PROFILE
No Reasonあ
TROPHY ROAD
II
Highest: 75,094
WINS
RANKED
MASTERS I
CURRENT
8,963
MASTERS II
HIGHEST
10,015
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,900 h
3v3: 34,714 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 832 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,206 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,484 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 84 Best: MASTERS II
- Trophy pushing 37 Average of their best 20: 1,627 trophies · 75,094 total trophies · 0 of 7 classes mastered
-
9,318
Season 50 · in progress
Masters II
No Reasonあ’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked72 / 85
- Trophy pushing6 / 15
Ranked
84 × 85 % = 71.4 pointsBest: MASTERS II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
37 × 15 % = 5.6 pointsAverage of their best 20: 1,627 trophies · 75,094 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: Ranked 84 and trophies 37 (47 difference), so it weighs 85 / 15.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 11% |
| Ranked | Top 0.011% |
| Best ranked rank | Top 0.079% |
| Prestige | Top 9.2% |
| Fame | Top 7.0% |
| Experience | Top 1.3% |
| 3v3 victories | Top 0.32% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 7.1% |
| Collection | Top 6.4% |
| Best streak | Top 3.2% |
BRAWLERS
108 / 108 Collected
SHELLY
1,051
11
COLT
2,017
11
BULL
1,488
11
3 BROCK
1,012
11
NITA
1,000
11
EL PRIMO
1,000
11
1 POCO
1,000
11
2 BARLEY
933
11
ROSA
296
4
RICO
1,459
11
1 CARL
1,137
11
4 8-BIT
1,013
11
DYNAMIKE
1,011
11
4 JESSIE
1,000
11
24 PENNY
1,000
11
GUS
1,000
11
DARRYL
287
3
JACKY
283
4
TICK
229
1
BIBI
1,431
11
3 STU
1,218
11
EDGAR
1,135
11
LOLA
1,080
11
2 BERRY
1,079
11
SHADE
1,034
11
COLETTE
1,028
11
2 BEA
1,021
11
PIPER
1,016
11
1 MAISIE
1,015
11
BO
1,012
11
2 SAM
1,011
11
FRANK
1,000
11
BELLE
1,000
11
ANGELO
990
11
GRIFF
988
11
8 ASH
678
11
1 NANI
664
11
2 EMZ
613
11
1 HANK
452
7
MEEPLE
311
11
5 BONNIE
265
1
1 MANDY
239
5
2 PEARL
222
4
1 GROM
220
1
GALE
215
1
PAM
204
1
1 LARRY & LAWRIE
198
1
7 TRUNK
89
1
1 BOLT
10
1
3 MORTIS
2,054
11
1 BUZZ
1,485
11
MAX
1,223
11
1 SQUEAK
1,119
11
1 MELODIE
1,073
11
JANET
1,071
11
4 GRAY
1,056
11
1 LILY
1,023
11
2 CHARLIE
1,022
11
TARA
1,020
11
OTIS
1,016
11
1 GENE
1,000
11
3 LOU
1,000
11
MICO
1,000
11
1 JUJU
1,000
11
2 MINA
994
11
EVE
973
11
1 LUMI
862
11
2 JAE-YONG
593
11
2 OLLIE
560
11
MR. P
431
7
1 R-T
417
6
2 FINX
370
11
BUSTER
350
11
BYRON
304
11
RUFFS
258
11
1 DOUG
255
1
CHUCK
237
1
1 MOE
233
1
1 WILLOW
221
3
SPROUT
217
11
1 CLANCY
200
4
ALLI
196
11
FANG
187
5
8 ZIGGY
110
1
5 GLOWY
60
1
5 COSMO
60
1
4 GIGI
44
1
4 DAMIAN
44
1
2 WENDY
24
1
NAJIA
0
1
STARR NOVA
0
1
VINCE
0
1
CHESTER
1,586
11
CORDELIUS
1,217
11
KENJI
1,197
11
SURGE
1,036
11
1 AMBER
1,007
11
SANDY
1,006
11
SPIKE
983
11
LEON
283
1
KIT
274
2
CROW
272
11
DRACO
248
1
2 MEG
233
3
7 NORI
91
1
6 PIERCE
75
11
KAZE
549
11
2 SIRIUS
21
1
Account value
What everything they own would cost in gems
≈ 247,385
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels267,820 power points · 555,200 coins
82,302
-
GADGETS146 owned
14,600
-
STAR POWERS142 owned
28,400
-
Hypercharges100 owned
50,000
-
GEARS173 owned
17,600
-
Buffies72 owned
21,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1137 missing
136,100
283,420
-
GADGETS70 missing
70,000
-
STAR POWERS74 missing
148,000
-
Hypercharges8 missing
40,000
-
GEARS492 missing
500,000
-
Buffies27 missing
54,000
27,000
-
Total
190,100
1,068,420
≈ 125,852
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
NO ENTRIES