PROFILE
el 🪄 maton
TROPHY ROAD
I
Highest: 30,725
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
4,673
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 228 h
3v3: 2,093 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,197 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 991 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 171 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 17 Average of their best 20: 854 trophies · 30,724 total trophies · 0 of 7 classes mastered
Current formOut of form32% wins in 25 battles
el 🪄 maton’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing3 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
17 × 20 % = 3.4 pointsAverage of their best 20: 854 trophies · 30,724 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 54% |
| Ranked | Top 84% |
| Best ranked rank | Top 54% |
| Prestige | Top 70% |
| Fame | Top 70% |
| Experience | Top 36% |
| 3v3 victories | Top 53% |
| Showdown victories | Top 23% |
| Brawlers at power 11 | Top 51% |
| Collection | Top 46% |
| Best streak | Top 96% |
BRAWLERS
97 / 108 Collected
SHELLY
870
11
COLT
1,096
11
1 BULL
1,056
11
EL PRIMO
770
11
BARLEY
687
11
5 NITA
477
11
BROCK
400
5
POCO
308
5
ROSA
251
4
DYNAMIKE
804
11
PENNY
749
10
1 TICK
726
11
DARRYL
514
7
2 8-BIT
507
11
JACKY
356
5
JESSIE
289
5
1 RICO
258
4
2 CARL
238
4
GUS
134
4
8 EDGAR
1,329
11
EMZ
1,119
11
BO
946
11
1 GALE
815
11
3 BELLE
614
10
BEA
501
10
GRIFF
398
10
3 BIBI
330
7
COLETTE
320
4
1 PAM
257
1
NANI
230
1
GROM
227
1
FRANK
223
1
PEARL
221
1
PIPER
214
1
LOLA
207
1
SHADE
196
1
2 MAISIE
194
1
2 BERRY
194
1
STU
182
4
1 MEEPLE
179
7
HANK
137
1
2 LARRY & LAWRIE
133
1
BONNIE
125
1
TRUNK
122
1
1 MANDY
116
1
ANGELO
111
1
3 ASH
33
1
1 BOLT
15
1
SAM
0
1
2 MR. P
757
11
BUZZ
736
11
2 MAX
573
10
LILY
424
10
1 GENE
364
11
LOU
347
10
TARA
329
5
SQUEAK
271
1
BUSTER
245
1
2 DOUG
236
8
FANG
215
1
GRAY
200
1
OTIS
189
1
MICO
168
1
1 MORTIS
161
1
BYRON
152
1
LUMI
92
1
2 WILLOW
78
1
2 JUJU
59
9
R-T
49
1
4 MELODIE
47
1
NAJIA
39
1
MOE
24
1
2 FINX
21
1
2 CLANCY
19
1
1 CHUCK
18
1
1 JAE-YONG
18
1
1 MINA
10
1
1 ZIGGY
10
1
SPROUT
5
1
RUFFS
0
1
JANET
0
1
CHARLIE
0
1
OLLIE
0
1
ALLI
0
1
DAMIAN
0
1
2 SPIKE
1,061
11
1 LEON
927
11
1 CROW
847
11
3 AMBER
522
9
KIT
451
8
4 KENJI
328
11
1 CORDELIUS
164
1
4 PIERCE
131
1
6 CHESTER
76
1
5 SANDY
67
1
DRACO
23
1
3 KAZE
93
1
Account value
What everything they own would cost in gems
≈ 117,211
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS97 owned
8103036111
27,344
-
Power levels98,500 power points · 205,165 coins
30,367
-
GADGETS68 owned
6,800
-
STAR POWERS58 owned
11,600
-
Hypercharges46 owned
23,000
-
GEARS67 owned
7,000
-
Buffies37 owned
11,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1177 missing
264,280
548,040
-
GADGETS126 missing
126,000
-
STAR POWERS136 missing
272,000
-
Hypercharges51 missing
255,000
-
GEARS530 missing
536,500
-
Buffies56 missing
112,000
56,000
-
Total
376,280
1,793,540
≈ 216,982
-
Brawlers to level 1188 missing
305,420
633,455
-
GADGETS148 missing
148,000
-
STAR POWERS158 missing
316,000
-
Hypercharges62 missing
310,000
-
GEARS598 missing
606,000
-
Buffies62 missing
124,000
62,000
-
Total
429,420
2,075,455
≈ 250,488
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 25 battles in this period
-
~Brolingfrost
#L2QR2YG98
Battles together25Wins together32%Their most played brawler
AmberLast together1d 1h ago
Who they play with most: 25 battles in this period
-
~Brolingfrost
#L2QR2YG98
Battles together25Wins together32%Their most played brawler
AmberLast together1d 1h ago
Who they play with most in their last 25 battles
-
~Brolingfrost
#L2QR2YG98
Battles together25Wins together32%Their most played brawler
AmberLast together1d 1h ago
BATTLE LOG
- All brawlers
Colt 10
Bo 6
Gale 4
Lou 3
Shelly 1
Emz 1
- All results
- Victory
- Defeat
- Draw