PROFILE
Touch me midas
TROPHY ROAD
II
Highest: 85,866
WINS
RANKED
LEGENDARY II
CURRENT
7,262
MASTERS II
HIGHEST
9,789
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 2,254 h
3v3: 32,325 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 9,108 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,242 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,732 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 83 Best: MASTERS II
- Trophy pushing 56 Average of their best 20: 2,095 trophies · 85,850 total trophies · 4 of 7 classes mastered
-
8,398
Season 50 · in progress
Masters I
Touch me midas’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked67 / 80
- Trophy pushing11 / 20
Ranked
83 × 80 % = 66.4 pointsBest: MASTERS II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
56 × 20 % = 11.2 pointsAverage of their best 20: 2,095 trophies · 85,850 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.6% |
| Ranked | Top 0.2% |
| Best ranked rank | Top 0.079% |
| Prestige | Top 7.2% |
| Fame | Top 5.9% |
| Experience | Top 0.36% |
| 3v3 victories | Top 0.42% |
| Showdown victories | Top 0.23% |
| Brawlers at power 11 | Top 8.3% |
| Collection | Top 5.7% |
| Best streak | Top 8.1% |
BRAWLERS
108 / 108 Collected
1 SHELLY
3,019
11
BROCK
2,005
11
3 BULL
1,079
11
1 COLT
1,077
11
2 EL PRIMO
1,035
11
2 BARLEY
1,002
11
NITA
738
11
1 ROSA
599
9
7 POCO
582
9
GUS
2,184
11
RICO
1,084
11
2 CARL
1,026
11
DARRYL
1,004
11
DYNAMIKE
913
11
JACKY
815
11
1 JESSIE
782
11
PENNY
779
11
TICK
671
9
4 8-BIT
624
11
SHADE
3,000
11
1 EDGAR
2,006
11
BIBI
2,000
11
COLETTE
1,235
11
18 BO
1,200
11
2 STU
1,121
11
MANDY
1,109
11
BEA
1,047
11
3 FRANK
1,039
11
4 MAISIE
1,028
11
1 EMZ
1,026
11
4 PIPER
1,011
11
1 GALE
1,001
11
1 NANI
930
11
BONNIE
917
11
ASH
876
11
BELLE
810
11
4 SAM
769
11
1 PAM
649
11
GRIFF
473
7
ANGELO
469
11
GROM
366
5
LOLA
310
5
HANK
279
8
MEEPLE
211
11
7 PEARL
165
1
1 LARRY & LAWRIE
140
4
9 TRUNK
135
1
1 BERRY
123
1
BOLT
0
1
MELODIE
3,000
11
BUZZ
2,214
11
MORTIS
2,000
11
MAX
1,157
11
FANG
1,122
11
7 GENE
1,062
11
GRAY
1,016
11
4 BUSTER
1,014
11
MICO
1,003
11
1 TARA
1,001
11
1 SQUEAK
895
11
1 LOU
881
11
3 WILLOW
800
11
1 LILY
687
11
JANET
643
11
CHARLIE
623
11
2 SPROUT
534
7
10 FINX
525
11
1 BYRON
502
6
4 R-T
420
8
OTIS
327
11
2 RUFFS
324
6
1 CHUCK
284
8
3 MR. P
247
5
3 MINA
185
1
1 EVE
152
7
1 DOUG
141
1
1 JUJU
129
1
LUMI
115
1
1 CLANCY
109
1
4 OLLIE
59
1
3 MOE
52
1
2 ALLI
50
1
2 ZIGGY
48
1
5 JAE-YONG
39
1
8 GIGI
27
1
2 WENDY
21
4
NAJIA
16
1
1 DAMIAN
10
1
GLOWY
4
1
STARR NOVA
0
1
COSMO
0
1
VINCE
0
1
MEG
2,015
11
1 KIT
2,004
11
SURGE
2,000
11
CORDELIUS
2,000
11
2 LEON
1,032
11
4 SPIKE
1,030
11
2 AMBER
923
11
CROW
806
11
KENJI
770
11
4 SANDY
583
11
2 CHESTER
182
11
2 PIERCE
176
9
12 NORI
171
1
DRACO
143
1
KAZE
2,069
11
1 SIRIUS
45
1
Account value
What everything they own would cost in gems
≈ 248,850
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels261,720 power points · 543,445 coins
80,517
-
GADGETS154 owned
15,400
-
STAR POWERS142 owned
28,400
-
Hypercharges97 owned
48,500
-
GEARS171 owned
17,350
-
Buffies86 owned
25,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1141 missing
142,200
295,175
-
GADGETS62 missing
62,000
-
STAR POWERS74 missing
148,000
-
Hypercharges11 missing
55,000
-
GEARS494 missing
502,500
-
Buffies13 missing
26,000
13,000
-
Total
168,200
1,075,675
≈ 124,388
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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