PROFILE
Aidsko95⛩️⚡
TROPHY ROAD
II
Highest: 65,594
WINS
RANKED
GOLD I
CURRENT
1,789
MYTHIC II
HIGHEST
6,335
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 535 h
3v3: 9,256 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 640 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 621 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 416 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 39 Average of their best 20: 1,513 trophies · 65,594 total trophies · 2 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
1,789
Season 50 · in progress
Gold I
Aidsko95⛩️⚡’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing8 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,513 trophies · 65,594 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 929,145 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 16% |
| Ranked | Top 43% |
| Best ranked rank | Top 22% |
| Prestige | Top 15% |
| Fame | Top 26% |
| Experience | Top 19% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 47% |
| Brawlers at power 11 | Top 29% |
| Collection | Top 28% |
| Best streak | Top 16% |
BRAWLERS
108 / 108 Collected
1 SHELLY
596
9
COLT
1,032
10
BROCK
1,032
11
2 EL PRIMO
638
8
1 NITA
557
8
POCO
443
7
4 BARLEY
423
11
1 BULL
317
6
ROSA
235
4
JESSIE
1,278
11
2 RICO
1,192
11
8-BIT
1,035
11
1 GUS
1,004
11
1 PENNY
700
10
TICK
671
9
DYNAMIKE
625
7
1 JACKY
415
7
DARRYL
293
5
1 CARL
254
6
1 MAISIE
2,008
11
TRUNK
1,774
11
BIBI
1,404
11
BELLE
1,313
11
4 BO
1,209
10
MANDY
1,075
11
3 BERRY
1,075
11
BONNIE
1,060
11
2 COLETTE
1,010
11
1 ANGELO
1,010
11
15 ASH
1,004
11
STU
931
9
3 SHADE
846
11
1 GRIFF
825
10
EDGAR
757
9
BEA
622
10
PEARL
621
8
PIPER
566
9
GALE
519
8
FRANK
468
7
SAM
398
8
3 NANI
360
8
1 EMZ
354
7
LARRY & LAWRIE
321
6
5 GROM
320
8
LOLA
317
5
7 PAM
121
4
1 HANK
120
4
2 MEEPLE
44
1
BOLT
0
1
CLANCY
2,024
11
1 FANG
2,013
11
4 MAX
1,299
11
BUZZ
1,264
11
6 STARR NOVA
1,169
11
LILY
1,150
9
MOE
1,078
11
1 JAE-YONG
1,015
11
5 DAMIAN
1,013
11
2 MINA
1,006
11
ALLI
773
11
MORTIS
705
9
TARA
601
10
JUJU
560
11
2 LOU
371
9
R-T
333
7
BYRON
302
4
MELODIE
300
5
12 OTIS
200
8
1 CHARLIE
168
6
10 BUSTER
136
7
1 SQUEAK
130
1
JANET
86
1
1 GRAY
46
1
3 CHUCK
36
1
2 DOUG
21
1
2 LUMI
21
1
1 GENE
14
1
1 MR. P
10
1
1 RUFFS
10
1
1 EVE
10
1
1 FINX
10
1
1 ZIGGY
10
1
1 GLOWY
10
1
1 NAJIA
10
1
SPROUT
0
1
WILLOW
0
1
MICO
0
1
OLLIE
0
1
GIGI
0
1
WENDY
0
8
COSMO
0
1
VINCE
0
1
KENJI
2,076
11
SURGE
2,006
11
1 CORDELIUS
1,886
11
CROW
1,484
11
MEG
1,350
11
1 SANDY
1,071
11
5 PIERCE
1,008
11
SPIKE
556
9
KIT
205
7
6 AMBER
75
6
2 CHESTER
27
1
2 NORI
26
1
2 LEON
21
1
1 DRACO
10
1
KAZE
619
11
6 SIRIUS
78
7
Account value
What everything they own would cost in gems
≈ 173,106
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels176,040 power points · 367,190 coins
54,323
-
GADGETS126 owned
12,600
-
STAR POWERS95 owned
19,000
-
Hypercharges70 owned
35,000
-
GEARS62 owned
6,400
-
Buffies43 owned
12,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1172 missing
227,880
471,430
-
GADGETS90 missing
90,000
-
STAR POWERS121 missing
242,000
-
Hypercharges38 missing
190,000
-
GEARS603 missing
612,000
-
Buffies56 missing
112,000
56,000
-
Total
339,880
1,661,430
≈ 200,131
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 23 | 83% | 48% | |
| 2 | 100% | — |
Teammates
Who they play with most: 23 battles in this period
-
MYst3
#2QG8CV889Y
Battles together21Wins together81%Their most played brawler
PocoLast together10h 45m ago
Who they play with most: 25 battles in this period
-
MYst3
#2QG8CV889Y
Battles together21Wins together81%Their most played brawler
PocoLast together10h 45m ago
Who they play with most: 25 battles in this period
-
MYst3
#2QG8CV889Y
Battles together21Wins together81%Their most played brawler
PocoLast together10h 45m ago
Who they play with most in their last 25 battles
-
MYst3
#2QG8CV889Y
Battles together21Wins together81%Their most played brawler
PocoLast together10h 45m ago
BATTLE LOG
- All brawlers
Ash 9
Bonnie 4
Bea 3
Pierce 3
Mandy 2
Angelo 1
Shade 1
Kenji 1
Starr Nova 1
- All match types
Trophies 23
Challenges 2
- All modes
Knockout 11
Brawl Ball 11
Mega Duo Showdown 2
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 25s
-
VS1m 21s
-
VS36s
-
VS50s
-
VS1m 48s
-
VS1m 13s
-
VS1m 25s
-
VS58s
-
VS1m 55s
-
VS1m 29s
-
VS2m 6s
-
VS1m 23s
-
VS43s
-
VS45s
-
VS1m 37s
-
VS2m 18s
-
VS1m 5s
-
VS1m 12s
-
VS1m 10s
-
VS1m 48s
-
VS2m 19s
-
SPECIAL CHALLENGE
1
LVL11
二战艺术家
1
LVL11
Aidsko95⛩️⚡
-
SPECIAL CHALLENGE
0
LVL11
Aidsko95⛩️⚡
0
LVL11
Bay_8262
-
VS37s
-
VS1m 32s