PROFILE
(Rex)
TROPHY ROAD
III
Highest: 28,954
WINS
RANKED
DIAMOND II
CURRENT
3,651
DIAMOND III
HIGHEST
5,678
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 199 h
3v3: 2,360 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,019 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 354 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 152 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 17 Average of their best 20: 860 trophies · 28,954 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
3,664
Season 50 · in progress
Diamond II
(Rex)’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing3 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 860 trophies · 28,954 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 57% |
| Ranked | Top 14% |
| Best ranked rank | Top 45% |
| Prestige | Top 70% |
| Fame | Top 70% |
| Experience | Top 50% |
| 3v3 victories | Top 49% |
| Showdown victories | Top 43% |
| Brawlers at power 11 | Top 52% |
| Collection | Top 49% |
| Best streak | Top 22% |
BRAWLERS
85 / 108 Collected
SHELLY
382
7
2 COLT
857
11
POCO
648
11
NITA
460
7
EL PRIMO
327
9
BARLEY
318
6
BROCK
255
6
BULL
150
4
ROSA
130
4
8-BIT
854
10
2 PENNY
717
11
1 RICO
619
8
GUS
552
11
DYNAMIKE
418
6
JESSIE
305
7
JACKY
182
6
CARL
165
4
TICK
163
5
DARRYL
154
5
1 ANGELO
1,040
11
EDGAR
913
11
GALE
909
11
BONNIE
838
11
SHADE
784
11
BO
585
9
1 BEA
535
9
EMZ
514
8
COLETTE
470
10
2 BIBI
398
9
1 LARRY & LAWRIE
378
9
1 SAM
296
8
GRIFF
277
8
STU
210
6
FRANK
185
5
3 PIPER
180
7
2 ASH
179
7
2 NANI
109
7
7 MANDY
99
6
6 MAISIE
75
1
5 PEARL
60
4
4 MEEPLE
53
1
3 TRUNK
31
7
3 GROM
27
5
2 HANK
22
5
2 BOLT
21
1
1 LOLA
13
1
PAM
0
4
BELLE
0
4
BERRY
0
1
1 MOE
1,027
11
DOUG
1,007
11
1 MICO
1,002
11
1 BUZZ
926
10
LILY
878
11
2 SQUEAK
698
11
2 MAX
592
9
3 BYRON
553
11
WENDY
360
11
2 MORTIS
272
8
GENE
175
6
10 TARA
161
1
1 CLANCY
122
5
5 LOU
60
1
3 FANG
33
1
3 JANET
33
1
2 NAJIA
27
1
2 GRAY
24
1
2 FINX
21
1
1 WILLOW
10
1
1 JUJU
10
1
SPROUT
0
6
GLOWY
0
4
LEON
1,150
11
2 SANDY
975
11
4 KENJI
461
10
NORI
376
11
SURGE
350
9
KIT
289
11
AMBER
177
10
11 CORDELIUS
141
9
4 MEG
49
1
4 DRACO
49
3
4 CHESTER
40
3
3 SIRIUS
36
9
1 KAZE
13
1
Account value
What everything they own would cost in gems
≈ 109,189
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS85 owned
8103023112
23,806
-
Power levels111,290 power points · 231,535 coins
34,283
-
GADGETS88 owned
8,800
-
STAR POWERS69 owned
13,800
-
Hypercharges39 owned
19,500
-
GEARS65 owned
6,600
-
Buffies8 owned
2,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
206,610
428,490
-
GADGETS82 missing
82,000
-
STAR POWERS101 missing
202,000
-
Hypercharges46 missing
230,000
-
GEARS459 missing
467,000
-
Buffies79 missing
158,000
79,000
-
Total
364,610
1,488,490
≈ 185,310
-
Brawlers to level 1188 missing
292,630
607,085
-
GADGETS128 missing
128,000
-
STAR POWERS147 missing
294,000
-
Hypercharges69 missing
345,000
-
GEARS600 missing
610,000
-
Buffies91 missing
182,000
91,000
-
Total
474,630
2,075,085
≈ 254,972
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 19 | 58% | 29% | |
| 6 | 67% | 33% |
Teammates
No battles in this period.
Who they play with most: 25 battles in this period
-
paplota
#GVU9GQYC0
Battles together2Wins together100%Their most played brawler
NitaLast together5d 7h ago
Who they play with most: 25 battles in this period
-
paplota
#GVU9GQYC0
Battles together2Wins together100%Their most played brawler
NitaLast together5d 7h ago
Who they play with most in their last 25 battles
-
paplota
#GVU9GQYC0
Battles together2Wins together100%Their most played brawler
NitaLast together5d 7h ago
BATTLE LOG
- All brawlers
Edgar 9
Doug 4
Gus 3
Leon 3
Moe 3
Meg 2
Najia 2
Nori 2
Surge 2
Shade 1
Squeak 1
Byron 1
Grom 1
Gale 1
- All match types
Trophies 19
Challenges 6
- All modes
Brawl Ball 6
Duels 5
Solo Showdown 4
Hot Zone 3
Mega Showdown 3
Heist 3
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
VS25s
-
VS37s
-
VS45s
-
VS34s
-
SPECIAL CHALLENGE
VICTORY
Hot Zone
VS1m 11s -
SPECIAL CHALLENGE
VICTORY
Hot Zone
VS1m 41s -
SPECIAL CHALLENGE
DEFEAT
Hot Zone
VS1m 15s -
1381
LVL11
Arturtle
1600
LVL11
Bunbury
875
LVL11
Elkakabrown
2047
LVL11
可愛糞子
1972
LVL11
꧁༒FearNorwell༒꧂
986
LVL11
PaiDeLimon
1122
LVL11
Gears
983
LVL11
kason2real
2000
LVL11
enrique
793
LVL10
pescado
878
LVL10
daddydisco
873
LVL11
EddyKratos
1014
LVL11
alenan
957
LVL11
bot 10
916
LVL11
(Rex)
1711
LVL11
(Normalguy)777
840
LVL11
_carson
933
LVL11
adrian
1790
LVL11
Lemon
921
LVL11
oskr
-
1416
LVL11
Gummy
756
LVL11
Jibber
823
LVL11
bukis🐣
2061
LVL11
CuteWolf 787
921
LVL11
Frank
1605
LVL11
Eleven
873
LVL11
negro
1683
LVL11
LOS |VAAN
1070
LVL11
Diego
2369
LVL11
Martin
839
LVL11
jona
1189
LVL11
GGc
880
LVL11
Ultron
1143
LVL11
Finnius
2126
LVL11
max
2226
LVL11
Rilix
1520
LVL11
★Isra★†
922
LVL11
(Rex)
835
LVL11
Fercko
1357
LVL11
Kareszt
-
907
LVL11
(Rex)
915
LVL11
but
2211
LVL11
:) hi
900
LVL11
Alpez
1216
LVL11
ArDeniel
1907
LVL11
Joviiiiii
1381
LVL11
пістон🇵🇱
1482
LVL11
Arkham
2050
LVL11
Anthonysmoney
1035
LVL11
pan Bimbo
839
LVL11
happymondongo
766
LVL11
HV2020
2071
LVL11
FNX|king
1089
LVL11
Dj Does a Thing
1785
LVL11
ianemmanuel
829
LVL9
Rhino/3
2026
LVL11
M LE V 987 🇵🇫
1265
LVL11
Vexen
1977
LVL11
Gav😎
802
LVL11
Dekoki Otoko
-
VS1m 31s
-
VS2m 4s
-
SPECIAL CHALLENGE
VICTORY
Heist
VS1m 8s -
SPECIAL CHALLENGE
VICTORY
Heist
VS28s -
SPECIAL CHALLENGE
DEFEAT
Bounty
-
VS1m 15s