PROFILE
the blob
TROPHY ROAD
III
Highest: 67,518
WINS
RANKED
GOLD III
CURRENT
2,665
MYTHIC I
HIGHEST
4,779
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 600 h
3v3: 9,641 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,010 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,097 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 464 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 27 Average of their best 20: 1,123 trophies · 67,518 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
2,719
Season 50 · in progress
Gold III
the blob’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing5 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,123 trophies · 67,518 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 25% |
| Best ranked rank | Top 34% |
| Prestige | Top 12% |
| Fame | Top 71% |
| Experience | Top 15% |
| 3v3 victories | Top 11% |
| Showdown victories | Top 25% |
| Brawlers at power 11 | Top 40% |
| Collection | Top 32% |
| Best streak | Top 63% |
BRAWLERS
102 / 108 Collected
SHELLY
1,009
11
4 EL PRIMO
1,015
10
1 NITA
1,014
11
3 BULL
1,011
9
1 COLT
1,007
8
BROCK
1,003
11
3 POCO
1,000
9
1 BARLEY
415
7
2 ROSA
406
7
4 TICK
1,032
11
7 DYNAMIKE
1,020
11
2 GUS
1,011
11
RICO
1,010
11
3 DARRYL
1,002
9
5 JESSIE
1,001
11
5 PENNY
1,000
11
3 8-BIT
547
7
CARL
466
9
JACKY
392
8
2 MANDY
1,191
11
2 BIBI
1,040
11
3 GALE
1,035
9
EDGAR
1,035
11
2 NANI
1,029
11
10 STU
1,020
11
2 FRANK
1,009
9
3 PIPER
1,008
8
2 COLETTE
1,006
11
1 EMZ
1,005
8
2 SAM
1,000
9
BEA
723
7
BONNIE
699
8
ASH
645
8
SHADE
623
10
PAM
584
7
4 MAISIE
541
7
3 GRIFF
526
8
2 BERRY
508
9
LARRY & LAWRIE
420
10
BO
394
7
1 PEARL
393
7
4 MEEPLE
387
7
3 GROM
360
7
1 HANK
338
7
1 ANGELO
337
7
BOLT
315
7
2 BELLE
305
7
LOLA
292
7
TRUNK
292
7
4 BUZZ
2,009
11
FANG
1,664
11
3 DOUG
1,030
9
MORTIS
1,021
11
2 MAX
1,012
11
3 TARA
1,009
11
4 MELODIE
1,007
11
2 SPROUT
1,005
9
4 WILLOW
1,003
9
3 GRAY
1,002
9
2 LILY
686
7
BYRON
673
7
LOU
636
7
6 BUSTER
555
10
1 MICO
549
7
3 RUFFS
493
7
6 LUMI
473
9
CHUCK
397
7
5 CLANCY
391
9
MINA
365
9
4 R-T
351
8
MR. P
330
7
2 ALLI
320
9
4 FINX
315
7
SQUEAK
277
7
1 MOE
259
7
1 STARR NOVA
241
8
1 GLOWY
225
7
8 OTIS
136
1
8 JANET
128
1
2 VINCE
128
1
7 NAJIA
100
7
6 OLLIE
75
1
3 JUJU
42
3
2 COSMO
26
1
1 GENE
10
1
EVE
0
8
2 SURGE
1,097
11
1 KENJI
1,076
11
1 KIT
1,029
9
LEON
1,022
11
1 CHESTER
1,008
9
2 CORDELIUS
1,006
11
1 SPIKE
1,005
11
3 NORI
1,005
11
DRACO
464
11
AMBER
437
7
1 MEG
322
9
1 PIERCE
257
7
8 SANDY
116
7
3 CROW
66
1
2 SIRIUS
1,003
9
8 KAZE
241
7
Account value
What everything they own would cost in gems
≈ 153,362
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS102 owned
8103037142
30,789
-
Power levels167,410 power points · 350,815 coins
51,823
-
GADGETS164 owned
16,400
-
STAR POWERS90 owned
18,000
-
Hypercharges56 owned
28,000
-
GEARS50 owned
5,050
-
Buffies11 owned
3,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1174 missing
214,070
441,215
-
GADGETS40 missing
40,000
-
STAR POWERS114 missing
228,000
-
Hypercharges46 missing
230,000
-
GEARS579 missing
589,500
-
Buffies88 missing
176,000
88,000
-
Total
390,070
1,616,715
≈ 200,679
-
Brawlers to level 1180 missing
236,510
487,805
-
GADGETS52 missing
52,000
-
STAR POWERS126 missing
252,000
-
Hypercharges52 missing
260,000
-
GEARS615 missing
625,500
-
Buffies88 missing
176,000
88,000
-
Total
412,510
1,765,305
≈ 217,782
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Mandy 17
Squeak 8
- All results
- Victory
- Defeat
- Draw
-
1504
LVL11
HL/pro
1175
LVL11
the blob
-
882
LVL9
Adrii ★
1174
LVL11
the blob
-
604
LVL9
Udiss&Ithrow
1176
LVL11
the blob
-
1171
LVL11
the blob
1720
LVL11
سيد شاورما 🌯🌯
-
754
LVL10
shizuka166
1175
LVL11
the blob
-
723
LVL11
Papaya6969
1180
LVL11
the blob
-
1172
LVL11
the blob
1853
LVL11
vinbro
-
1177
LVL11
the blob
1066
LVL10
67TelAvivSombr
-
1162
LVL11
the blob
942
LVL11
rendyyx|ま🩸
-
912
LVL11
Eбалaй228_Sigma
1167
LVL11
the blob
-
1157
LVL11
the blob
771
LVL11
vildii
-
1164
LVL11
the blob
1207
LVL11
papà ale
-
1163
LVL11
the blob
1099
LVL11
ԵԵʍ | ʅՄρȝԵԵԾ
-
1012
LVL9
3azefElayle
1148
LVL11
the blob
-
898
LVL11
malutka
1152
LVL11
the blob
-
1141
LVL11
the blob
954
LVL11
Cernobäl
-
836
LVL11
kritik
1134
LVL11
the blob
-
278
LVL7
the blob
722
LVL8
JØ00ØŸ
-
260
LVL7
the blob
1646
LVL11
Vlad
-
235
LVL7
the blob
921
LVL8
nie lubimy leny
-
232
LVL7
the blob
1250
LVL11
Боец
-
207
LVL7
the blob
375
LVL11
FlyiingHiigh_x
-
1904
LVL11
Nani
205
LVL7
the blob
-
286
LVL8
Nano_boom
188
LVL7
the blob
-
234
LVL1
☢️Macai☢️
185
LVL7
the blob