.9% |
| 3v3 victories | Top 8.7% |
| Showdown victories | Top 3.3% |
| Brawlers at power 11 | Top 14% |
| Collection | Top 8.0% |
| Best streak | Top 22% |
BRAWLERS
108 / 108 Collected
2 SHELLY
852
10
BULL
1,593
11
POCO
1,007
11
2 BROCK
1,004
11
1 NITA
830
11
4 EL PRIMO
808
9
1 COLT
668
9
6 ROSA
635
11
1 BARLEY
603
9
DYNAMIKE
1,351
11
DARRYL
1,329
11
1 8-BIT
1,015
11
5 TICK
1,011
11
1 CARL
1,010
11
1 RICO
1,003
11
1 JACKY
817
9
4 PENNY
777
11
1 JESSIE
771
11
1 GUS
501
7
STU
1,379
11
2 BIBI
1,162
11
11 BO
1,161
11
1 BERRY
1,065
11
MANDY
1,048
11
EDGAR
1,028
9
4 BELLE
1,021
11
6 GROM
1,014
11
1 FRANK
1,010
11
4 EMZ
1,000
11
6 NANI
858
10
1 SHADE
774
9
2 PIPER
764
9
PAM
658
9
2 GALE
634
9
4 SAM
607
10
COLETTE
599
9
1 ASH
592
9
4 ANGELO
592
9
1 BEA
521
9
1 GRIFF
456
8
1 BONNIE
443
7
HANK
396
11
1 LOLA
322
7
14 TRUNK
268
10
1 MEEPLE
128
5
1 LARRY & LAWRIE
92
5
2 MAISIE
79
3
4 BOLT
46
11
1 PEARL
27
1
MORTIS
1,527
11
1 GRAY
1,341
11
MR. P
1,314
11
1 MICO
1,278
11
BYRON
1,105
11
2 BUSTER
1,092
11
13 DOUG
1,040
11
LILY
1,034
11
4 RUFFS
1,011
11
1 GENE
1,010
11
2 ZIGGY
1,009
11
4 LOU
1,004
11
11 EVE
1,003
11
6 CHUCK
1,003
11
WILLOW
923
11
1 FANG
794
9
7 TARA
793
9
1 ALLI
790
11
1 SPROUT
727
9
MAX
723
9
2 BUZZ
723
9
1 SQUEAK
665
9
3 JUJU
618
9
GIGI
498
11
R-T
489
11
1 LUMI
433
9
1 CLANCY
427
9
1 OTIS
295
7
2 JAE-YONG
294
8
2 JANET
189
5
2 MINA
158
7
1 FINX
83
7
2 CHARLIE
30
1
2 MOE
28
1
2 MELODIE
24
1
2 OLLIE
23
1
1 GLOWY
10
1
1 DAMIAN
10
1
NAJIA
0
1
STARR NOVA
0
1
WENDY
0
3
COSMO
0
1
VINCE
0
3
3 SURGE
2,000
11
KIT
1,668
11
5 KENJI
1,230
11
4 LEON
1,122
11
SPIKE
1,079
11
CROW
1,041
11
3 CHESTER
1,006
11
2 SANDY
893
11
CORDELIUS
684
9
1 MEG
447
9
2 AMBER
196
7
1 DRACO
137
7
2 PIERCE
21
1
NORI
0
3
6 SIRIUS
1,119
11
1 KAZE
861
11
Account value
What everything they own would cost in gems
≈ 230,330
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels244,140 power points · 510,830 coins
75,497
-
GADGETS180 owned
18,000
-
STAR POWERS160 owned
32,000
-
Hypercharges87 owned
43,500
-
GEARS100 owned
10,750
-
Buffies59 owned
17,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1156 missing
159,780
327,790
-
GADGETS36 missing
36,000
-
STAR POWERS56 missing
112,000
-
Hypercharges21 missing
105,000
-
GEARS565 missing
568,500
-
Buffies40 missing
80,000
40,000
-
Total
239,780
1,189,290
≈ 142,907
What money can’t buy
Progress
ExampleStatistics
Last 19 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 6 | 83% | 17% | |
| 13 | 77% | — |
Teammates
Who they play with most: 25 battles in this period
-
storm
#9VJU0RJQC
Battles together13Wins together77%Their most played brawler
ChesterLast together7h 5m ago -
PeraGiratoria
#VQQYLG
Battles together2Wins together100%Their most played brawler
MegLast together19h 49m ago
Who they play with most: 25 battles in this period
-
storm
#9VJU0RJQC
Battles together13Wins together77%Their most played brawler
ChesterLast together7h 5m ago -
PeraGiratoria
#VQQYLG
Battles together2Wins together100%Their most played brawler
MegLast together19h 49m ago
Who they play with most: 25 battles in this period
-
storm
#9VJU0RJQC
Battles together13Wins together77%Their most played brawler
ChesterLast together7h 5m ago -
PeraGiratoria
#VQQYLG
Battles together2Wins together100%Their most played brawler
MegLast together19h 49m ago
Who they play with most in their last 25 battles
-
storm
#9VJU0RJQC
Battles together13Wins together77%Their most played brawler
ChesterLast together7h 5m ago -
PeraGiratoria
#VQQYLG
Battles together2Wins together100%Their most played brawler
MegLast together19h 49m ago
BATTLE LOG
- All brawlers
Mortis 12
Lily 5
Kit 3
Surge 3
Berry 1
Bibi 1
- All match types
Challenges 13- Friendly 6
Trophies 6
- All modes
Mega Duo Showdown 13
Gem Grab 6
Knockout 5v5 5
Solo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
802
LVL11
storm
802
LVL11
august
-
SPECIAL CHALLENGE
803
LVL11
storm
803
LVL11
august
-
SPECIAL CHALLENGE
703
LVL11
storm
703
LVL11
august
-
SPECIAL CHALLENGE
603
LVL11
august
603
LVL11
storm
-
SPECIAL CHALLENGE
503
LVL11
storm
503
LVL11
august
-
SPECIAL CHALLENGE
502
LVL11
storm
502
LVL11
august
-
SPECIAL CHALLENGE
402
LVL11
storm
402
LVL11
august
-
SPECIAL CHALLENGE
401
LVL11
storm
401
LVL11
august
-
SPECIAL CHALLENGE
301
LVL11
storm
301
LVL11
august
-
SPECIAL CHALLENGE
300
LVL11
storm
300
LVL11
august
-
SPECIAL CHALLENGE
200
LVL11
storm
200
LVL11
august
-
SPECIAL CHALLENGE
100
LVL11
storm
100
LVL11
august
-
SPECIAL CHALLENGE
0
LVL11
storm
0
LVL11
august
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
-
FRIENDLY
RANK 1
Solo Showdown
-
VS1m 19s
-
VS1m 22s
-
VS1m 19s
-
VS1m 48s
-
VS1m 42s
-
VS1m 19s