PROFILE
didyer drogba
TROPHY ROAD
III
Highest: 8,453
WINS
RANKED
SILVER I
CURRENT
750
SILVER III
HIGHEST
1,408
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 46 h
3v3: 602 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 149 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 130 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 35 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 5 Best: SILVER III
- Trophy pushing 6 Average of their best 20: 282 trophies · 8,447 total trophies · 0 of 7 classes mastered
Current formOut of form19% wins in 16 battles
didyer drogba’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked4 / 80
- Trophy pushing1 / 20
Ranked
5 × 80 % = 4.0 pointsBest: SILVER III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
6 × 20 % = 1.2 pointsAverage of their best 20: 282 trophies · 8,447 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 88% |
| Ranked | Top 84% |
| Best ranked rank | Top 93% |
| Prestige | Top 96% |
| Fame | Top 70% |
| Experience | Top 86% |
| 3v3 victories | Top 80% |
| Showdown victories | Top 87% |
| Brawlers at power 11 | Top 96% |
| Collection | Top 86% |
| Best streak | Top 96% |
BRAWLERS
65 / 108 Collected
2 SHELLY
148
7
1 EL PRIMO
395
9
2 BULL
261
8
10 COLT
248
9
2 BROCK
188
8
1 ROSA
173
7
2 NITA
128
8
POCO
67
9
2 BARLEY
54
7
3 DYNAMIKE
243
9
8-BIT
223
8
2 PENNY
75
9
3 JESSIE
62
7
1 DARRYL
57
10
1 RICO
40
7
3 JACKY
35
8
2 CARL
34
8
3 TICK
33
9
1 GUS
18
8
EDGAR
654
10
3 FRANK
383
9
6 STU
257
9
1 BIBI
255
9
1 SHADE
242
9
7 NANI
186
10
1 BEA
174
8
10 TRUNK
162
9
3 BO
157
8
1 PAM
150
9
9 GROM
121
9
5 SAM
114
9
8 PIPER
101
10
6 BERRY
96
9
7 HANK
94
7
1 GRIFF
92
9
4 ASH
88
9
3 MEEPLE
83
8
5 MAISIE
73
7
BONNIE
46
8
3 COLETTE
38
6
3 BELLE
37
6
1 GALE
13
6
1 MANDY
12
9
1 LARRY & LAWRIE
10
9
1 BOLT
10
6
LOLA
5
8
EMZ
0
1
PEARL
0
5
ANGELO
0
7
MORTIS
376
11
FANG
240
10
1 GRAY
182
9
8 MAX
179
9
3 FINX
101
8
3 GENE
38
8
2 EVE
29
8
2 BUZZ
26
9
1 BYRON
13
8
1 OLLIE
10
5
DAMIAN
7
4
1 RUFFS
4
8
3 SPIKE
308
9
KENJI
293
10
SURGE
255
9
CROW
251
11
Account value
What everything they own would cost in gems
≈ 55,035
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS65 owned
81030124
13,076
-
Power levels75,600 power points · 161,990 coins
23,759
-
GADGETS40 owned
4,000
-
STAR POWERS21 owned
4,200
-
Hypercharges14 owned
7,000
-
GEARS9 owned
900
-
Buffies7 owned
2,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1163 missing
167,500
342,735
-
GADGETS90 missing
90,000
-
STAR POWERS109 missing
218,000
-
Hypercharges51 missing
255,000
-
GEARS394 missing
402,500
-
Buffies71 missing
142,000
71,000
-
Total
309,500
1,379,235
≈ 168,874
-
Brawlers to level 11106 missing
328,320
676,630
-
GADGETS176 missing
176,000
-
STAR POWERS195 missing
390,000
-
Hypercharges94 missing
470,000
-
GEARS656 missing
667,000
-
Buffies92 missing
184,000
92,000
-
Total
512,320
2,471,630
≈ 298,395
What money can’t buy
Progress
ExampleStatistics
Last 16 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 7 | 29% | 0% | |
| 9 | 11% | — |
Teammates
No battles in this period.
No teammate played with them more than once in this period.
Who they play with most: 17 battles in this period
-
liam le boss
#2RGU0C2PCJ
Battles together2Wins together0%Their most played brawler
MegLast together10d 9h ago
Who they play with most in their last 17 battles
-
liam le boss
#2RGU0C2PCJ
Battles together2Wins together0%Their most played brawler
MegLast together10d 9h ago
BATTLE LOG
- All brawlers
Edgar 4
Mortis 3
Crow 3
Shade 3
Kenji 1
Dynamike 1
Angelo 1
Buzz 1
- All match types
Challenges 9
Trophies 7- Friendly 1
- All modes
Duo Showdown 9
Solo Showdown 5
Brawl Arena 2
Knockout 5v5 1
- All results
- Victory
- Defeat
- Draw
-
RANK 8
Solo Showdown
-
RANK 10
Solo Showdown
-
RANK 4
Solo Showdown
-
RANK 9
Solo Showdown
-
RANK 3
Solo Showdown
- FRIENDLY
-
VS4m 6s
-
VS3m 5s
-
SPECIAL CHALLENGE
RANK 5
Duo Showdown
-
SPECIAL CHALLENGE
RANK 3
Duo Showdown
-
SPECIAL CHALLENGE
RANK 3
Duo Showdown
-
SPECIAL CHALLENGE
RANK 4
Duo Showdown
-
SPECIAL CHALLENGE
RANK 5
Duo Showdown
-
SPECIAL CHALLENGE
RANK 1
Duo Showdown
-
SPECIAL CHALLENGE
RANK 4
Duo Showdown
-
SPECIAL CHALLENGE
RANK 4
Duo Showdown
-
SPECIAL CHALLENGE
RANK 3
Duo Showdown