PROFILE
samech
TROPHY ROAD
II
Highest: 26,618
WINS
RANKED
GOLD I
CURRENT
1,877
DIAMOND II
HIGHEST
3,954
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 170 h
3v3: 2,725 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 121 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 530 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 132 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 16 Average of their best 20: 780 trophies · 26,614 total trophies · 0 of 7 classes mastered
-
1,877
Season 50 · in progress
Gold I
samech’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing3 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 780 trophies · 26,614 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 60% |
| Ranked | Top 40% |
| Best ranked rank | Top 54% |
| Prestige | Top 52% |
| Fame | Top 70% |
| Experience | Top 58% |
| 3v3 victories | Top 44% |
| Showdown victories | Top 69% |
| Brawlers at power 11 | Top 34% |
| Collection | Top 50% |
| Best streak | Top 48% |
BRAWLERS
107 / 108 Collected
2 SHELLY
1,012
11
3 EL PRIMO
1,103
11
7 NITA
1,016
11
2 COLT
1,013
11
2 POCO
395
11
1 BROCK
394
7
1 BARLEY
328
9
1 BULL
301
7
2 ROSA
210
4
6 JESSIE
1,002
11
PENNY
1,001
11
1 TICK
343
11
2 RICO
309
11
1 DYNAMIKE
288
11
6 8-BIT
272
11
JACKY
272
11
DARRYL
262
4
1 GUS
226
4
CARL
190
9
6 EMZ
1,009
11
1 BO
1,000
11
GROM
743
11
PAM
461
6
EDGAR
439
11
FRANK
408
11
1 BONNIE
312
11
1 PIPER
309
9
3 BIBI
296
11
1 NANI
269
11
1 STU
269
4
1 MEEPLE
245
7
2 SHADE
241
6
3 COLETTE
233
1
BEA
230
11
1 PEARL
225
1
1 ASH
206
1
1 SAM
200
7
6 MANDY
196
1
8 BOLT
175
1
ANGELO
174
4
6 TRUNK
168
7
BELLE
165
3
GALE
145
9
2 HANK
134
1
2 LARRY & LAWRIE
113
1
5 MAISIE
50
1
1 GRIFF
10
1
BERRY
8
1
LOLA
0
1
2 SQUEAK
1,006
11
TARA
724
11
1 MAX
442
11
1 MORTIS
339
11
1 LOU
298
11
1 MOE
288
9
BUZZ
248
11
CLANCY
213
1
1 CHARLIE
207
1
4 EVE
201
1
1 MELODIE
197
1
2 BYRON
131
9
8 WILLOW
108
1
7 GRAY
106
1
2 LUMI
101
1
7 DOUG
97
11
LILY
83
1
5 FINX
70
1
6 SPROUT
63
1
6 FANG
63
1
2 GENE
60
1
5 CHUCK
55
1
4 ALLI
46
1
2 JAE-YONG
21
1
1 MICO
10
1
GLOWY
10
1
1 STARR NOVA
10
1
MR. P
0
1
RUFFS
0
1
JANET
0
4
OTIS
0
5
BUSTER
0
1
R-T
0
1
JUJU
0
2
OLLIE
0
6
MINA
0
1
ZIGGY
0
1
GIGI
0
5
NAJIA
0
1
WENDY
0
1
COSMO
0
1
VINCE
0
4
5 SPIKE
1,008
11
1 AMBER
1,000
11
SURGE
382
9
LEON
290
7
KENJI
183
11
MEG
124
10
5 KIT
60
1
CROW
0
1
SANDY
0
1
CHESTER
0
1
CORDELIUS
0
1
DRACO
0
1
PIERCE
0
1
NORI
0
1
KAZE
0
1
SIRIUS
0
1
Account value
What everything they own would cost in gems
≈ 135,389
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels133,290 power points · 276,755 coins
41,005
-
GADGETS83 owned
8,300
-
STAR POWERS75 owned
15,000
-
Hypercharges63 owned
31,500
-
GEARS19 owned
1,950
-
Buffies17 owned
5,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1176 missing
266,890
554,100
-
GADGETS131 missing
131,000
-
STAR POWERS139 missing
278,000
-
Hypercharges44 missing
220,000
-
GEARS640 missing
650,500
-
Buffies82 missing
164,000
82,000
-
Total
430,890
1,915,600
≈ 234,649
-
Brawlers to level 1177 missing
270,630
561,865
-
GADGETS133 missing
133,000
-
STAR POWERS141 missing
282,000
-
Hypercharges45 missing
225,000
-
GEARS646 missing
656,500
-
Buffies82 missing
164,000
82,000
-
Total
434,630
1,940,365
≈ 237,500
What money can’t buy
Skins seen
21
10
24
4
5
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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