PROFILE
brinbrin 🔪
TROPHY ROAD
IV
Highest: 172,265
WINS
RANKED
LEGENDARY II
CURRENT
7,146
MASTERS I
HIGHEST
9,027
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,494 h
3v3: 28,061 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 786 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 760 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,169 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 76 Best: MASTERS I
- Trophy pushing 69 Average of their best 20: 2,106 trophies · 172,216 total trophies · 6 of 7 classes mastered
-
7,375
Season 50 · in progress
Legendary II
brinbrin 🔪’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked61 / 80
- Trophy pushing14 / 20
Ranked
76 × 80 % = 60.8 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
69 × 20 % = 13.8 pointsAverage of their best 20: 2,106 trophies · 172,216 total trophies · 6 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.032% |
| Ranked | Top 0.24% |
| Best ranked rank | Top 0.59% |
| Prestige | Top 0.089% |
| Fame | Top 0.61% |
| Experience | Top 3.2% |
| 3v3 victories | Top 0.65% |
| Showdown victories | Top 38% |
| Brawlers at power 11 | Top 0.79% |
| Collection | Top 0.87% |
| Best streak | Top 0.23% |
BRAWLERS
108 / 108 Collected
4 SHELLY
2,008
11
COLT
2,186
11
13 BULL
2,006
11
BROCK
2,000
11
EL PRIMO
1,862
11
7 ROSA
1,825
11
10 NITA
1,607
11
BARLEY
1,498
11
4 POCO
1,440
11
2 GUS
2,123
11
RICO
2,000
11
1 DYNAMIKE
1,668
11
CARL
1,533
11
4 DARRYL
1,508
11
8-BIT
1,483
11
1 TICK
1,396
11
3 PENNY
1,313
11
JESSIE
1,233
11
2 JACKY
1,220
11
23 SHADE
2,019
11
5 COLETTE
2,012
11
43 PEARL
2,011
11
6 BIBI
2,010
11
8 BOLT
2,010
11
1 EDGAR
2,008
11
PIPER
2,006
11
8 EMZ
2,002
11
FRANK
2,000
11
3 GRIFF
2,000
11
1 MEEPLE
1,821
11
BO
1,786
11
GROM
1,579
11
MAISIE
1,557
11
BELLE
1,555
11
7 BEA
1,539
11
STU
1,510
11
NANI
1,507
11
ANGELO
1,472
11
3 ASH
1,447
11
MANDY
1,444
11
BERRY
1,413
11
19 TRUNK
1,348
11
1 SAM
1,338
11
19 PAM
1,325
11
1 GALE
1,302
11
4 HANK
1,247
11
LOLA
1,233
11
LARRY & LAWRIE
1,218
11
BONNIE
1,210
11
WENDY
3,000
11
ALLI
2,138
11
1 NAJIA
2,026
11
2 BYRON
2,022
11
43 STARR NOVA
2,016
11
18 CHARLIE
2,012
11
4 DAMIAN
2,001
11
MORTIS
2,000
11
1 GRAY
1,655
11
FANG
1,653
11
3 DOUG
1,599
11
MAX
1,591
11
5 GENE
1,588
11
MINA
1,580
11
3 BUZZ
1,566
11
1 RUFFS
1,538
11
OTIS
1,503
11
7 MR. P
1,440
11
8 LUMI
1,437
11
1 LOU
1,383
11
2 TARA
1,381
11
1 JANET
1,365
11
1 CHUCK
1,353
11
10 OLLIE
1,350
11
R-T
1,349
11
CLANCY
1,342
11
4 MELODIE
1,327
11
JAE-YONG
1,321
11
GLOWY
1,314
11
SQUEAK
1,311
11
1 MICO
1,307
11
3 EVE
1,300
11
6 WILLOW
1,281
11
JUJU
1,271
11
2 BUSTER
1,265
11
1 MOE
1,265
11
SPROUT
1,261
11
FINX
1,261
11
LILY
1,260
11
3 ZIGGY
1,217
11
1 GIGI
1,203
11
7 COSMO
295
11
VINCE
10
11
16 CORDELIUS
2,014
11
13 LEON
2,010
11
2 CROW
2,007
11
CHESTER
2,003
11
AMBER
2,000
11
1 SPIKE
1,858
11
KENJI
1,729
11
2 KIT
1,626
11
1 MEG
1,575
11
SURGE
1,564
11
PIERCE
1,540
11
NORI
1,318
11
SANDY
1,316
11
DRACO
1,232
11
KAZE
2,151
11
SIRIUS
2,078
11
Account value
What everything they own would cost in gems
≈ 325,737
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels403,920 power points · 838,620 coins
124,254
-
GADGETS216 owned
21,600
-
STAR POWERS215 owned
43,000
-
Hypercharges106 owned
53,000
-
GEARS233 owned
23,700
-
Buffies91 owned
27,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERS1 missing
2,000
-
Hypercharges2 missing
10,000
-
GEARS432 missing
439,000
-
Buffies8 missing
16,000
8,000
-
Total
16,000
459,000
≈ 47,500
What money can’t buy
Skins seen
8
21
58
13
6
4
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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