PROFILE
nuriko9.io
TROPHY ROAD
III
Highest: 59,738
WINS
RANKED
DIAMOND I
CURRENT
3,111
DIAMOND III
HIGHEST
4,167
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 311 h
3v3: 4,259 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 635 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,189 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 238 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 29 Average of their best 20: 1,180 trophies · 59,738 total trophies · 0 of 7 classes mastered
Current formIn form80% wins in 25 battles
-
3,559
Season 50 · in progress
Diamond II
nuriko9.io’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing6 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,180 trophies · 59,738 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 913,312 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 19% |
| Best ranked rank | Top 44% |
| Prestige | Top 19% |
| Fame | Top 23% |
| Experience | Top 34% |
| 3v3 victories | Top 31% |
| Showdown victories | Top 30% |
| Brawlers at power 11 | Top 24% |
| Collection | Top 27% |
| Best streak | Top 37% |
BRAWLERS
108 / 108 Collected
3 SHELLY
1,074
11
4 BROCK
1,090
11
COLT
1,030
11
EL PRIMO
1,010
11
BULL
1,000
11
POCO
586
11
NITA
356
9
BARLEY
268
7
ROSA
266
7
DYNAMIKE
1,173
11
RICO
1,089
11
3 JACKY
500
10
1 JESSIE
470
11
CARL
433
8
1 8-BIT
388
10
2 TICK
384
10
DARRYL
298
7
GUS
268
8
3 PENNY
259
9
EDGAR
2,000
11
2 BIBI
1,168
11
2 SHADE
1,103
11
EMZ
1,051
11
FRANK
1,047
11
1 PIPER
1,034
10
1 BELLE
509
11
4 NANI
501
9
3 GRIFF
450
11
3 COLETTE
443
9
BO
400
9
STU
393
8
1 PEARL
389
9
1 GROM
373
9
1 MEEPLE
355
11
2 LARRY & LAWRIE
334
9
3 GALE
294
7
BERRY
293
7
MANDY
292
9
1 TRUNK
280
7
ASH
277
7
1 BEA
276
7
4 PAM
275
8
1 BOLT
275
7
HANK
274
8
ANGELO
267
9
4 LOLA
257
7
1 MAISIE
256
7
1 SAM
253
7
3 BONNIE
250
7
4 LILY
1,069
11
3 MICO
1,026
11
1 BUZZ
1,018
11
BYRON
1,015
11
MORTIS
1,014
11
10 FANG
1,014
11
2 SQUEAK
1,007
11
STARR NOVA
603
11
2 DOUG
594
10
1 MINA
507
11
GIGI
501
11
NAJIA
500
9
ZIGGY
405
10
1 BUSTER
397
9
1 MAX
358
7
1 JANET
356
8
2 WENDY
356
9
1 CHUCK
352
8
2 TARA
337
9
JAE-YONG
336
7
1 SPROUT
329
7
WILLOW
325
7
4 ALLI
321
8
3 MELODIE
310
8
1 LUMI
310
7
1 OLLIE
306
8
GLOWY
296
8
GENE
294
7
2 OTIS
291
7
1 LOU
285
7
FINX
268
7
2 MR. P
263
7
3 DAMIAN
263
7
3 GRAY
259
9
2 MOE
257
7
R-T
254
7
2 COSMO
254
9
1 JUJU
252
7
1 CHARLIE
250
3
3 EVE
153
7
3 VINCE
37
9
3 RUFFS
36
1
3 CLANCY
33
1
LEON
1,228
11
7 CORDELIUS
1,078
11
2 KIT
1,077
11
1 CROW
1,052
11
SPIKE
1,030
11
2 KENJI
1,019
11
SURGE
1,014
11
CHESTER
1,014
11
PIERCE
533
11
SANDY
527
11
2 MEG
431
8
1 NORI
341
9
1 AMBER
323
7
DRACO
259
9
SIRIUS
2,015
11
1 KAZE
1,075
11
Account value
What everything they own would cost in gems
≈ 185,086
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels211,900 power points · 443,630 coins
65,553
-
GADGETS135 owned
13,500
-
STAR POWERS106 owned
21,200
-
Hypercharges78 owned
39,000
-
GEARS33 owned
3,350
-
Buffies32 owned
9,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1169 missing
192,020
394,990
-
GADGETS81 missing
81,000
-
STAR POWERS110 missing
220,000
-
Hypercharges30 missing
150,000
-
GEARS632 missing
642,500
-
Buffies67 missing
134,000
67,000
-
Total
326,020
1,555,490
≈ 188,151
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Amber 6
Griff 3
Mico 3
Gigi 3
Rosa 2
Shade 2
Meeple 2
Bibi 1
Edgar 1
Doug 1
Mortis 1
- All results
- Victory
- Defeat
- Draw