PROFILE
gjfxb
TROPHY ROAD
II
Highest: 63,465
WINS
RANKED
GOLD II
CURRENT
2,105
DIAMOND III
HIGHEST
4,262
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 306 h
3v3: 2,165 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,752 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 748 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 225 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 24 Average of their best 20: 1,044 trophies · 63,465 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
-
2,105
Season 50 · in progress
Gold II
gjfxb’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing5 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,044 trophies · 63,465 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 18% |
| Ranked | Top 35% |
| Best ranked rank | Top 46% |
| Prestige | Top 54% |
| Fame | Top 25% |
| Experience | Top 20% |
| 3v3 victories | Top 54% |
| Showdown victories | Top 8.5% |
| Brawlers at power 11 | Top 19% |
| Collection | Top 25% |
| Best streak | Top 77% |
BRAWLERS
108 / 108 Collected
1 SHELLY
828
11
1 BROCK
1,091
11
1 COLT
1,013
11
1 BULL
888
11
NITA
596
7
3 POCO
589
8
BARLEY
588
7
1 EL PRIMO
568
7
1 ROSA
557
7
DYNAMIKE
1,193
11
CARL
1,069
11
2 RICO
844
11
2 8-BIT
774
7
5 JACKY
609
11
1 DARRYL
548
9
3 JESSIE
519
6
1 GUS
502
9
TICK
400
5
1 PENNY
360
7
EDGAR
1,203
11
2 MAISIE
1,171
11
1 NANI
1,146
11
1 PIPER
1,050
11
2 GROM
1,024
11
2 BIBI
990
11
2 GRIFF
983
11
1 FRANK
973
11
BO
963
11
1 LARRY & LAWRIE
926
11
1 EMZ
859
11
4 SAM
835
11
BONNIE
651
11
1 ASH
596
8
6 COLETTE
582
11
3 GALE
552
6
2 LOLA
546
7
PAM
541
5
2 TRUNK
535
7
1 MANDY
530
7
1 BERRY
512
8
STU
508
4
1 PEARL
496
7
MEEPLE
448
11
1 BEA
425
2
1 SHADE
407
2
HANK
315
5
1 ANGELO
293
8
BELLE
231
2
8 BOLT
204
1
BUZZ
989
11
TARA
954
11
5 BUSTER
897
11
1 FANG
833
11
1 MORTIS
816
8
7 DOUG
793
9
3 MICO
759
11
1 LILY
662
11
3 BYRON
630
11
3 CHUCK
612
9
6 WILLOW
574
11
2 MAX
547
7
R-T
513
7
1 MOE
438
3
SQUEAK
428
7
1 LOU
403
1
1 GIGI
380
2
1 OTIS
373
2
2 CLANCY
373
7
1 MINA
347
7
2 STARR NOVA
339
7
1 OLLIE
326
7
2 EVE
296
2
2 GRAY
292
5
2 SPROUT
283
2
2 ALLI
266
1
FINX
262
2
JAE-YONG
260
1
2 RUFFS
258
2
1 DAMIAN
258
3
NAJIA
253
1
GENE
248
2
3 MELODIE
244
9
ZIGGY
232
5
JANET
231
1
4 MR. P
227
7
GLOWY
214
1
4 WENDY
210
3
COSMO
209
11
4 JUJU
192
7
10 CHARLIE
187
1
1 LUMI
185
3
1 VINCE
92
2
4 KIT
1,059
11
1 SURGE
1,057
11
3 LEON
998
11
SPIKE
961
11
1 CORDELIUS
960
11
1 CROW
903
11
4 CHESTER
836
11
3 MEG
831
11
1 DRACO
599
11
2 KENJI
590
11
AMBER
579
11
NORI
416
11
2 PIERCE
385
1
3 SANDY
133
1
1 KAZE
683
11
6 SIRIUS
559
11
Account value
What everything they own would cost in gems
≈ 188,378
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels195,310 power points · 404,640 coins
59,995
-
GADGETS150 owned
15,000
-
STAR POWERS100 owned
20,000
-
Hypercharges76 owned
38,000
-
GEARS24 owned
2,400
-
Buffies67 owned
20,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1162 missing
208,610
433,980
-
GADGETS66 missing
66,000
-
STAR POWERS116 missing
232,000
-
Hypercharges32 missing
160,000
-
GEARS641 missing
652,000
-
Buffies32 missing
64,000
32,000
-
Total
272,610
1,575,980
≈ 184,859
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 16 battles in this period
-
GLAD JAE-YONG
#2CGVQG99VQ
Battles together8Wins together75%Their most played brawler
BibiLast together22h 39m ago
Who they play with most: 25 battles in this period
-
GLAD JAE-YONG
#2CGVQG99VQ
Battles together8Wins together75%Their most played brawler
BibiLast together22h 39m ago
Who they play with most: 25 battles in this period
-
GLAD JAE-YONG
#2CGVQG99VQ
Battles together8Wins together75%Their most played brawler
BibiLast together22h 39m ago
Who they play with most in their last 25 battles
-
GLAD JAE-YONG
#2CGVQG99VQ
Battles together8Wins together75%Their most played brawler
BibiLast together22h 39m ago
BATTLE LOG
- All brawlers
Surge 9
Pearl 5
Jacky 4
Emz 2
Colette 2
Meg 1
Willow 1
Dynamike 1
- All modes
Solo Showdown 17
Duo Showdown 8
- All results
- Victory
- Defeat
- Draw