PROFILE
🎭😭NO_CRY😭🎭
TROPHY ROAD
I
Highest: 82,040
WINS
RANKED
MYTHIC II
CURRENT
5,176
MYTHIC III
HIGHEST
5,728
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 454 h
3v3: 4,853 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,070 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,670 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 344 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 37 Best: MYTHIC III
- Trophy pushing 34 Average of their best 20: 1,371 trophies · 82,040 total trophies · 0 of 7 classes mastered
-
5,291
Season 50 · in progress
Mythic II
🎭😭NO_CRY😭🎭’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked29 / 80
- Trophy pushing7 / 20
Ranked
37 × 80 % = 29.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
34 × 20 % = 6.8 pointsAverage of their best 20: 1,371 trophies · 82,040 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.1% |
| Ranked | Top 3.7% |
| Best ranked rank | Top 14% |
| Prestige | Top 11% |
| Fame | Top 5.8% |
| Experience | Top 18% |
| 3v3 victories | Top 27% |
| Showdown victories | Top 6.9% |
| Brawlers at power 11 | Top 6.6% |
| Collection | Top 5.7% |
| Best streak | Top 22% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,401
11
BULL
1,311
11
1 BROCK
1,246
11
3 EL PRIMO
1,090
11
COLT
1,062
11
2 NITA
1,025
11
POCO
1,016
11
2 ROSA
593
11
BARLEY
387
6
3 PENNY
1,064
11
TICK
1,061
11
1 DYNAMIKE
1,047
9
4 RICO
1,038
11
CARL
842
11
2 JESSIE
808
11
2 JACKY
714
11
6 GUS
630
11
1 DARRYL
489
8
8-BIT
417
11
MANDY
1,281
11
3 EDGAR
1,228
11
PIPER
1,215
11
EMZ
1,209
11
1 COLETTE
1,195
11
BO
1,176
11
1 NANI
1,101
10
BIBI
1,096
11
2 FRANK
1,090
11
1 STU
1,070
11
3 GALE
1,052
11
GRIFF
1,050
11
2 GROM
618
9
BELLE
611
11
1 HANK
586
11
PEARL
586
11
BEA
560
7
1 MEEPLE
508
7
4 ASH
455
11
1 LARRY & LAWRIE
452
7
2 MAISIE
401
8
PAM
384
5
3 SAM
353
8
1 ANGELO
352
7
1 BERRY
349
5
1 SHADE
337
11
3 LOLA
320
6
4 BOLT
288
11
2 BONNIE
272
5
3 TRUNK
242
7
MINA
2,000
11
MICO
1,448
11
3 MORTIS
1,349
11
4 BYRON
1,123
11
SQUEAK
1,030
11
DOUG
1,010
10
OTIS
1,007
11
ALLI
971
11
3 FANG
894
11
2 GRAY
853
11
2 ZIGGY
846
11
3 WILLOW
750
11
LILY
749
11
BUSTER
724
11
2 MOE
707
10
4 GIGI
702
11
5 DAMIAN
692
11
MAX
682
11
1 LOU
629
10
TARA
628
11
8 MR. P
620
9
1 BUZZ
579
9
GLOWY
519
11
3 CLANCY
459
11
1 CHUCK
403
11
1 GENE
384
10
LUMI
362
11
1 EVE
347
6
JANET
344
7
1 JUJU
342
7
2 R-T
339
11
1 NAJIA
276
11
2 SPROUT
255
5
STARR NOVA
249
11
13 CHARLIE
243
7
MELODIE
240
9
15 OLLIE
221
6
2 COSMO
215
10
6 FINX
206
8
1 JAE-YONG
160
9
2 RUFFS
130
6
3 VINCE
33
6
WENDY
0
1
6 KENJI
1,537
11
SURGE
1,497
11
1 CHESTER
1,375
11
2 KIT
1,201
11
CROW
1,199
11
2 AMBER
1,181
11
CORDELIUS
1,181
11
2 SPIKE
1,180
11
1 LEON
1,136
11
1 PIERCE
1,131
11
SANDY
1,018
10
5 MEG
1,011
11
DRACO
224
11
2 NORI
48
10
6 SIRIUS
2,048
11
KAZE
675
11
Account value
What everything they own would cost in gems
≈ 247,861
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels302,580 power points · 629,695 coins
93,228
-
GADGETS189 owned
18,900
-
STAR POWERS163 owned
32,600
-
Hypercharges81 owned
40,500
-
GEARS162 owned
16,550
-
Buffies44 owned
13,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1137 missing
101,340
208,925
-
GADGETS27 missing
27,000
-
STAR POWERS53 missing
106,000
-
Hypercharges27 missing
135,000
-
GEARS503 missing
510,500
-
Buffies55 missing
110,000
55,000
-
Total
211,340
1,042,425
≈ 125,377
What money can’t buy
Skins seen
15
24
35
6
6
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES






































