PROFILE
tachi🩵tichi
TROPHY ROAD
III
Highest: 59,193
WINS
RANKED
GOLD III
CURRENT
2,665
DIAMOND III
HIGHEST
4,575
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 398 h
3v3: 5,114 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,586 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 856 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 304 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 19 Best: DIAMOND III
- Trophy pushing 24 Average of their best 20: 1,059 trophies · 59,193 total trophies · 0 of 7 classes mastered
-
2,753
Season 50 · in progress
Gold III
tachi🩵tichi’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing5 / 20
Ranked
19 × 80 % = 15.2 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,059 trophies · 59,193 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 24% |
| Best ranked rank | Top 44% |
| Prestige | Top 47% |
| Fame | Top 14% |
| Experience | Top 18% |
| 3v3 victories | Top 25% |
| Showdown victories | Top 19% |
| Brawlers at power 11 | Top 9.4% |
| Collection | Top 15% |
| Best streak | Top 82% |
BRAWLERS
108 / 108 Collected
2 SHELLY
860
11
2 BROCK
1,312
11
1 NITA
877
11
9 BULL
802
11
1 COLT
781
11
POCO
664
9
EL PRIMO
555
9
1 ROSA
538
8
2 BARLEY
515
11
JESSIE
1,269
11
4 RICO
1,251
11
JACKY
821
11
PENNY
771
11
3 DYNAMIKE
752
11
1 8-BIT
707
11
2 DARRYL
544
8
GUS
521
11
CARL
442
7
TICK
332
7
BO
1,225
11
3 PAM
1,101
11
4 MEEPLE
1,087
11
1 LOLA
1,066
11
3 EMZ
1,011
11
1 GRIFF
937
11
3 PIPER
894
11
FRANK
861
11
1 COLETTE
831
9
2 EDGAR
806
11
1 BELLE
804
11
2 BIBI
617
11
1 BEA
592
11
NANI
542
8
1 GALE
535
10
BERRY
517
11
BONNIE
484
8
1 ASH
470
11
1 MAISIE
461
7
STU
434
8
MANDY
431
10
2 ANGELO
385
11
1 GROM
352
7
2 PEARL
339
5
TRUNK
307
6
1 SAM
289
11
1 LARRY & LAWRIE
281
7
2 SHADE
280
5
2 HANK
233
8
BOLT
16
11
SQUEAK
1,195
11
STARR NOVA
1,154
11
1 LOU
1,045
11
2 BYRON
897
11
1 CHARLIE
707
11
1 RUFFS
697
11
1 EVE
676
9
MAX
674
11
OTIS
620
11
BUSTER
514
11
JAE-YONG
511
11
GENE
507
9
JANET
474
7
3 FANG
450
11
5 R-T
447
7
MOE
443
11
1 TARA
442
7
1 BUZZ
432
8
5 DOUG
430
7
MR. P
419
5
3 LUMI
398
8
2 CLANCY
386
11
2 GRAY
372
10
SPROUT
369
4
MELODIE
367
11
CHUCK
361
11
1 LILY
349
11
WILLOW
346
7
1 MORTIS
344
11
3 MICO
317
10
1 ALLI
291
11
1 JUJU
276
7
2 MINA
241
11
1 OLLIE
240
1
VINCE
228
11
4 GLOWY
222
5
4 DAMIAN
164
11
5 FINX
66
6
4 GIGI
40
1
1 ZIGGY
33
7
NAJIA
18
1
1 COSMO
10
1
WENDY
0
6
SPIKE
1,087
11
5 CROW
1,079
11
1 LEON
664
10
4 CORDELIUS
624
11
AMBER
620
11
4 SURGE
539
11
PIERCE
538
11
3 MEG
437
11
1 KIT
392
10
CHESTER
360
10
SANDY
358
8
6 KENJI
335
11
7 DRACO
330
11
NORI
0
1
2 KAZE
677
11
3 SIRIUS
479
8
Account value
What everything they own would cost in gems
≈ 215,335
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels267,880 power points · 557,640 coins
82,552
-
GADGETS136 owned
13,600
-
STAR POWERS108 owned
21,600
-
Hypercharges85 owned
42,500
-
GEARS138 owned
14,100
-
Buffies27 owned
8,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1147 missing
136,040
280,980
-
GADGETS80 missing
80,000
-
STAR POWERS108 missing
216,000
-
Hypercharges23 missing
115,000
-
GEARS527 missing
535,000
-
Buffies72 missing
144,000
72,000
-
Total
280,040
1,298,980
≈ 157,902
What money can’t buy
Skins seen
16
19
36
11
6
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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